chore(repo): initialize planarchy workspace

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2026-03-14 14:31:09 +01:00
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import type { SkillEntry, ValueScoreBreakdown } from "@planarchy/shared";
export interface ValueScoreInput {
skills: SkillEntry[];
lcrCents: number;
chargeabilityTarget: number;
currentChargeability: number; // actual % (computed from allocations by caller)
maxLcrCents: number; // org-wide max (for normalization)
}
export interface ValueScoreWeights {
skillDepth: number;
skillBreadth: number;
costEfficiency: number;
chargeability: number;
experience: number;
}
/**
* Computes a context-free value score (price/quality ratio) for a resource.
* All dimensions are 0-100; total is a weighted composite clamped to 0-100.
*/
export function computeValueScore(
input: ValueScoreInput,
weights: ValueScoreWeights,
): ValueScoreBreakdown {
const { skills, lcrCents, chargeabilityTarget, currentChargeability, maxLcrCents } = input;
// 1. Skill Depth: avg proficiency normalized to 100
let skillDepth = 0;
if (skills.length > 0) {
const avgProficiency = skills.reduce((sum, s) => sum + s.proficiency, 0) / skills.length;
skillDepth = Math.round((avgProficiency / 5) * 100);
}
// 2. Skill Breadth: skill count capped at 10 skills → 100
const skillBreadth = Math.min(100, skills.length * 10);
// 3. Cost Efficiency: cheapest = 100; if all same LCR → 0 for all
let costEfficiency = 0;
if (maxLcrCents === 0) {
costEfficiency = 100;
} else {
costEfficiency = Math.round((1 - lcrCents / maxLcrCents) * 100);
costEfficiency = Math.max(0, Math.min(100, costEfficiency));
}
// 4. Chargeability: closer to target = higher; ±50pp gap = 0
const chargeability = Math.max(
0,
100 - Math.abs(chargeabilityTarget - currentChargeability) * 2,
);
// 5. Experience: avg yearsExperience capped at 10yr → 100
let experience = 0;
const skillsWithYears = skills.filter((s) => (s.yearsExperience ?? 0) > 0);
if (skillsWithYears.length > 0) {
const avgYears = skillsWithYears.reduce((sum, s) => sum + (s.yearsExperience ?? 0), 0) / skillsWithYears.length;
experience = Math.min(100, Math.round(avgYears * 10));
}
const total = Math.max(
0,
Math.min(
100,
Math.round(
skillDepth * weights.skillDepth +
skillBreadth * weights.skillBreadth +
costEfficiency * weights.costEfficiency +
chargeability * weights.chargeability +
experience * weights.experience,
),
),
);
return {
skillDepth,
skillBreadth,
costEfficiency,
chargeability: Math.round(chargeability),
experience,
total,
};
}