refactor: rebrand project to HartOMat

This commit is contained in:
2026-04-06 12:45:47 +02:00
parent fa7093307a
commit b795f0e6d6
95 changed files with 608 additions and 497 deletions
+1 -1
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@@ -19,7 +19,7 @@ def apply_asset_library_materials(blend_path: str, material_map: dict, link: boo
Args:
blend_path: Absolute path to the .blend library file.
material_map: Mapping of current slot material name -> library material name.
E.g. {"Steel--Stahl": "SCHAEFFLER_010101_Steel-Bare"}
E.g. {"Steel--Stahl": "HARTOMAT_010101_Steel-Bare"}
link: If True (default), link materials (external reference, good for rendering).
If False, append materials (local copy — required for GLB/GLTF export so
that the exporter can traverse Principled BSDF node trees for PBR values).