feat(P2): USD Foundation — canonical part identity + material overrides
M1 — USD exporter:
- render-worker/scripts/export_step_to_usd.py (631 lines)
Full XCAF traversal, one UsdGeom.Mesh per leaf part,
schaeffler:partKey on every prim, index-space sharpEdgeVertexPairs
- render-worker/Dockerfile: usd-core>=24.11 installed (USD 0.26.3)
M2 — usd_master MediaAsset + pipeline auto-chain:
- migrations 060 (usd_master enum), 061 (3 JSONB columns),
062 (rename tessellation settings keys)
- generate_usd_master_task: runs export_step_to_usd.py, upserts
usd_master MediaAsset, writes resolved_material_assignments to CadFile
- Auto-chained from generate_gltf_geometry_task after every GLB export
- step_tasks.py shim re-exports generate_usd_master_task
M3 — scene-manifest API:
- part_key_service.py: build_scene_manifest(), generate_part_key(),
four-layer material priority resolution with provenance
- SceneManifest / PartEntry Pydantic models in products/schemas.py
- GET /api/cad/{id}/scene-manifest endpoint (graceful fallback to
parsed_objects when USD not yet generated)
- POST /api/cad/{id}/generate-usd-master endpoint
- frontend/src/api/sceneManifest.ts: fetchSceneManifest(),
triggerUsdMasterGeneration()
M4 — manual-material-overrides API:
- GET/PUT /api/cad/{id}/manual-material-overrides endpoints
- CadFile.manual_material_overrides JSONB column (migration 061)
- getManualOverrides() / saveManualOverrides() in cad.ts
M5 — ThreeDViewer partKey integration:
- export_step_to_gltf.py injects partKeyMap into GLB extras
- ThreeDViewer: partKeyMap extraction, resolvePartKey(), effectiveMaterials
merges legacy partMaterials + new manualOverrides (server-side persistence)
- MaterialPanel: dual-path save (partKey vs legacy), provenance badge,
reconciliation panel for unmatched/unassigned parts
Also:
- Admin.tsx: generate-missing-usd-masters + canonical scenes bulk actions
- ProductDetail.tsx: usd_master row in asset table
- vite-env.d.ts: fix ImportMeta.env TypeScript error
- GPUProbeResult: add timestamp/devices/render_time_s fields
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -70,6 +70,9 @@ RUN apt-get update && apt-get install -y --no-install-recommends libglu1-mesa li
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# GMSH for Frontal-Delaunay tessellation (alternative to OCC BRepMesh)
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RUN pip3 install --no-cache-dir "gmsh>=4.15.0"
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# USD authoring library (no GPU/imaging dependency — pure Python + C++ bindings)
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RUN pip3 install --no-cache-dir "usd-core>=24.11"
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# Copy render scripts
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COPY render-worker/scripts/ /render-scripts/
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