feat(web): add error boundaries, loading skeletons, render fixes and tree-shaking
- Add error.tsx to all 13 route groups: admin, allocations, analytics, dashboard, estimates, notifications, projects, reports, resources, roles, staffing, timeline, vacations - Add loading.tsx to 9 routes that were missing them: admin, analytics, dashboard, estimates, notifications, reports, roles, staffing, vacations - ResourceDetail: wrap vacationStart in useMemo to stabilize query key, remove dead windowEnd variable - node-renderer.ts: replace barrel import (import * as THREE) with named imports for tree-shaking - next.config.ts: add framer-motion and @capakraken/shared to optimizePackageImports Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,14 +1,14 @@
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import * as THREE from "three";
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import { CanvasTexture, Sprite, SpriteMaterial } from "three";
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import type { PositionedNode } from "./graph-data";
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// ─── Canvas-based node sprites ──────────────────────────────────────────────
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const spriteCache = new Map<string, THREE.Sprite>();
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const spriteCache = new Map<string, Sprite>();
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/**
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* Creates a Three.js sprite for a graph node: colored circle with value label.
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*/
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export function createNodeSprite(node: PositionedNode): THREE.Sprite {
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export function createNodeSprite(node: PositionedNode): Sprite {
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const cacheKey = `${node.id}:${node.value}:${node.color}`;
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const cached = spriteCache.get(cacheKey);
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if (cached) return cached.clone();
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@@ -78,13 +78,13 @@ export function createNodeSprite(node: PositionedNode): THREE.Sprite {
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ctx.fillText(node.unit, cx, cy + 60);
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}
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const texture = new THREE.CanvasTexture(canvas);
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const material = new THREE.SpriteMaterial({
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const texture = new CanvasTexture(canvas);
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const material = new SpriteMaterial({
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map: texture,
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transparent: true,
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depthWrite: false,
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});
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const sprite = new THREE.Sprite(material);
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const sprite = new Sprite(material);
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sprite.scale.set(50, 50, 1);
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spriteCache.set(cacheKey, sprite);
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@@ -94,7 +94,7 @@ export function createNodeSprite(node: PositionedNode): THREE.Sprite {
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/**
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* Creates a dimmed version of a node sprite (for non-highlighted nodes).
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*/
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export function createDimmedNodeSprite(node: PositionedNode): THREE.Sprite {
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export function createDimmedNodeSprite(node: PositionedNode): Sprite {
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const sprite = createNodeSprite({ ...node, color: "#4b5563" });
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sprite.material.opacity = 0.3;
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return sprite;
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@@ -1,6 +1,6 @@
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"use client";
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import { useState } from "react";
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import { useMemo, useState } from "react";
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import Link from "next/link";
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import dynamic from "next/dynamic";
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import type { AllocationLike, AllocationReadModel, AllocationWithDetails, Resource, SkillEntry } from "@capakraken/shared";
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@@ -96,8 +96,6 @@ export function ResourceDetail({ resourceId }: ResourceDetailProps) {
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// Fetch allocations for this resource (all non-cancelled)
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const now = new Date();
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const windowEnd = new Date(now);
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windowEnd.setDate(windowEnd.getDate() + 90);
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const _allocQuery = trpc.allocation.listView.useQuery(
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{ resourceId },
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@@ -110,8 +108,12 @@ export function ResourceDetail({ resourceId }: ResourceDetailProps) {
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const loadingAllocations = _allocQuery.isLoading;
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// Fetch upcoming/recent vacations
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const vacationStart = new Date(now);
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vacationStart.setMonth(vacationStart.getMonth() - 1);
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const vacationStart = useMemo(() => {
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const d = new Date();
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d.setMonth(d.getMonth() - 1);
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d.setHours(0, 0, 0, 0);
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return d;
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}, []);
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const { data: vacations, isLoading: loadingVacations } = trpc.vacation.list.useQuery(
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{
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