refactor: rename thumbnail_rendering queue to asset_pipeline
The queue handles far more than thumbnails: OCC tessellation, USD master generation, GLB production, order line renders, and workflow renders. asset_pipeline better reflects its role as the render-worker's primary queue. Updated all references in: task decorators, celery_app.py, beat_tasks.py, docker-compose.yml worker command, worker.py MONITORED_QUEUES, admin.py, CLAUDE.md, LEARNINGS.md, Dockerfile, helpTexts.ts, test files, and all .claude/commands/*.md skill files. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -616,7 +616,10 @@ def main() -> None:
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continue
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part_path = f"{node_path}/{part_key}"
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mesh_path = f"{part_path}/Mesh"
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# Name the Mesh prim after part_key so Blender imports it with the
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# part name directly (Blender collapses single-child Xform+Mesh into
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# just the Mesh object, using the mesh prim's leaf name as object name).
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mesh_path = f"{part_path}/{part_key}"
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# ── Xform prim ────────────────────────────────────────────────
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xform = UsdGeom.Xform.Define(stage, part_path)
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