feat: multi-GPU queue routing for legacy still renders (M2)

dispatch_order_line_render now routes still renders (non-animation,
non-cinematic) to a secondary GPU queue when MULTI_GPU_LIGHT_RENDER_QUEUE
is configured and that queue has active Celery workers.

- config.py: multi_gpu_light_render_queue setting (default "" = disabled)
- render_order_line.py: implement the routing stub — load output_type via
  selectinload, check render_settings.animation + .cinematic flags, call
  _inspect_active_worker_queues (reused from workflow_graph_runtime) with
  0.5s timeout to check if the light queue is live

No behaviour change when MULTI_GPU_LIGHT_RENDER_QUEUE is not set.
Enable by setting it to "asset_pipeline_light" and adding a
render-worker-light service with concurrency=1 to docker-compose.

docs: learnings erfasst — multi-GPU queue routing M2

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-07-22 15:12:07 +02:00
co-authored by Claude Sonnet 4.6
parent 3401b06b19
commit 23605783bd
3 changed files with 34 additions and 5 deletions
+3
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@@ -7,6 +7,9 @@
## Learnings ## Learnings
### 2026-07-22 | Architecture | Multi-GPU Queue Routing für Legacy-Dispatch implementiert
M2: `dispatch_order_line_render` leitet Still-Renders an eine zweite GPU-Queue um wenn `MULTI_GPU_LIGHT_RENDER_QUEUE` gesetzt ist UND diese Queue aktive Worker hat (Celery inspect). Animationen und Cinematics bleiben immer auf `asset_pipeline`. Neue Settings-Option `multi_gpu_light_render_queue: str = ""` in config.py — Default leer = disabled. `_inspect_active_worker_queues()` aus `workflow_graph_runtime.py` wiederverwendet (timeout=0.5s). Kein Breaking-Change: ohne die Env-Variable verhält sich die Dispatch-Funktion exakt wie vorher.
### 2026-07-22 | Architecture | BLENDER_CINEMATIC Workflow-Graph-Node implementiert ### 2026-07-22 | Architecture | BLENDER_CINEMATIC Workflow-Graph-Node implementiert
Der cinematic Render-Pfad hatte keinen eigenen Workflow-Graph-Node — Migration 071 hatte alle cinematic Output-Types auf `legacy_only` gezwungen als Sicherheitsnetz. M1 fügt jetzt `StepName.BLENDER_CINEMATIC` hinzu, zusammen mit: (1) Node-Definition im `workflow_node_registry.py` mit denselben Szene/Camera/Material-Feldern wie BLENDER_STILL, aber ohne Animations-Params (frame_count/fps sind im cinematic_render.py-Script hartkodiert auf 250 @ 25fps), (2) `render_cinematic_task` in `tasks.py` — folgt dem Pattern von `render_order_line_still_task`, gibt mp4 aus, nutzt `_finalize_graph_turntable_output`/`_finalize_shadow_turntable_output` da cinematic = mp4, published mit `asset_type="turntable"`, (3) STEP_TASK_MAP + `_ORDER_LINE_RENDER_STEPS` + `_build_task_kwargs` + `_predict_render_output_artifact` + `_artifact_kind_override_for_step` in `workflow_graph_runtime.py` alle aktualisiert. Kein neues DB-Migration nötig: Admins können cinematic Output-Types jetzt manuell von `legacy_only` auf `graph` umstellen und ein Workflow-Definition mit BLENDER_CINEMATIC-Node zuweisen. Der cinematic Render-Pfad hatte keinen eigenen Workflow-Graph-Node — Migration 071 hatte alle cinematic Output-Types auf `legacy_only` gezwungen als Sicherheitsnetz. M1 fügt jetzt `StepName.BLENDER_CINEMATIC` hinzu, zusammen mit: (1) Node-Definition im `workflow_node_registry.py` mit denselben Szene/Camera/Material-Feldern wie BLENDER_STILL, aber ohne Animations-Params (frame_count/fps sind im cinematic_render.py-Script hartkodiert auf 250 @ 25fps), (2) `render_cinematic_task` in `tasks.py` — folgt dem Pattern von `render_order_line_still_task`, gibt mp4 aus, nutzt `_finalize_graph_turntable_output`/`_finalize_shadow_turntable_output` da cinematic = mp4, published mit `asset_type="turntable"`, (3) STEP_TASK_MAP + `_ORDER_LINE_RENDER_STEPS` + `_build_task_kwargs` + `_predict_render_output_artifact` + `_artifact_kind_override_for_step` in `workflow_graph_runtime.py` alle aktualisiert. Kein neues DB-Migration nötig: Admins können cinematic Output-Types jetzt manuell von `legacy_only` auf `graph` umstellen und ein Workflow-Definition mit BLENDER_CINEMATIC-Node zuweisen.
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@@ -75,7 +75,14 @@ class Settings(BaseSettings):
# Redis / Celery # Redis / Celery
redis_url: str = "redis://localhost:6379/0" redis_url: str = "redis://localhost:6379/0"
# Queue for shadow-mode workflow renders (second GPU worker).
workflow_shadow_render_queue: str = "asset_pipeline_light" workflow_shadow_render_queue: str = "asset_pipeline_light"
# When non-empty AND that queue has active workers, still renders from the
# legacy dispatch path are routed here instead of asset_pipeline, enabling
# concurrent still rendering on multi-GPU setups.
# Set MULTI_GPU_LIGHT_RENDER_QUEUE=asset_pipeline_light in docker-compose
# for the render-worker-light service and restart the workers.
multi_gpu_light_render_queue: str = ""
@model_validator(mode="after") @model_validator(mode="after")
def normalize_runtime_hosts(self) -> "Settings": def normalize_runtime_hosts(self) -> "Settings":
@@ -42,13 +42,32 @@ def dispatch_order_line_render(order_line_id: str):
logger.info(f"OrderLine {order_line_id}: order {order.status.value} — not dispatching") logger.info(f"OrderLine {order_line_id}: order {order.status.value} — not dispatching")
return return
# All renders go to asset_pipeline (single-GPU default). # Multi-GPU routing: route still renders to a secondary GPU queue when
# For multi-GPU setups: enable render-worker-light in docker-compose # MULTI_GPU_LIGHT_RENDER_QUEUE is configured and that queue is active.
# and change target_queue logic below to route small stills to is_still_render = False
# asset_pipeline_light for concurrent rendering. if line:
pass from sqlalchemy.orm import selectinload
line_full = session.execute(
select(OrderLine)
.options(selectinload(OrderLine.output_type))
.where(OrderLine.id == order_line_id)
).scalar_one_or_none()
if line_full and line_full.output_type:
rs = line_full.output_type.render_settings or {}
is_still_render = not rs.get("animation") and not rs.get("cinematic")
light_queue = app_settings.multi_gpu_light_render_queue.strip()
target_queue = "asset_pipeline" target_queue = "asset_pipeline"
if light_queue and is_still_render:
from app.domains.rendering.workflow_graph_runtime import _inspect_active_worker_queues
active_queues = _inspect_active_worker_queues(timeout=0.5)
if light_queue in active_queues:
target_queue = light_queue
logger.info(
"Multi-GPU routing: order_line %s (still) -> queue=%s",
order_line_id,
target_queue,
)
logger.info(f"Dispatching render for order line: {order_line_id} -> queue={target_queue}") logger.info(f"Dispatching render for order line: {order_line_id} -> queue={target_queue}")
render_order_line_task.apply_async(args=[order_line_id], queue=target_queue) render_order_line_task.apply_async(args=[order_line_id], queue=target_queue)