fix: cinematic output type guard + legacy_only migration

- Migration 070: seeds 'Cinematic Highlight' output type (legacy_only, no
  workflow link) for fresh installs
- Migration 071: patches existing cinematic output types — clears
  workflow_definition_id and forces legacy_only rollout mode. The row
  existed since 2026-03 with shadow mode + a linked workflow def;
  no BLENDER_CINEMATIC graph node exists so shadow execution would fail.
- API guard in output_types POST + PATCH: cinematic output types cannot
  receive a workflow_definition_id (HTTP 400)
- Defense-in-depth in dispatch_service: early legacy exit if
  render_settings.cinematic is true, regardless of rollout mode
- docs: learning erfasst — cinematic rollout mode footgun

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-07-22 10:04:07 +02:00
co-authored by Claude Sonnet 4.6
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## Learnings
### 2026-07-22 | Architecture | Cinematic Output Type existierte bereits mit falschem workflow_rollout_mode
Der "Cinematic Highlight" Output-Type war seit März 2026 in der DB mit `workflow_rollout_mode = shadow` und einer `workflow_definition_id` gesetzt. Da es keinen `BLENDER_CINEMATIC`-Node im Workflow-Graph gibt, hätte jeder Cinematic-Render eine Shadow-Graph-Execution ausgelöst, die still scheitert. Fix via Migration 071: alle cinematic Output-Types auf `legacy_only` + `workflow_definition_id = NULL` patchen. Zusätzlich API-Guard in POST/PATCH `output_types.py` eingebaut: cinematic + workflow_definition_id → 400 Error. Defense-in-depth im `dispatch_service.py`: frühzeitiger Legacy-Exit wenn `render_settings.cinematic = true`.
### 2026-03-15 | Architecture | Per-order-line render overrides via JSONB
Render overrides (JSONB) on OrderLine allow overriding any output type render setting (format, resolution, samples, engine, etc.) at order time without duplicating output types. Applied AFTER output type render_settings AND after transparent_bg/cycles_device_val assignment, so they take final priority. Also affects dispatch queue routing (width/height overrides change light vs heavy queue routing).