// Schaeffler Still Render job type for Flamenco 3.x // Pipeline: STEP -> STL (cadquery) -> Blender single-frame render const JOB_TYPE = { label: "Schaeffler Still", settings: [ { key: "step_path", type: "string", required: true, description: "Absolute path to STEP file" }, { key: "output_path", type: "string", required: true, description: "Full path for output image (e.g. /shared/render.png)" }, { key: "width", type: "int32", default: 1024, description: "Output width in pixels" }, { key: "height", type: "int32", default: 1024, description: "Output height in pixels" }, { key: "engine", type: "string", default: "cycles", description: "Blender render engine: cycles or eevee" }, { key: "samples", type: "int32", default: 256, description: "Render samples" }, { key: "stl_quality", type: "string", default: "low", description: "STL mesh quality: low or high" }, { key: "part_colors_json", type: "string", default: "{}", description: "JSON dict mapping part names to hex colors" }, { key: "transparent_bg", type: "bool", default: false, description: "Render with transparent background (PNG alpha)" }, { key: "template_path", type: "string", default: "", description: "Path to .blend template file (empty = factory settings)" }, { key: "target_collection", type: "string", default: "Product", description: "Blender collection name to import geometry into" }, { key: "material_library_path", type: "string", default: "", description: "Path to material library .blend file" }, { key: "material_map_json", type: "string", default: "{}", description: "JSON dict mapping part names to material names" }, { key: "part_names_ordered_json", type: "string", default: "[]", description: "JSON array of STEP part names in solid order (for index-based matching)" }, { key: "lighting_only", type: "bool", default: false, description: "Use template only for World/HDRI lighting; always auto-frame with computed camera" }, { key: "cycles_device", type: "string", default: "auto", description: "Cycles compute device: auto (try GPU, fall back to CPU), gpu (force GPU), cpu (force CPU)" }, { key: "shadow_catcher", type: "bool", default: false, description: "Enable Shadowcatcher collection from template and position plane under product (Cycles only)" }, { key: "rotation_x", type: "float", default: 0.0, description: "Product rotation around X axis in degrees (render position)" }, { key: "rotation_y", type: "float", default: 0.0, description: "Product rotation around Y axis in degrees (render position)" }, { key: "rotation_z", type: "float", default: 0.0, description: "Product rotation around Z axis in degrees (render position)" }, { key: "noise_threshold", type: "string", default: "", description: "Adaptive sampling noise threshold (empty = Blender default 0.01)" }, { key: "denoiser", type: "string", default: "", description: "Cycles denoiser: OPTIX, OPENIMAGEDENOISE, or empty for auto" }, { key: "denoising_input_passes", type: "string", default: "", description: "Denoising input passes: RGB, RGB_ALBEDO, RGB_ALBEDO_NORMAL, or empty for default" }, { key: "denoising_prefilter", type: "string", default: "", description: "Denoising prefilter: NONE, FAST, ACCURATE, or empty for default" }, { key: "denoising_quality", type: "string", default: "", description: "Denoising quality: HIGH, BALANCED, FAST, or empty for default (Blender 4.2+)" }, { key: "denoising_use_gpu", type: "string", default: "", description: "Route OIDN denoising through GPU: 1, 0, or empty for auto" }, ], }; function compileJob(job) { const settings = job.settings; // Cache STL next to STEP file: {step_dir}/{step_stem}_{quality}.stl // This allows re-renders to skip the STEP→STL conversion step. const stepDir = settings.step_path.replace(/\/[^/]+$/, ""); const stepBasename = settings.step_path.replace(/.*\//, ""); const stepStem = stepBasename.replace(/\.[^.]+$/, ""); const stlPath = stepDir + "/" + stepStem + "_" + settings.stl_quality + ".stl"; // Task 1: Convert STEP to STL const convertTask = author.Task("convert-step", "misc"); convertTask.addCommand(author.Command("exec", { exe: "{python}", args: [ "/opt/flamenco/scripts/convert_step.py", settings.step_path, stlPath, settings.stl_quality, ], })); job.addTask(convertTask); // Task 2: Render single image with Blender const renderTask = author.Task("render-image", "blender"); renderTask.addCommand(author.Command("exec", { exe: "{blender}", args: [ "--background", "--python", "/opt/flamenco/scripts/still_render.py", "--", stlPath, settings.output_path, String(settings.width), String(settings.height), settings.engine, String(settings.samples), settings.part_colors_json, settings.transparent_bg ? "1" : "0", settings.template_path || "", settings.target_collection || "Product", settings.material_library_path || "", settings.material_map_json || "{}", settings.part_names_ordered_json || "[]", settings.lighting_only ? "1" : "0", settings.cycles_device || "auto", settings.shadow_catcher ? "1" : "0", String(settings.rotation_x || 0), String(settings.rotation_y || 0), String(settings.rotation_z || 0), settings.noise_threshold || "", settings.denoiser || "", settings.denoising_input_passes || "", settings.denoising_prefilter || "", settings.denoising_quality || "", settings.denoising_use_gpu || "", ], })); renderTask.addDependency(convertTask); job.addTask(renderTask); }