feat: performance optimizations + part-materials validation
- @timed_step decorator with wall-clock + RSS tracking (pipeline_logger) - Blender timing laps for sharp edges and material assignment - MeshRegistry pattern: eliminate 13 scene.traverse() calls across viewers - Lazy material cloning (clone-on-first-write in both viewers) - _pipeline_session context manager: 7 create_engine() → 2 in render_thumbnail - KD-tree spatial pre-filter for sharp edge marking (bbox-based pruning) - Batch material library append: N bpy.ops.wm.append → single bpy.data.libraries.load - GMSH single-session batching: compound all solids into one tessellation call - Validate part-materials save endpoints against parsed_objects (prevents bogus keys) - ROADMAP updated with completion status Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -3,10 +3,63 @@ from __future__ import annotations
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import os
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import re as _re
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import time as _time
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FAILED_MATERIAL_NAME = "SCHAEFFLER_059999_FailedMaterial"
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def _batch_append_materials(mat_lib_path: str, names: set[str]) -> dict:
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"""Append multiple materials from a .blend file in a single open.
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Uses bpy.data.libraries.load() to open the .blend once instead of
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N separate bpy.ops.wm.append() calls (each reopens the file).
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Falls back to individual append for any materials that fail to load.
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"""
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import bpy # type: ignore[import]
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result: dict = {}
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if not names:
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return result
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try:
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with bpy.data.libraries.load(mat_lib_path, link=False) as (data_from, data_to):
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# data_from.materials lists all material names in the .blend
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available = set(data_from.materials)
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to_load = [n for n in names if n in available]
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not_found = names - available
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data_to.materials = to_load
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# After the context manager closes, materials are loaded into bpy.data
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for mat_name in to_load:
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mat = bpy.data.materials.get(mat_name)
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if mat:
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result[mat_name] = mat
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print(f"[blender_render] batch-appended material: {mat_name}")
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else:
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print(f"[blender_render] WARNING: material '{mat_name}' not found after batch append")
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if not_found:
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print(f"[blender_render] WARNING: materials not in library: {sorted(not_found)[:10]}")
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except Exception as exc:
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print(f"[blender_render] WARNING: batch append failed ({exc}), falling back to individual append")
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# Fallback: individual append for each material
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for mat_name in names:
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if mat_name in result:
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continue
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try:
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bpy.ops.wm.append(
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filepath=f"{mat_lib_path}/Material/{mat_name}",
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directory=f"{mat_lib_path}/Material/",
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filename=mat_name,
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link=False,
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)
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mat = bpy.data.materials.get(mat_name)
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if mat:
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result[mat_name] = mat
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except Exception:
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pass
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return result
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def assign_failed_material(part_obj) -> None:
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"""Assign the standard fallback material (magenta) when no library material matches.
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@@ -78,32 +131,28 @@ def apply_material_library_direct(
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import bpy # type: ignore[import]
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_t0 = _time.monotonic()
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# Collect unique material names needed
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needed = set(material_lookup.values())
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if not needed:
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return
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# Append materials from library
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# Batch-append materials from library (single file open)
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appended: dict = {}
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_t_append = _time.monotonic()
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# Check already-loaded materials first
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still_needed = set()
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for mat_name in needed:
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if mat_name in bpy.data.materials:
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appended[mat_name] = bpy.data.materials[mat_name]
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continue
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inner_path = f"{mat_lib_path}/Material/{mat_name}"
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try:
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bpy.ops.wm.append(
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filepath=inner_path,
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directory=f"{mat_lib_path}/Material/",
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filename=mat_name,
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link=False,
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)
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if mat_name in bpy.data.materials:
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appended[mat_name] = bpy.data.materials[mat_name]
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print(f"[blender_render] appended material: {mat_name}")
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else:
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print(f"[blender_render] WARNING: material '{mat_name}' not found after append")
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except Exception as exc:
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print(f"[blender_render] WARNING: failed to append material '{mat_name}': {exc}")
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else:
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still_needed.add(mat_name)
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# Load remaining from .blend in one pass
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if still_needed:
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appended.update(_batch_append_materials(mat_lib_path, still_needed))
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_append_dur = _time.monotonic() - _t_append
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print(f"[blender_render] TIMING material_append_direct={_append_dur:.2f}s ({len(appended)}/{len(needed)} materials)", flush=True)
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if not appended:
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return
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@@ -121,8 +170,11 @@ def apply_material_library_direct(
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else:
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unmatched_names.append(part.name)
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print(f"[blender_render] direct material assignment (USD primvars): "
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f"{assigned_count}/{len(parts)} parts matched", flush=True)
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_assign_dur = _time.monotonic() - _t_append - _append_dur + (_time.monotonic() - _t0 - _append_dur)
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_total = _time.monotonic() - _t0
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print(f"[blender_render] TIMING material_assign_direct={_total:.2f}s "
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f"(append={_append_dur:.2f}s, assign={_total - _append_dur:.2f}s, "
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f"{assigned_count}/{len(parts)} matched)", flush=True)
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if unmatched_names:
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print(f"[blender_render] unmatched (no primvar): {unmatched_names[:10]}", flush=True)
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for part in parts:
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@@ -153,6 +205,8 @@ def apply_material_library(
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import bpy # type: ignore[import]
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_t0 = _time.monotonic()
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if part_names_ordered is None:
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part_names_ordered = []
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@@ -161,24 +215,12 @@ def apply_material_library(
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if not needed:
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return
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# Append materials from library
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# Batch-append materials from library (single file open)
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appended: dict = {}
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for mat_name in needed:
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inner_path = f"{mat_lib_path}/Material/{mat_name}"
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try:
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bpy.ops.wm.append(
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filepath=inner_path,
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directory=f"{mat_lib_path}/Material/",
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filename=mat_name,
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link=False,
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)
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if mat_name in bpy.data.materials:
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appended[mat_name] = bpy.data.materials[mat_name]
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print(f"[blender_render] appended material: {mat_name}")
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else:
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print(f"[blender_render] WARNING: material '{mat_name}' not found after append")
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except Exception as exc:
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print(f"[blender_render] WARNING: failed to append material '{mat_name}': {exc}")
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_t_append = _time.monotonic()
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appended.update(_batch_append_materials(mat_lib_path, needed))
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_append_dur = _time.monotonic() - _t_append
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print(f"[blender_render] TIMING material_append={_append_dur:.2f}s ({len(appended)}/{len(needed)} materials)", flush=True)
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if not appended:
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return
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@@ -229,7 +271,10 @@ def apply_material_library(
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else:
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unmatched_names.append(part.name)
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print(f"[blender_render] material assignment: {assigned_count}/{len(parts)} parts matched", flush=True)
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_total = _time.monotonic() - _t0
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print(f"[blender_render] TIMING material_assign={_total:.2f}s "
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f"(append={_append_dur:.2f}s, match={_total - _append_dur:.2f}s, "
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f"{assigned_count}/{len(parts)} matched)", flush=True)
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if unmatched_names:
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print(f"[blender_render] unmatched parts → assigning {FAILED_MATERIAL_NAME}: {unmatched_names[:10]}", flush=True)
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unmatched_set = set(unmatched_names)
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