docs: update ROADMAP.md + USD plan after Phase B completion
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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## Prerequisites
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- [ ] Priority 1 complete (step_tasks.py decomposed, blender_render.py decomposed)
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- [x] `step_tasks.py` decomposition is already done; `backend/app/tasks/step_tasks.py` is now a compatibility shim over `backend/app/domains/pipeline/tasks/*`
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- [ ] `blender_render.py` decomposition is still pending; current file remains monolithic
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- [ ] Legacy STL-era cleanup is still pending (`stl_quality`, STL endpoints, orphaned directories)
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- [x] Decision: USD authoring library → **`usd-core` (pip)** — provides `pxr` module, no GPU tools needed, pip-installable in render-worker
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- [x] Decision: seam/sharp payload encoding → **index-space primvars** (`primvars:schaeffler:seamEdgeVertexPairs`, `primvars:schaeffler:sharpEdgeVertexPairs`) — survives transforms, no KD-tree needed
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- [x] Decision: preview GLB derivation → **co-author from same tessellation pass** during migration (avoid round-trip loss from USD→GLB export)
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- [x] Decision: single-file vs override layers → **Option B: canonical geometry layer + material override layer, flattened via `UsdUtils.FlattenLayerStack()` for delivery** — preserves hierarchy AND allows instancing later (`FlattenLayerStack` keeps `instanceable` prims; `UsdStage.Flatten` would expand them). Note: Phase 1 uses no instancing (matching current GLB pipeline), but the delivery path is already instancing-safe.
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## Current Baseline
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- No USD exporter exists yet in `render-worker/scripts/`
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- No `usd_master` asset type or scene-manifest endpoint exists yet in backend/frontend code
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- No `partKey` payload exists yet in the GLB export/viewer contract
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- No `gmsh` tessellation wiring exists yet; Phase 1 should assume current OCC tessellation unless Priority 3 is pulled forward
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---
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## Phase 1 — Dual-Write USD Beside GLB (Priority 2, M1–M2)
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