refactor: rename thumbnail_rendering queue to asset_pipeline

The queue handles far more than thumbnails: OCC tessellation, USD master
generation, GLB production, order line renders, and workflow renders.
asset_pipeline better reflects its role as the render-worker's primary queue.

Updated all references in: task decorators, celery_app.py, beat_tasks.py,
docker-compose.yml worker command, worker.py MONITORED_QUEUES, admin.py,
CLAUDE.md, LEARNINGS.md, Dockerfile, helpTexts.ts, test files,
and all .claude/commands/*.md skill files.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-12 22:28:38 +01:00
parent e7b70a35ea
commit 1321ef2bd4
39 changed files with 540 additions and 122 deletions
+17 -3
View File
@@ -537,6 +537,17 @@ export default function ThreeDViewer({
const map = glbExtras.partKeyMap as Record<string, string> | undefined
if (map && Object.keys(map).length > 0) {
setPartKeyMap(map)
// Task 2: Stamp userData.partKey on every mesh (fallback for meshes whose
// GLB node extras were not populated — e.g. files generated before Task 1).
// For new GLBs, Three.js already set userData.partKey from node extras;
// the guard `if (obj.userData.partKey) return` avoids overwriting it.
sceneRef.current.traverse((obj) => {
if (!(obj instanceof THREE.Mesh)) return
if (obj.userData.partKey) return // already set by GLB node extras
const normalized = normalizeMeshName((obj.userData?.name as string) || obj.name)
const pk = map[normalized] ?? normalized
if (pk) obj.userData.partKey = pk
})
}
const names = new Set<string>()
@@ -679,8 +690,11 @@ export default function ThreeDViewer({
e.stopPropagation()
const mesh = e.object as THREE.Mesh
const raw = (mesh?.userData?.name as string) || mesh?.name || (mesh?.parent?.userData?.name as string) || mesh?.parent?.name || ''
const name = normalizeMeshName(raw) || 'Part'
setHoverInfo({ name, x: e.nativeEvent.clientX, y: e.nativeEvent.clientY })
const normalized = normalizeMeshName(raw) || 'Part'
// Task 3: prefer userData.partKey (set by GLB node extras or Task 2 stamp) over
// raw normalized name so tooltip shows canonical slug (e.g. "ring_outer") not OCC name
const displayName = (mesh?.userData?.partKey as string | undefined) ?? resolvePartKey(normalized)
setHoverInfo({ name: displayName, x: e.nativeEvent.clientX, y: e.nativeEvent.clientY })
// Restore previous hovered mesh (array-safe)
if (hoveredMeshRef.current && hoveredMeshRef.current !== mesh) {
@@ -703,7 +717,7 @@ export default function ThreeDViewer({
const mat = m as THREE.MeshStandardMaterial
if (mat && 'emissive' in mat) { mat.emissive.set(0x333333); mat.emissiveIntensity = 0.5 }
})
}, [showUnassigned])
}, [showUnassigned, resolvePartKey])
const handlePointerOut = useCallback(() => {
setHoverInfo(null)
@@ -59,6 +59,41 @@ const ACTION_CONFIG: Record<string, { icon: typeof Bell; label: (d: Record<strin
},
}
type NotifGroup =
| { kind: 'single'; item: Notification }
| { kind: 'batch'; count: number; failed: number; entityId: string | null; latest: Notification; ids: string[] }
function groupNotifications(items: Notification[]): NotifGroup[] {
const result: NotifGroup[] = []
let i = 0
while (i < items.length) {
const n = items[i]
const isRender = n.action === 'render.completed' || n.action === 'render.failed'
if (isRender) {
const t0 = new Date(n.timestamp).getTime()
let j = i
let done = 0; let failed = 0
const batchIds: string[] = []
while (j < items.length) {
const m = items[j]
const isRenderM = m.action === 'render.completed' || m.action === 'render.failed'
const tM = new Date(m.timestamp).getTime()
if (!isRenderM || m.entity_id !== n.entity_id || Math.abs(tM - t0) > 5 * 60 * 1000) break
batchIds.push(m.id)
if (m.action === 'render.failed') failed++; else done++
j++
}
if (j - i >= 2) {
result.push({ kind: 'batch', count: done, failed, entityId: n.entity_id ?? null, latest: n, ids: batchIds })
i = j; continue
}
}
result.push({ kind: 'single', item: n })
i++
}
return result
}
function relativeTime(ts: string): string {
const diff = Date.now() - new Date(ts).getTime()
const seconds = Math.floor(diff / 1000)
@@ -182,7 +217,44 @@ export default function NotificationCenter() {
{!data?.items.length && (
<div className="py-8 text-center text-sm text-content-muted">No notifications</div>
)}
{data?.items.map((n) => {
{data?.items && groupNotifications(data.items).map((group) => {
if (group.kind === 'batch') {
const { count, failed, entityId, latest, ids } = group
const BatchIcon = failed > 0 ? AlertTriangle : CheckCircle
const batchColor = failed > 0 ? 'text-red-500' : 'text-status-success-text'
const batchLabel = `Render batch: ${count} done${failed > 0 ? `, ${failed} failed` : ''}`
return (
<button
key={`batch-${latest.id}`}
onClick={() => {
if (!latest.read_at) {
ids.forEach((id) => markOneMutation.mutate(id))
}
if (entityId) navigate(`/orders/${entityId}`)
setOpen(false)
}}
className={clsx(
'w-full flex items-start gap-3 px-4 py-3 text-left hover:bg-surface-hover transition-colors border-b border-border-light',
!latest.read_at && 'bg-status-info-bg',
)}
>
<BatchIcon size={16} className={clsx('mt-0.5 shrink-0', batchColor)} />
<div className="flex-1 min-w-0">
<p className={clsx('text-sm', !latest.read_at ? 'font-medium text-content' : 'text-content-secondary')}>
{batchLabel}
</p>
{entityId && (
<p className="text-xs text-content-muted mt-0.5">Click to view order</p>
)}
<p className="text-xs text-content-muted mt-0.5">{relativeTime(latest.timestamp)}</p>
</div>
{!latest.read_at && (
<span className="mt-1.5 w-2 h-2 rounded-full bg-blue-500 shrink-0" />
)}
</button>
)
}
const n = group.item
const cfg = ACTION_CONFIG[n.action] ?? {
icon: Bell,
label: () => n.action,