feat: initial commit

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2026-03-05 22:12:38 +01:00
commit bce762a783
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// Schaeffler Still Render job type for Flamenco 3.x
// Pipeline: STEP -> STL (cadquery) -> Blender single-frame render
const JOB_TYPE = {
label: "Schaeffler Still",
settings: [
{ key: "step_path", type: "string", required: true,
description: "Absolute path to STEP file" },
{ key: "output_path", type: "string", required: true,
description: "Full path for output image (e.g. /shared/render.png)" },
{ key: "width", type: "int32", default: 1024,
description: "Output width in pixels" },
{ key: "height", type: "int32", default: 1024,
description: "Output height in pixels" },
{ key: "engine", type: "string", default: "cycles",
description: "Blender render engine: cycles or eevee" },
{ key: "samples", type: "int32", default: 256,
description: "Render samples" },
{ key: "stl_quality", type: "string", default: "low",
description: "STL mesh quality: low or high" },
{ key: "part_colors_json", type: "string", default: "{}",
description: "JSON dict mapping part names to hex colors" },
{ key: "transparent_bg", type: "bool", default: false,
description: "Render with transparent background (PNG alpha)" },
{ key: "template_path", type: "string", default: "",
description: "Path to .blend template file (empty = factory settings)" },
{ key: "target_collection", type: "string", default: "Product",
description: "Blender collection name to import geometry into" },
{ key: "material_library_path", type: "string", default: "",
description: "Path to material library .blend file" },
{ key: "material_map_json", type: "string", default: "{}",
description: "JSON dict mapping part names to material names" },
{ key: "part_names_ordered_json", type: "string", default: "[]",
description: "JSON array of STEP part names in solid order (for index-based matching)" },
{ key: "lighting_only", type: "bool", default: false,
description: "Use template only for World/HDRI lighting; always auto-frame with computed camera" },
{ key: "cycles_device", type: "string", default: "auto",
description: "Cycles compute device: auto (try GPU, fall back to CPU), gpu (force GPU), cpu (force CPU)" },
{ key: "shadow_catcher", type: "bool", default: false,
description: "Enable Shadowcatcher collection from template and position plane under product (Cycles only)" },
{ key: "rotation_x", type: "float", default: 0.0,
description: "Product rotation around X axis in degrees (render position)" },
{ key: "rotation_y", type: "float", default: 0.0,
description: "Product rotation around Y axis in degrees (render position)" },
{ key: "rotation_z", type: "float", default: 0.0,
description: "Product rotation around Z axis in degrees (render position)" },
{ key: "noise_threshold", type: "string", default: "",
description: "Adaptive sampling noise threshold (empty = Blender default 0.01)" },
{ key: "denoiser", type: "string", default: "",
description: "Cycles denoiser: OPTIX, OPENIMAGEDENOISE, or empty for auto" },
{ key: "denoising_input_passes", type: "string", default: "",
description: "Denoising input passes: RGB, RGB_ALBEDO, RGB_ALBEDO_NORMAL, or empty for default" },
{ key: "denoising_prefilter", type: "string", default: "",
description: "Denoising prefilter: NONE, FAST, ACCURATE, or empty for default" },
{ key: "denoising_quality", type: "string", default: "",
description: "Denoising quality: HIGH, BALANCED, FAST, or empty for default (Blender 4.2+)" },
{ key: "denoising_use_gpu", type: "string", default: "",
description: "Route OIDN denoising through GPU: 1, 0, or empty for auto" },
],
};
function compileJob(job) {
const settings = job.settings;
// Cache STL next to STEP file: {step_dir}/{step_stem}_{quality}.stl
// This allows re-renders to skip the STEP→STL conversion step.
const stepDir = settings.step_path.replace(/\/[^/]+$/, "");
const stepBasename = settings.step_path.replace(/.*\//, "");
const stepStem = stepBasename.replace(/\.[^.]+$/, "");
const stlPath = stepDir + "/" + stepStem + "_" + settings.stl_quality + ".stl";
// Task 1: Convert STEP to STL
const convertTask = author.Task("convert-step", "misc");
convertTask.addCommand(author.Command("exec", {
exe: "{python}",
args: [
"/opt/flamenco/scripts/convert_step.py",
settings.step_path,
stlPath,
settings.stl_quality,
],
}));
job.addTask(convertTask);
// Task 2: Render single image with Blender
const renderTask = author.Task("render-image", "blender");
renderTask.addCommand(author.Command("exec", {
exe: "{blender}",
args: [
"--background", "--python",
"/opt/flamenco/scripts/still_render.py",
"--",
stlPath,
settings.output_path,
String(settings.width),
String(settings.height),
settings.engine,
String(settings.samples),
settings.part_colors_json,
settings.transparent_bg ? "1" : "0",
settings.template_path || "",
settings.target_collection || "Product",
settings.material_library_path || "",
settings.material_map_json || "{}",
settings.part_names_ordered_json || "[]",
settings.lighting_only ? "1" : "0",
settings.cycles_device || "auto",
settings.shadow_catcher ? "1" : "0",
String(settings.rotation_x || 0),
String(settings.rotation_y || 0),
String(settings.rotation_z || 0),
settings.noise_threshold || "",
settings.denoiser || "",
settings.denoising_input_passes || "",
settings.denoising_prefilter || "",
settings.denoising_quality || "",
settings.denoising_use_gpu || "",
],
}));
renderTask.addDependency(convertTask);
job.addTask(renderTask);
}