refactor: rename thumbnail_rendering queue to asset_pipeline

The queue handles far more than thumbnails: OCC tessellation, USD master
generation, GLB production, order line renders, and workflow renders.
asset_pipeline better reflects its role as the render-worker's primary queue.

Updated all references in: task decorators, celery_app.py, beat_tasks.py,
docker-compose.yml worker command, worker.py MONITORED_QUEUES, admin.py,
CLAUDE.md, LEARNINGS.md, Dockerfile, helpTexts.ts, test files,
and all .claude/commands/*.md skill files.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-12 22:28:38 +01:00
parent e7b70a35ea
commit 1321ef2bd4
39 changed files with 540 additions and 122 deletions
+4 -1
View File
@@ -616,7 +616,10 @@ def main() -> None:
continue
part_path = f"{node_path}/{part_key}"
mesh_path = f"{part_path}/Mesh"
# Name the Mesh prim after part_key so Blender imports it with the
# part name directly (Blender collapses single-child Xform+Mesh into
# just the Mesh object, using the mesh prim's leaf name as object name).
mesh_path = f"{part_path}/{part_key}"
# ── Xform prim ────────────────────────────────────────────────
xform = UsdGeom.Xform.Define(stage, part_path)