refactor(P1): M1 dead code removal + M3 blender_render.py split
M1 — dead code removed: - Delete blender-renderer/ and threejs-renderer/ source files - Remove PIL/Pillow fallback block from step_processor.py (_generate_thumbnail_placeholder, _finalise_image JPG path) - Remove stl_quality param from render_blender.py, render_still_task, render_turntable_task (was always "low"; hardcode deflection values) - render_turntable_task now reads scene_linear/angular_deflection from system_settings (consistent with export_glb.py pipeline) M3 — blender_render.py split from 263 → 68 lines: - _blender_args.py: parse_args() — all 25 positional + named args - _blender_scene_setup.py: setup_scene() — MODE A/B including USD import - _blender_render_config.py: configure_and_render() — engine + output Post-review fixes: - _db_engine.dispose() after settings read in render_turntable_task - _finalise_image() fmt param removed (always PNG; PIL never installed) - _blender_import.py committed together with new submodules to satisfy import_usd_file dependency Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -83,3 +83,9 @@ def apply_rotation(parts: list, rx: float, ry: float, rz: float) -> None:
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bpy.context.view_layer.objects.active = parts[0]
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bpy.ops.object.transform_apply(location=False, rotation=True, scale=False)
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print(f"[blender_render] applied rotation ({rx}°, {ry}°, {rz}°) to {len(parts)} parts")
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def import_usd_file(usd_path: str) -> list:
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"""Import USD stage into current Blender scene — delegates to import_usd module."""
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from import_usd import import_usd_file as _impl
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return _impl(usd_path)
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