refactor: rebrand project to HartOMat
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@@ -19,7 +19,7 @@ def apply_asset_library_materials(blend_path: str, material_map: dict, link: boo
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Args:
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blend_path: Absolute path to the .blend library file.
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material_map: Mapping of current slot material name -> library material name.
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E.g. {"Steel--Stahl": "SCHAEFFLER_010101_Steel-Bare"}
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E.g. {"Steel--Stahl": "HARTOMAT_010101_Steel-Bare"}
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link: If True (default), link materials (external reference, good for rendering).
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If False, append materials (local copy — required for GLB/GLTF export so
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that the exporter can traverse Principled BSDF node trees for PBR values).
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