feat(export_gltf): embed sharp angle in GLB extras + restore script

- Add export_extras=True to bpy.ops.export_scene.gltf() call
- Store schaeffler_sharp_angle_deg in scene custom props before export
  → value is embedded in scenes[0].extras in the GLB JSON chunk
  → survives import/export round-trip intact (verified: 30.0 restored)
- Add tools/restore_sharp_marks.py: companion Blender script that reads
  the angle from scene.get("schaeffler_sharp_angle_deg") and re-applies
  mark_sharp() + mark_seam() on all mesh objects after GLB import

GLB format cannot store per-edge sharp/seam flags natively; the visual
shading is correct via vertex splits. The extras + restore script give
users the ability to reconstruct Edit Mode markers without a second format.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-11 11:38:47 +01:00
parent ec35188353
commit 202b06a026
2 changed files with 55 additions and 1 deletions
+9 -1
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@@ -281,7 +281,14 @@ def main() -> None:
except Exception: except Exception:
pass # non-critical; export proceeds regardless pass # non-critical; export proceeds regardless
# Export production GLB with full PBR material data # Store the sharp angle in the scene so it is embedded in the GLB extras.
# After importing the production GLB in Blender, running restore_sharp_marks.py
# reads this value and re-applies mark_sharp()+mark_seam() on all mesh objects.
bpy.context.scene["schaeffler_sharp_angle_deg"] = args.smooth_angle
# Export production GLB with full PBR material data.
# export_extras=True embeds scene custom properties (incl. schaeffler_sharp_angle_deg)
# in the glTF scenes[0].extras JSON field, surviving the round-trip intact.
try: try:
bpy.ops.export_scene.gltf( bpy.ops.export_scene.gltf(
filepath=args.output_path, filepath=args.output_path,
@@ -290,6 +297,7 @@ def main() -> None:
use_selection=False, use_selection=False,
export_materials="EXPORT", export_materials="EXPORT",
export_image_format="AUTO", export_image_format="AUTO",
export_extras=True,
) )
except Exception as exc: except Exception as exc:
print(f"GLB export failed: {exc}", file=sys.stderr) print(f"GLB export failed: {exc}", file=sys.stderr)
+46
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@@ -0,0 +1,46 @@
"""Blender companion script: restore sharp + seam edge marks after importing a production GLB.
After importing a Schaeffler production GLB in Blender, run this script once via
the Scripting workspace (Text Editor → Run Script). It reads the sharp angle that
was baked into the GLB at export time and re-applies mark_sharp() + mark_seam() on
every mesh object.
The GLB visual shading already encodes the sharp edges via vertex splits (normals).
This script restores the blue sharp-crease and red seam markers in Edit Mode for
further editing in Blender.
Usage:
1. File → Import → glTF 2.0 (.glb) — open your production GLB
2. Open the Scripting workspace
3. Open this file (Text Editor → Open → restore_sharp_marks.py)
4. Click Run Script
"""
import bpy
import math
angle_deg = bpy.context.scene.get("schaeffler_sharp_angle_deg", 30.0)
smooth_rad = math.radians(float(angle_deg))
mesh_objects = [o for o in bpy.data.objects if o.type == "MESH"]
if not mesh_objects:
print("No mesh objects found in scene.")
else:
total_sharp = 0
bpy.ops.object.select_all(action="DESELECT")
for obj in mesh_objects:
bpy.context.view_layer.objects.active = obj
obj.select_set(True)
bpy.ops.object.mode_set(mode="OBJECT")
for poly in obj.data.polygons:
poly.use_smooth = True
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_all(action="DESELECT")
bpy.ops.mesh.edges_select_sharp(sharpness=smooth_rad)
bpy.ops.mesh.mark_sharp()
bpy.ops.mesh.mark_seam()
bpy.ops.object.mode_set(mode="OBJECT")
total_sharp += sum(1 for e in obj.data.edges if e.use_edge_sharp)
obj.select_set(False)
print(f"Restored sharp/seam marks at {angle_deg}°: "
f"{total_sharp} edges across {len(mesh_objects)} objects.")