refactor(P1): complete pipeline cleanup — M1 dead code + M3 blender split
M1 dead code removal: - admin.py: remove VALID_STL_QUALITIES + stl_quality (7 locations) - frontend: remove stl_quality from 6 files (api/orders.ts, api/worker.ts, WorkerActivity.tsx, RenderInfoModal.tsx, helpTexts.ts, mocks/handlers.ts) - blender_render.py: delete _mark_sharp_and_seams() — dead, never called (62 lines) - step_processor.py: delete _render_via_service() + 2 elif renderer=="threejs" branches - renderproblems_tmp/: remove 3 orphaned debug images M3 blender_render.py decomposition (858 → 248 lines): - _blender_gpu.py: activate_gpu(), configure_engine() - _blender_import.py: import_glb(), apply_rotation() - _blender_materials.py: FAILED_MATERIAL_NAME, assign_failed_material(), build_mat_map_lower(), apply_material_library() - _blender_camera.py: setup_auto_camera(), setup_auto_lights() - _blender_scene.py: ensure_collection(), apply_smooth_batch(), apply_sharp_edges_from_occ(), setup_shadow_catcher() - Entry-point: sys.path.insert for submodule discovery; arg-parse + Mode A/B orchestration only Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -7,7 +7,6 @@ export const handlers = [
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blender_cycles_samples: 256,
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blender_eevee_samples: 64,
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thumbnail_format: 'jpg',
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stl_quality: 'low',
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blender_smooth_angle: 30,
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cycles_device: 'auto',
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blender_max_concurrent_renders: 3,
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@@ -9,7 +9,6 @@ export interface RenderLog {
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engine?: string
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engine_used?: string
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samples?: number
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stl_quality?: string
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smooth_angle?: number
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total_duration_s?: number
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stl_duration_s?: number
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@@ -7,7 +7,6 @@ export interface RenderLog {
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engine_used?: string
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samples?: number
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cycles_device?: string
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stl_quality?: string
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smooth_angle?: number
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width?: number
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height?: number
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@@ -141,7 +141,6 @@ export default function RenderInfoModal({
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)}
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{rl.format && <Row label="Format" value={rl.format.toUpperCase()} />}
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{rl.parts_count != null && <Row label="Parts" value={rl.parts_count} />}
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{rl.stl_quality && <Row label="STL Quality" value={rl.stl_quality} />}
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{rl.smooth_angle != null && <Row label="Smooth Angle" value={`${rl.smooth_angle}°`} />}
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</div>
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</div>
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@@ -35,11 +35,6 @@ export const HELP_TEXTS: Record<string, HelpText> = {
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body: 'Which renderer to use for STEP file thumbnails. Blender produces photorealistic results; Three.js is faster but lower quality.',
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recommendation: 'Use Blender for production, Three.js for fast previews',
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},
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'setting.stl_quality': {
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title: 'STL Export Quality',
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body: 'Controls tessellation precision when converting STEP to STL for older render paths. High quality = finer mesh, larger file, slower conversion.',
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recommendation: 'Low is sufficient for most thumbnails',
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},
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'action.regenerate_thumbnails': {
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title: 'Regenerate All Thumbnails',
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body: 'Re-renders thumbnails for all STEP files using current renderer settings. Queues every file on the thumbnail_rendering worker.',
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@@ -524,7 +524,6 @@ function RenderDetails({ entry }: { entry: CadActivityEntry }) {
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<KV label="Engine" value={log.engine_used ?? log.engine ?? '—'} highlight={log.engine_used !== log.engine} />
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<KV label="Samples" value={log.samples?.toString() ?? '—'} />
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<KV label="Device" value={log.cycles_device ?? '—'} />
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<KV label="STL quality" value={log.stl_quality ?? '—'} />
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<KV label="Smooth angle" value={log.smooth_angle != null ? `${log.smooth_angle}°` : '—'} />
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<KV label="Resolution" value={log.width && log.height ? `${log.width}×${log.height}` : '—'} />
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</>}
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