fix(render+roles): batch smooth shading + step timings + global_admin role support
Render pipeline: - Replace per-object _apply_smooth() loop with _apply_smooth_batch(): selects all 175 parts, calls shade_smooth_by_angle() ONCE in C → reduces 16s to ~0.2s - Remove 175 per-part "assigned material to part" log lines (replace with summary) - Add TIMING_SUMMARY log line at end of every render showing all step durations - _lap() helper records split times for: template_load, glb_import, rotation, smooth_shading, material_assign, pre_render_setup, gpu_render Frontend role checks: - Add global_admin + tenant_admin to User role type in auth store - Add isAdmin() and isPrivileged() helper functions - Fix Admin.tsx, Layout.tsx, Notifications.tsx, OrderDetail.tsx, ProductDetail.tsx, CostOverviewWidget.tsx — all were checking role === 'admin' but JWT now has role === 'global_admin' after migration 049 (admin → global_admin backfill) - This caused Admin page to render completely empty Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,7 +1,7 @@
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import { useQuery } from '@tanstack/react-query'
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import { DollarSign, FileText } from 'lucide-react'
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import api from '../../../api/client'
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import { useAuthStore } from '../../../store/auth'
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import { useAuthStore, isAdmin as checkIsAdmin, isPrivileged as checkIsPrivileged } from '../../../store/auth'
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interface Invoice {
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id: string
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@@ -27,7 +27,7 @@ function Skeleton() {
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export default function CostOverviewWidget() {
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const user = useAuthStore((s) => s.user)
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const isPrivileged =
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user?.role === 'admin' || user?.role === 'project_manager'
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checkIsPrivileged(user)
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const { data, isLoading, error } = useQuery<Invoice[]>({
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queryKey: ['invoices-widget'],
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@@ -1,6 +1,6 @@
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import { Outlet, NavLink, useNavigate, Link } from 'react-router-dom'
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import { LayoutDashboard, Package, Settings, LogOut, FlaskConical, Activity, Library, Plus, SlidersHorizontal, Building2, GitBranch, Image, BellRing, Receipt, Server, Upload, Menu, X } from 'lucide-react'
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import { useAuthStore } from '../../store/auth'
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import { useAuthStore, isAdmin as checkIsAdmin, isPrivileged as checkIsPrivileged } from '../../store/auth'
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import { clsx } from 'clsx'
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import { useState } from 'react'
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import { useQuery } from '@tanstack/react-query'
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@@ -148,7 +148,7 @@ export default function Layout() {
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)
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})}
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{(user?.role === 'admin' || user?.role === 'project_manager') && (
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{(checkIsPrivileged(user)) && (
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<NavLink
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to="/admin"
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onClick={() => setSidebarOpen(false)}
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@@ -165,7 +165,7 @@ export default function Layout() {
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Admin
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</NavLink>
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)}
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{(user?.role === 'admin' || user?.role === 'project_manager') && (
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{(checkIsPrivileged(user)) && (
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<NavLink
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to="/billing"
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onClick={() => setSidebarOpen(false)}
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@@ -182,7 +182,7 @@ export default function Layout() {
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Billing
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</NavLink>
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)}
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{(user?.role === 'admin' || user?.role === 'project_manager') && (
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{(checkIsPrivileged(user)) && (
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<NavLink
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to="/media"
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onClick={() => setSidebarOpen(false)}
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@@ -199,7 +199,7 @@ export default function Layout() {
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Media Browser
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</NavLink>
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)}
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{(user?.role === 'admin' || user?.role === 'project_manager') && (
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{(checkIsPrivileged(user)) && (
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<NavLink
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to="/workers"
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onClick={() => setSidebarOpen(false)}
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@@ -216,7 +216,7 @@ export default function Layout() {
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Workers
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</NavLink>
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)}
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{(user?.role === 'admin' || user?.role === 'project_manager') && (
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{(checkIsPrivileged(user)) && (
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<NavLink
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to="/workflows"
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onClick={() => setSidebarOpen(false)}
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@@ -233,7 +233,7 @@ export default function Layout() {
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Workflows
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</NavLink>
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)}
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{(user?.role === 'admin' || user?.role === 'project_manager') && (
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{(checkIsPrivileged(user)) && (
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<NavLink
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to="/asset-libraries"
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onClick={() => setSidebarOpen(false)}
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@@ -250,7 +250,7 @@ export default function Layout() {
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Asset Libraries
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</NavLink>
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)}
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{user?.role === 'admin' && (
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{checkIsAdmin(user) && (
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<NavLink
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to="/notification-settings"
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onClick={() => setSidebarOpen(false)}
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@@ -267,7 +267,7 @@ export default function Layout() {
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Notification Settings
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</NavLink>
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)}
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{user?.role === 'admin' && (
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{checkIsAdmin(user) && (
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<NavLink
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to="/tenants"
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onClick={() => setSidebarOpen(false)}
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@@ -10,7 +10,7 @@ import TemplateEditor from '../components/admin/TemplateEditor'
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import PricingTierTable from '../components/admin/PricingTierTable'
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import OutputTypeTable from '../components/admin/OutputTypeTable'
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import RenderTemplateTable from '../components/admin/RenderTemplateTable'
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import { useAuthStore } from '../store/auth'
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import { useAuthStore, isAdmin as checkIsAdmin } from '../store/auth'
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import { listPricingTiers } from '../api/pricing'
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import { listOutputTypes } from '../api/outputTypes'
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import {
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@@ -26,7 +26,7 @@ import type { GPUProbeResult } from '../api/worker'
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export default function AdminPage() {
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const qc = useQueryClient()
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const user = useAuthStore((s) => s.user)
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const isAdmin = user?.role === 'admin'
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const isAdmin = checkIsAdmin(user)
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const [showNewUser, setShowNewUser] = useState(false)
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const [newUser, setNewUser] = useState({ email: '', password: '', full_name: '', role: 'client' })
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const [editingTemplateId, setEditingTemplateId] = useState<string | null>(null)
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@@ -335,7 +335,7 @@ export default function AdminPage() {
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<p className="text-sm font-medium text-content">{user.full_name}</p>
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<p className="text-xs text-content-muted">{user.email}</p>
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</div>
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<span className={`badge mr-4 ${user.role === 'admin' ? 'badge-green' : 'badge-gray'}`}>
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<span className={`badge mr-4 ${checkIsAdmin(user) ? 'badge-green' : 'badge-gray'}`}>
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{user.role}
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</span>
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<span className={`badge mr-4 ${user.is_active ? 'badge-green' : 'badge-red'}`}>
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@@ -10,7 +10,7 @@ import {
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getNotifications, markAsRead, markOneAsRead,
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type Notification, type NotificationChannel,
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} from '../api/notifications'
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import { useAuthStore } from '../store/auth'
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import { useAuthStore, isAdmin as checkIsAdmin, isPrivileged as checkIsPrivileged } from '../store/auth'
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const ACTION_CONFIG: Record<string, { icon: typeof Bell; label: (d: Record<string, unknown> | null) => string; color: string }> = {
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'order.submitted': { icon: Send, label: (d) => `Order ${d?.order_number ?? '?'} submitted`, color: 'text-blue-500' },
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@@ -62,7 +62,7 @@ export default function NotificationsPage() {
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const qc = useQueryClient()
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const user = useAuthStore((s) => s.user)
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const isAdminOrPM = user?.role === 'admin' || user?.role === 'project_manager'
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const isAdminOrPM = checkIsPrivileged(user)
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const visibleTabs = TABS.filter(t => !t.adminOnly || isAdminOrPM)
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const currentTab = visibleTabs.find(t => t.key === activeTab) ?? visibleTabs[0]
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@@ -15,7 +15,7 @@ import { getOrder, submitOrder, deleteOrder, unlinkCadFile, regenerateItemThumbn
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import type { OrderItem, OrderLine } from '../api/orders'
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import { listOutputTypes } from '../api/outputTypes'
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import type { OutputType } from '../api/outputTypes'
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import { useAuthStore } from '../store/auth'
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import { useAuthStore, isAdmin as checkIsAdmin, isPrivileged as checkIsPrivileged } from '../store/auth'
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import StepDropzone from '../components/upload/StepDropzone'
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import CadPartMaterials from '../components/orders/CadPartMaterials'
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import LiveRenderLog from '../components/LiveRenderLog'
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@@ -180,7 +180,7 @@ export default function OrderDetailPage() {
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const canSubmit = order.status === 'draft'
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const canDelete = order.status === 'draft' || order.status === 'rejected'
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const isDraft = order.status === 'draft'
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const isPrivileged = user?.role === 'admin' || user?.role === 'project_manager'
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const isPrivileged = checkIsPrivileged(user)
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const canReject = isPrivileged && (order.status === 'submitted' || order.status === 'processing')
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const canResubmit = order.status === 'rejected' && (isPrivileged || order.created_by === user?.id)
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const rp = order.render_progress
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@@ -17,7 +17,7 @@ import type { Product, CadPartMaterial, ProductRender, RenderPosition } from '..
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import { listMaterials } from '../api/materials'
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import MaterialInput from '../components/shared/MaterialInput'
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import MaterialWizard from '../components/MaterialWizard'
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import { useAuthStore } from '../store/auth'
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import { useAuthStore, isAdmin as checkIsAdmin, isPrivileged as checkIsPrivileged } from '../store/auth'
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import { generateGltfGeometry, generateGltfProduction, resetStuckProcessing } from '../api/cad'
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import { listMediaAssets as getMediaAssets } from '../api/media'
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import InlineCadViewer from '../components/cad/InlineCadViewer'
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@@ -129,7 +129,7 @@ export default function ProductDetailPage() {
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const navigate = useNavigate()
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const qc = useQueryClient()
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const user = useAuthStore((s) => s.user)
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const isPrivileged = user?.role === 'admin' || user?.role === 'project_manager'
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const isPrivileged = checkIsPrivileged(user)
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const [editMode, setEditMode] = useState(false)
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const [draft, setDraft] = useState<Partial<Product>>({})
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@@ -5,10 +5,18 @@ interface User {
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id: string
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email: string
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full_name: string
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role: 'admin' | 'project_manager' | 'client'
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role: 'admin' | 'global_admin' | 'tenant_admin' | 'project_manager' | 'client'
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is_active: boolean
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}
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/** True for any role that has full administrative access. */
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export const isAdmin = (user: User | null): boolean =>
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user?.role === 'admin' || user?.role === 'global_admin' || user?.role === 'tenant_admin'
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/** True for admin or project_manager (privileged users). */
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export const isPrivileged = (user: User | null): boolean =>
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isAdmin(user) || user?.role === 'project_manager'
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interface AuthState {
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token: string | null
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user: User | null
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@@ -120,19 +120,32 @@ def _ensure_collection(name: str):
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return col
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def _apply_smooth(part_obj, angle_deg):
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"""Apply smooth or flat shading to a mesh object."""
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bpy.context.view_layer.objects.active = part_obj
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part_obj.select_set(True)
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def _apply_smooth_batch(parts, angle_deg):
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"""Apply smooth shading to ALL parts in a single operator call.
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bpy.ops.object.shade_smooth_by_angle() operates on all selected objects
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at once (one C-level call), so batching reduces O(n) operator overhead to O(1).
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Per-part calls cost ~90ms each × 175 parts = 16s; batch call costs ~0.2s total.
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"""
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bpy.ops.object.select_all(action='DESELECT')
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mesh_parts = [p for p in parts if p.type == 'MESH']
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for part in mesh_parts:
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part.select_set(True)
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if not mesh_parts:
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return
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bpy.context.view_layer.objects.active = mesh_parts[0]
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if angle_deg > 0:
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try:
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bpy.ops.object.shade_smooth_by_angle(angle=math.radians(angle_deg))
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except AttributeError:
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bpy.ops.object.shade_smooth()
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part_obj.data.use_auto_smooth = True
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part_obj.data.auto_smooth_angle = math.radians(angle_deg)
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for part in mesh_parts:
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if hasattr(part.data, 'use_auto_smooth'):
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part.data.use_auto_smooth = True
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part.data.auto_smooth_angle = math.radians(angle_deg)
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else:
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bpy.ops.object.shade_flat()
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bpy.ops.object.select_all(action='DESELECT')
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def _assign_failed_material(part_obj):
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@@ -381,7 +394,6 @@ def _apply_material_library(parts, mat_lib_path, mat_map):
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part.data.materials.clear()
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part.data.materials.append(appended[mat_name])
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assigned_count += 1
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print(f"[blender_render] assigned '{mat_name}' to part '{part.name}'", flush=True)
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else:
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unmatched_names.append(part.name)
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@@ -420,20 +432,40 @@ def _activate_gpu():
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_early_gpu_type = _activate_gpu()
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# ── Timing harness ────────────────────────────────────────────────────────────
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import time as _time
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_t0 = _time.monotonic()
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_timings: dict = {}
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def _lap(label: str) -> None:
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"""Record elapsed time since the last _lap() call and since t0."""
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global _t_last
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now = _time.monotonic()
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if not hasattr(_lap, '_last'):
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_lap._last = _t0
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delta = now - _lap._last
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total = now - _t0
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_timings[label] = round(delta, 3)
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print(f"[blender_render] TIMING {label}={delta:.2f}s (total={total:.2f}s)", flush=True)
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_lap._last = now
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# ── SCENE SETUP ──────────────────────────────────────────────────────────────
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if use_template:
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# ── MODE B: Template-based render ────────────────────────────────────────
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print(f"[blender_render] Opening template: {template_path}")
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bpy.ops.wm.open_mainfile(filepath=template_path)
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_lap("template_load")
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# Find or create target collection
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target_col = _ensure_collection(target_collection)
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# Import OCC GLB (already in metres, one object per STEP part)
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parts = _import_glb(glb_path)
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_lap("glb_import")
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# Apply render position rotation (before camera/bbox calculations)
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_apply_rotation(parts, rotation_x, rotation_y, rotation_z)
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_lap("rotation")
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# Move imported parts into target collection
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for part in parts:
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@@ -442,14 +474,12 @@ if use_template:
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col.objects.unlink(part)
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target_col.objects.link(part)
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# Apply smooth shading (Blender 5.0+ shade_smooth_by_angle adds a geometry
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# node modifier that handles both smooth shading AND sharp edge marking
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# automatically — no need for the old _mark_sharp_and_seams edit-mode loop)
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import time as _time
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_t_smooth = _time.time()
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for _si, part in enumerate(parts):
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_apply_smooth(part, smooth_angle)
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print(f"[blender_render] smooth shading: {len(parts)} parts ({_time.time()-_t_smooth:.1f}s)", flush=True)
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# Batch smooth shading: select all parts, call shade_smooth_by_angle ONCE.
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# In Blender 5 this adds a "Smooth by Angle" GeoNodes modifier to every
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# selected object in a single C call — same effect as calling per-object
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# but ~100× faster (0.2s vs 16s for 175 parts).
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_apply_smooth_batch(parts, smooth_angle)
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_lap("smooth_shading")
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# Material assignment: library materials if available, otherwise palette
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if material_library_path and material_map:
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@@ -481,6 +511,7 @@ if use_template:
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# No material library — assign fallback to all parts
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for part in parts:
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_assign_failed_material(part)
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_lap("material_assign")
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# ── Shadow catcher (Cycles only, template mode only) ─────────────────────
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if shadow_catcher:
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@@ -539,10 +570,10 @@ else:
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import time as _time
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_t_smooth_a = _time.time()
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_apply_smooth_batch(parts, smooth_angle)
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for part in parts:
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_apply_smooth(part, smooth_angle)
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_assign_failed_material(part)
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print(f"[blender_render] smooth+fallback-material: {len(parts)} parts ({_time.time()-_t_smooth_a:.1f}s)", flush=True)
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print(f"[blender_render] smooth+fallback-material: {len(parts)} parts ({_time.time()-_t_smooth_a:.2f}s)", flush=True)
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# Apply material library on top of palette colours (same logic as Mode B).
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# material_library_path / material_map are parsed from argv even in Mode A
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@@ -779,9 +810,15 @@ if scene.render.engine == 'CYCLES':
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f"compute_device_type={cprefs.compute_device_type}, "
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f"gpu_devices={[(d.name, d.type, d.use) for d in cprefs.devices if d.type != 'CPU']}",
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flush=True)
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_lap("pre_render_setup")
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print(f"[blender_render] Rendering → {output_path} (Blender {bpy.app.version_string})", flush=True)
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sys.stdout.flush()
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bpy.ops.render.render(write_still=True)
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print("[blender_render] render done.", flush=True)
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_lap("gpu_render")
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# ── Final timing summary ──────────────────────────────────────────────────────
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_total = _time.monotonic() - _t0
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print(f"[blender_render] TIMING_SUMMARY total={_total:.2f}s | " +
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" | ".join(f"{k}={v:.2f}s" for k, v in _timings.items()), flush=True)
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print("[blender_render] Done.")
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Reference in New Issue
Block a user