"""Blender companion script: restore sharp + seam edge marks after importing a production GLB. After importing a HartOMat production GLB in Blender, run this script once via the Scripting workspace (Text Editor → Run Script). It reads the sharp angle AND the OCC B-rep sharp edge pairs baked into the GLB at export time, and re-applies mark_sharp() + mark_seam() on every mesh object. The GLB visual shading already encodes the sharp edges via vertex splits (normals). This script restores the blue sharp-crease and red seam markers in Edit Mode for further editing in Blender — including for UV unwrapping. Usage: 1. File → Import → glTF 2.0 (.glb) — open your production GLB 2. Open the Scripting workspace 3. Open this file (Text Editor → Open → restore_sharp_marks.py) 4. Click Run Script """ import bpy import math import bmesh import mathutils mesh_objects = [o for o in bpy.data.objects if o.type == "MESH"] if not mesh_objects: print("No mesh objects found in scene.") else: # --- Pass 1: dihedral-angle-based sharp/seam marks --- angle_deg = bpy.context.scene.get("hartomat_sharp_angle_deg", 30.0) smooth_rad = math.radians(float(angle_deg)) total_sharp = 0 bpy.ops.object.select_all(action="DESELECT") for obj in mesh_objects: bpy.context.view_layer.objects.active = obj obj.select_set(True) bpy.ops.object.mode_set(mode="OBJECT") for poly in obj.data.polygons: poly.use_smooth = True bpy.ops.object.mode_set(mode="EDIT") bpy.ops.mesh.select_all(action="DESELECT") bpy.ops.mesh.edges_select_sharp(sharpness=smooth_rad) bpy.ops.mesh.mark_sharp() bpy.ops.mesh.mark_seam() bpy.ops.object.mode_set(mode="OBJECT") total_sharp += sum(1 for e in obj.data.edges if e.use_edge_sharp) obj.select_set(False) print(f"Pass 1 (dihedral {angle_deg}°): {total_sharp} sharp/seam edges across {len(mesh_objects)} objects.") # --- Pass 2: OCC B-rep sharp edges from GLB extras --- # The production GLB embeds hartomat_sharp_edge_pairs (OCC B-rep topology, # dense curve samples at 0.3mm) in scenes[0].extras, which Blender maps to # scene custom properties on import. These cover geometrically sharp edges # that the dihedral-angle pass misses due to tessellation noise. # # Coordinate convention (mirrors export_gltf.py _apply_sharp_edges_from_occ): # OCC STEP space (Z-up, mm) → Blender (Z-up, m): # Blender(X, Y, Z) = OCC(X*0.001, -Z*0.001, Y*0.001) occ_pairs = bpy.context.scene.get("hartomat_sharp_edge_pairs") or [] if occ_pairs: print(f"Pass 2 (OCC B-rep): applying {len(occ_pairs)} sharp edge segment pairs...") SCALE = 0.001 # OCC mm → Blender m TOL = 0.0005 # 0.5 mm tolerance in metres marked_total = 0 for obj in mesh_objects: bm_obj = bmesh.new() bm_obj.from_mesh(obj.data) bm_obj.verts.ensure_lookup_table() bm_obj.edges.ensure_lookup_table() world_mat = obj.matrix_world kd = mathutils.kdtree.KDTree(len(bm_obj.verts)) for v in bm_obj.verts: kd.insert(world_mat @ v.co, v.index) kd.balance() marked = 0 for pair in occ_pairs: v0_bl = mathutils.Vector((pair[0][0] * SCALE, -pair[0][2] * SCALE, pair[0][1] * SCALE)) v1_bl = mathutils.Vector((pair[1][0] * SCALE, -pair[1][2] * SCALE, pair[1][1] * SCALE)) _co0, idx0, dist0 = kd.find(v0_bl) _co1, idx1, dist1 = kd.find(v1_bl) if dist0 > TOL or dist1 > TOL: continue if idx0 == idx1: continue bv0, bv1 = bm_obj.verts[idx0], bm_obj.verts[idx1] edge = bm_obj.edges.get((bv0, bv1)) or bm_obj.edges.get((bv1, bv0)) if edge is not None: edge.smooth = False edge.seam = True marked += 1 bm_obj.to_mesh(obj.data) bm_obj.free() marked_total += marked print(f"Pass 2 (OCC B-rep): {marked_total} additional edges marked across {len(mesh_objects)} objects.") else: print("Pass 2 (OCC B-rep): no hartomat_sharp_edge_pairs in GLB extras — skipped.")