refactor: replace STL intermediary with OCC-native STEP→GLB pipeline

- export_step_to_gltf.py: STEP→GLB via RWGltf_CafWriter + BRepBuilderAPI_Transform
  (mm→m pre-scaling, XCAFDoc_ShapeTool.GetComponents_s static method)
- Blender scripts (blender_render.py, still_render.py, turntable_render.py,
  export_gltf.py, export_blend.py): import GLB instead of STL, remove _scale_mm_to_m
- step_tasks.py: add generate_gltf_production_task, remove generate_stl_cache,
  replace _bbox_from_stl with _bbox_from_glb (trimesh), auto-queue geometry GLB
  after thumbnail render
- render_blender.py: replace _stl_from_cache_or_convert with _glb_from_step,
  remove convert_step_to_stl and export_per_part_stls
- domains/rendering/tasks.py: update render_turntable_task, export_gltf/blend tasks
  to use GLB instead of STL
- cad.py: remove STL download/generate endpoints, add generate-gltf-production
- admin.py: generate-missing-stls → generate-missing-geometry-glbs
- Frontend: replace STL cache UI with GLB generate buttons, remove stl_cached field

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-07 16:49:18 +01:00
parent 3eba7b2d37
commit 95cfe0aa93
20 changed files with 809 additions and 1301 deletions
+22 -92
View File
@@ -87,23 +87,7 @@ def _apply_smooth(part_obj, angle_deg):
import re as _re
def _scale_mm_to_m(parts):
"""Scale imported STL objects from mm to Blender metres (×0.001).
STEP/STL coordinates are in mm; Blender's default unit is metres.
Without scaling a 50 mm part appears as 50 m inside Blender — way too large
relative to any template environment designed in metric units.
"""
if not parts:
return
bpy.ops.object.select_all(action='DESELECT')
for p in parts:
p.scale = (0.001, 0.001, 0.001)
p.location *= 0.001
p.select_set(True)
bpy.context.view_layer.objects.active = parts[0]
bpy.ops.object.transform_apply(scale=True, location=False, rotation=False)
print(f"[still_render] scaled {len(parts)} parts mm→m (×0.001)")
# _scale_mm_to_m removed: OCC GLB export produces coordinates in metres already.
def _apply_rotation(parts, rx, ry, rz):
@@ -209,85 +193,35 @@ def _mark_sharp_and_seams(obj, smooth_angle_deg: float, sharp_edge_midpoints=Non
bpy.ops.object.mode_set(mode='OBJECT')
def _import_stl(stl_file):
"""Import STL into Blender, using per-part STLs if available.
def _import_glb(glb_file):
"""Import OCC-generated GLB into Blender.
Checks for {stl_stem}_parts/manifest.json next to the STL file.
- Per-part mode: imports each part STL, names Blender object after STEP part name.
- Fallback: imports combined STL and splits by loose geometry.
Returns list of Blender mesh objects, centred at origin.
OCC exports one mesh object per STEP part, already in metres.
Returns list of Blender mesh objects, centred at world origin.
"""
stl_dir = os.path.dirname(stl_file)
stl_stem = os.path.splitext(os.path.basename(stl_file))[0]
parts_dir = os.path.join(stl_dir, stl_stem + "_parts")
manifest_path = os.path.join(parts_dir, "manifest.json")
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.import_scene.gltf(filepath=glb_file)
parts = [o for o in bpy.context.selected_objects if o.type == 'MESH']
parts = []
if os.path.isfile(manifest_path):
# ── Per-part mode ────────────────────────────────────────────────
try:
with open(manifest_path, "r") as f:
manifest = json.loads(f.read())
part_entries = manifest.get("parts", [])
except Exception as e:
print(f"[still_render] WARNING: failed to read manifest: {e}")
part_entries = []
if part_entries:
for entry in part_entries:
part_file = os.path.join(parts_dir, entry["file"])
part_name = entry["name"]
if not os.path.isfile(part_file):
print(f"[still_render] WARNING: part STL missing: {part_file}")
continue
bpy.ops.object.select_all(action='DESELECT')
bpy.ops.wm.stl_import(filepath=part_file)
imported = bpy.context.selected_objects
if imported:
obj = imported[0]
obj.name = part_name
if obj.data:
obj.data.name = part_name
parts.append(obj)
if parts:
print(f"[still_render] imported {len(parts)} named parts from per-part STLs")
# ── Fallback: combined STL + separate by loose ───────────────────────
if not parts:
bpy.ops.wm.stl_import(filepath=stl_file)
obj = bpy.context.selected_objects[0] if bpy.context.selected_objects else None
if obj is None:
print(f"ERROR: No objects imported from {stl_file}")
sys.exit(1)
print(f"ERROR: No mesh objects imported from {glb_file}")
sys.exit(1)
bpy.context.view_layer.objects.active = obj
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='BOUNDS')
obj.location = (0.0, 0.0, 0.0)
print(f"[still_render] imported {len(parts)} part(s) from GLB: "
f"{[p.name for p in parts[:5]]}")
bpy.ops.object.mode_set(mode='EDIT')
bpy.ops.mesh.separate(type='LOOSE')
bpy.ops.object.mode_set(mode='OBJECT')
parts = list(bpy.context.selected_objects)
print(f"[still_render] fallback: separated into {len(parts)} part(s)")
return parts
# ── Centre per-part imports at origin (combined bbox) ────────────────
# Centre combined bbox at world origin
all_corners = []
for p in parts:
all_corners.extend(p.matrix_world @ Vector(c) for c in p.bound_box)
if all_corners:
mins = Vector((min(v.x for v in all_corners),
min(v.y for v in all_corners),
min(v.z for v in all_corners)))
min(v.y for v in all_corners),
min(v.z for v in all_corners)))
maxs = Vector((max(v.x for v in all_corners),
max(v.y for v in all_corners),
max(v.z for v in all_corners)))
max(v.y for v in all_corners),
max(v.z for v in all_corners)))
center = (mins + maxs) * 0.5
for p in parts:
p.location -= center
@@ -376,7 +310,7 @@ def main():
argv = sys.argv
args = argv[argv.index("--") + 1:]
stl_path = args[0]
glb_path = args[0]
output_path = args[1]
width = int(args[2])
height = int(args[3])
@@ -460,10 +394,8 @@ def main():
# Find or create target collection
target_col = _ensure_collection(target_collection)
# Import and split STL
parts = _import_stl(stl_path)
# Scale mm→m: STEP coords are mm, Blender default unit is metres
_scale_mm_to_m(parts)
# Import OCC GLB (already in metres, one object per STEP part)
parts = _import_glb(glb_path)
# Apply render position rotation (before camera/bbox calculations)
_apply_rotation(parts, rotation_x, rotation_y, rotation_z)
# Apply OCC topology-based shading overrides
@@ -562,9 +494,7 @@ def main():
needs_auto_camera = True
bpy.ops.wm.read_factory_settings(use_empty=True)
parts = _import_stl(stl_path)
# Scale mm→m: STEP coords are mm, Blender default unit is metres
_scale_mm_to_m(parts)
parts = _import_glb(glb_path)
# Apply render position rotation (before camera/bbox calculations)
_apply_rotation(parts, rotation_x, rotation_y, rotation_z)
# Apply OCC topology-based shading overrides
@@ -839,7 +769,7 @@ def main():
draw.rectangle([0, 0, W - 1, bar_h - 1], fill=(0, 137, 61, 255))
# Model name strip at bottom
model_name = os.path.splitext(os.path.basename(stl_path))[0]
model_name = os.path.splitext(os.path.basename(glb_path))[0]
label_h = max(20, H // 20)
img.alpha_composite(
Image.new("RGBA", (W, label_h), (30, 30, 30, 180)),