refactor(P11+P12): codebase hygiene — CLAUDE.md rewrite, type safety, dead code removal
- Rewrite CLAUDE.md to match current 8-service architecture (was 11, 5 deleted) - Remove all as-any casts in OrderDetail.tsx (9 casts → 0) - Add cad_parsed_objects/cad_part_materials to OrderItem interface - Rename require_admin → require_global_admin across 6 router files (22 calls) - Remove EXPORT_GLB_PRODUCTION enum + generate_gltf_production_task (dead code) - Remove worker-thumbnail from ALLOWED_SERVICES, replace Flamenco link - Delete obsolete PLAN.md (1455 lines) and PLAN_REFACTOR.md (1174 lines) - Fix digit-only USD prim names with p_ prefix Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,8 +1,8 @@
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"""GLB/GLTF export tasks.
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"""GLB/GLTF and USD export tasks.
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Covers:
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- generate_gltf_geometry_task — OCC STEP → geometry GLB (fast preview)
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- generate_gltf_production_task — OCC STEP → production GLB (Blender PBR materials)
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- generate_usd_master_task — OCC STEP → USD canonical scene (pxr authoring)
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"""
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import logging
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@@ -251,283 +251,6 @@ def generate_gltf_geometry_task(self, cad_file_id: str):
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_r.delete(_lock_key)
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@celery_app.task(
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bind=True,
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name="app.tasks.step_tasks.generate_gltf_production_task",
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queue="asset_pipeline",
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max_retries=2,
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)
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def generate_gltf_production_task(self, cad_file_id: str, product_id: str | None = None) -> dict:
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"""Generate a production GLB (Blender + PBR materials) from a geometry GLB via export_gltf.py.
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1. Ensures a gltf_geometry MediaAsset exists (runs OCC export inline if not).
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2. Resolves SCHAEFFLER material map for the CadFile's product.
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3. Runs Blender headless with export_gltf.py → production GLB.
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4. Stores result as gltf_production MediaAsset.
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"""
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import json as _json
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import os as _os
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import subprocess as _subprocess
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import sys as _sys
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import uuid as _uuid
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from pathlib import Path as _Path
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from sqlalchemy import create_engine as _ce, delete as _del, select as _sel, update as _upd
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from sqlalchemy.orm import Session as _Session
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from app.config import settings as app_settings
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from app.domains.media.models import MediaAsset, MediaAssetType
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from app.services.render_blender import find_blender, is_blender_available
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pl = PipelineLogger(task_id=self.request.id)
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pl.step_start("export_glb_production", {"cad_file_id": cad_file_id})
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log_task_event(self.request.id, f"generate_gltf_production_task started for cad {cad_file_id}", "info")
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# Resolve and log tenant context at task start (required for RLS)
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from app.core.tenant_context import resolve_tenant_id_for_cad, set_tenant_context_sync
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_tenant_id = resolve_tenant_id_for_cad(cad_file_id)
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_sync_url = app_settings.database_url.replace("+asyncpg", "")
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_eng = _ce(_sync_url)
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# --- 1. Resolve STEP file path and system settings ---
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from app.models.cad_file import CadFile as _CF
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from app.models.system_setting import SystemSetting
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with _Session(_eng) as _sess:
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set_tenant_context_sync(_sess, _tenant_id)
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_cad = _sess.execute(
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_sel(_CF).where(_CF.id == _uuid.UUID(cad_file_id))
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).scalar_one_or_none()
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step_path_str = _cad.stored_path if _cad else None
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cad_mesh_attributes: dict = (_cad.mesh_attributes or {}) if _cad else {}
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settings_rows = _sess.execute(_sel(SystemSetting)).scalars().all()
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sys_settings = {s.key: s.value for s in settings_rows}
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if not step_path_str:
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raise RuntimeError(f"CadFile {cad_file_id} not found in DB")
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step_path = _Path(step_path_str)
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if not step_path.exists():
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raise RuntimeError(f"STEP file not found: {step_path}")
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smooth_angle = float(sys_settings.get("blender_smooth_angle", "30"))
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prod_linear = float(sys_settings.get("render_linear_deflection", "0.03"))
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prod_angular = float(sys_settings.get("render_angular_deflection", "0.05"))
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tessellation_engine = sys_settings.get("tessellation_engine", "occ")
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scripts_dir = _Path(_os.environ.get("RENDER_SCRIPTS_DIR", "/render-scripts"))
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occ_script = scripts_dir / "export_step_to_gltf.py"
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if not occ_script.exists():
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raise RuntimeError(f"export_step_to_gltf.py not found at {occ_script}")
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prod_geom_glb = step_path.parent / f"{step_path.stem}_production_geom.glb"
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python_bin = _sys.executable
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sharp_threshold = float(sys_settings.get("sharp_edge_threshold", "20.0"))
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# --- Geometry GLB selection strategy ---
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# When GMSH is enabled, the geometry GLB (_geometry.glb) is already a conforming
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# mesh with correct seam topology — GMSH quality comes from the algorithm, not density.
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# Re-tessellating at finer production settings only wastes time and RAM on large assemblies.
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# → For GMSH: reuse the existing _geometry.glb if it is newer than the STEP file.
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# → For OCC: generate a separate _production_geom.glb at finer settings (density matters).
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step_mtime = step_path.stat().st_mtime if step_path.exists() else 0
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preview_glb = step_path.parent / f"{step_path.stem}_geometry.glb"
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preview_glb_valid = (
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preview_glb.exists()
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and preview_glb.stat().st_size > 0
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and preview_glb.stat().st_mtime >= step_mtime
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)
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prod_geom_cache_valid = (
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prod_geom_glb.exists()
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and prod_geom_glb.stat().st_size > 0
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and prod_geom_glb.stat().st_mtime >= step_mtime
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)
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if tessellation_engine == "gmsh" and preview_glb_valid:
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# Fast path: reuse geometry GLB — GMSH topology is already correct at preview quality
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geom_glb_path = preview_glb
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log_task_event(
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self.request.id,
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f"GMSH: reusing geometry GLB as Blender input ({preview_glb.stat().st_size // 1024}KB, "
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f"no re-tessellation needed)",
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"info",
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)
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elif prod_geom_cache_valid:
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# Cache hit: production_geom.glb exists and is up-to-date
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geom_glb_path = prod_geom_glb
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log_task_event(
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self.request.id,
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f"Cache hit: reusing production geometry GLB ({prod_geom_glb.stat().st_size // 1024}KB)",
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"info",
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)
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else:
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# No usable cache: run tessellation from STEP.
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# When GMSH is selected, force preview-quality settings (0.1mm / 0.1rad) even here.
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# Fine production settings (e.g. 0.03mm) combined with GMSH OOM-kill on large assemblies
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# because CharacteristicLengthMax becomes too small. GMSH quality is algorithmic
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# (conforming seams) not density-based — a denser GMSH mesh adds no UV-unwrap benefit.
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if tessellation_engine == "gmsh":
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eff_linear = float(sys_settings.get("scene_linear_deflection", "0.1"))
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eff_angular = float(sys_settings.get("scene_angular_deflection", "0.1"))
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else:
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eff_linear = prod_linear
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eff_angular = prod_angular
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occ_cmd = [
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python_bin, str(occ_script),
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"--step_path", str(step_path),
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"--output_path", str(prod_geom_glb),
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"--linear_deflection", str(eff_linear),
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"--angular_deflection", str(eff_angular),
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"--sharp_threshold", str(sharp_threshold),
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"--tessellation_engine", tessellation_engine,
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]
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log_task_event(
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self.request.id,
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f"Tessellating STEP for production ({tessellation_engine}, "
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f"linear={eff_linear}mm, angular={eff_angular}rad)",
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"info",
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)
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try:
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occ_result = _subprocess.run(occ_cmd, capture_output=True, text=True, timeout=600)
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for line in occ_result.stdout.splitlines():
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logger.info("[occ-prod] %s", line)
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if occ_result.returncode != 0 or not prod_geom_glb.exists() or prod_geom_glb.stat().st_size == 0:
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raise RuntimeError(
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f"OCC export failed (exit {occ_result.returncode}): {occ_result.stderr[-500:]}"
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)
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except Exception as exc:
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log_task_event(self.request.id, f"OCC re-export failed: {exc}", "error")
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pl.step_error("export_glb_production", f"OCC re-export failed: {exc}", exc)
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raise self.retry(exc=exc, countdown=30)
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geom_glb_path = prod_geom_glb
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# --- 2. Resolve material map from Product.cad_part_materials (SCHAEFFLER library names) ---
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# cad_part_materials lives on Product (list[dict]), NOT on CadFile.
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# We look up the Product that owns this CadFile (prefer product_id arg if given).
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from app.services.material_service import resolve_material_map
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from app.domains.products.models import Product as _Product
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with _Session(_eng) as _sess:
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set_tenant_context_sync(_sess, _tenant_id)
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_prod_query = _sel(_Product).where(_Product.cad_file_id == _uuid.UUID(cad_file_id))
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if product_id:
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_prod_query = _prod_query.where(_Product.id == _uuid.UUID(product_id))
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_product = _sess.execute(_prod_query).scalars().first()
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raw_materials: list[dict] = _product.cad_part_materials if _product else []
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# Convert list[{"part_name": X, "material": Y}] → dict[str, str] for resolve_material_map
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raw_mat_map: dict[str, str] = {
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m["part_name"]: m["material"]
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for m in raw_materials
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if m.get("part_name") and m.get("material")
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}
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mat_map = resolve_material_map(raw_mat_map)
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logger.info(
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"generate_gltf_production_task: resolved %d material(s) for cad %s (product: %s)",
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len(mat_map), cad_file_id, _product.id if _product else "none",
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)
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# --- 3. Run Blender: apply materials + smooth shading + export production GLB ---
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# Use get_material_library_path() which checks active AssetLibrary first,
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# then falls back to the legacy material_library_path system setting.
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from app.services.template_service import get_material_library_path
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asset_library_blend = get_material_library_path() or ""
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_eng.dispose()
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output_path = step_path.parent / f"{step_path.stem}_production.glb"
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export_script = scripts_dir / "export_gltf.py"
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if not is_blender_available():
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raise RuntimeError("Blender is not available — cannot generate production GLB")
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if not export_script.exists():
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raise RuntimeError(f"export_gltf.py not found at {export_script}")
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blender_bin = find_blender()
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cmd = [
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blender_bin, "--background",
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"--python", str(export_script),
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"--",
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"--glb_path", str(geom_glb_path),
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"--output_path", str(output_path),
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"--material_map", _json.dumps(mat_map),
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"--smooth_angle", str(smooth_angle),
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"--mesh_attributes", _json.dumps(cad_mesh_attributes),
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]
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if asset_library_blend:
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cmd += ["--asset_library_blend", asset_library_blend]
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log_task_event(
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self.request.id,
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f"Running Blender export_gltf.py — {len(mat_map)} material(s), smooth={smooth_angle}°",
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"info",
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)
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try:
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result = _subprocess.run(cmd, capture_output=True, text=True, timeout=300)
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for line in result.stdout.splitlines():
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logger.info("[export-gltf] %s", line)
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if result.returncode != 0:
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raise RuntimeError(
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f"export_gltf.py exited {result.returncode}:\n{result.stderr[-500:]}"
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)
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except Exception as exc:
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log_task_event(self.request.id, f"Blender production GLB failed: {exc}", "error")
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pl.step_error("export_glb_production", f"Blender production GLB failed: {exc}", exc)
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logger.error("generate_gltf_production_task Blender failed for cad %s: %s", cad_file_id, exc)
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raise self.retry(exc=exc, countdown=30)
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# Note: _production_geom.glb is intentionally kept on disk as a tessellation cache.
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# It is reused on subsequent runs when the STEP file hasn't changed.
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log_task_event(self.request.id, f"Production GLB exported: {output_path.name}", "done")
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# --- 4. Store MediaAsset (upsert: update existing record to keep stable ID/URL) ---
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# Updating in-place (not DELETE+INSERT) preserves the existing asset UUID so that
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# any frontend page holding a stale download_url continues to resolve correctly.
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_eng2 = _ce(_sync_url)
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with _Session(_eng2) as _sess:
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set_tenant_context_sync(_sess, _tenant_id)
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_key = str(output_path)
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_prefix = str(app_settings.upload_dir).rstrip("/") + "/"
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if _key.startswith(_prefix):
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_key = _key[len(_prefix):]
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_file_size = output_path.stat().st_size if output_path.exists() else None
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existing = _sess.execute(
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_sel(MediaAsset).where(
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MediaAsset.cad_file_id == _uuid.UUID(cad_file_id),
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MediaAsset.asset_type == MediaAssetType.gltf_production,
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)
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).scalars().first()
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if existing:
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existing.storage_key = _key
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existing.mime_type = "model/gltf-binary"
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existing.file_size_bytes = _file_size
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if product_id:
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existing.product_id = _uuid.UUID(product_id)
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_sess.commit()
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asset_id = str(existing.id)
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else:
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asset = MediaAsset(
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cad_file_id=_uuid.UUID(cad_file_id),
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product_id=_uuid.UUID(product_id) if product_id else None,
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asset_type=MediaAssetType.gltf_production,
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storage_key=_key,
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mime_type="model/gltf-binary",
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file_size_bytes=_file_size,
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)
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_sess.add(asset)
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_sess.commit()
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asset_id = str(asset.id)
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_eng2.dispose()
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pl.step_done("export_glb_production", result={"glb_path": str(output_path), "asset_id": asset_id})
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logger.info("generate_gltf_production_task: MediaAsset %s created for cad %s", asset_id, cad_file_id)
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return {"glb_path": str(output_path), "asset_id": asset_id}
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@celery_app.task(
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bind=True,
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name="app.tasks.step_tasks.generate_usd_master_task",
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Block a user