feat: initial commit
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// Schaeffler Still Render job type for Flamenco 3.x
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// Pipeline: STEP -> STL (cadquery) -> Blender single-frame render
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const JOB_TYPE = {
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label: "Schaeffler Still",
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settings: [
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{ key: "step_path", type: "string", required: true,
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description: "Absolute path to STEP file" },
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{ key: "output_path", type: "string", required: true,
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description: "Full path for output image (e.g. /shared/render.png)" },
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{ key: "width", type: "int32", default: 1024,
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description: "Output width in pixels" },
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{ key: "height", type: "int32", default: 1024,
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description: "Output height in pixels" },
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{ key: "engine", type: "string", default: "cycles",
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description: "Blender render engine: cycles or eevee" },
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{ key: "samples", type: "int32", default: 256,
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description: "Render samples" },
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{ key: "stl_quality", type: "string", default: "low",
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description: "STL mesh quality: low or high" },
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{ key: "part_colors_json", type: "string", default: "{}",
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description: "JSON dict mapping part names to hex colors" },
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{ key: "transparent_bg", type: "bool", default: false,
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description: "Render with transparent background (PNG alpha)" },
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{ key: "template_path", type: "string", default: "",
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description: "Path to .blend template file (empty = factory settings)" },
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{ key: "target_collection", type: "string", default: "Product",
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description: "Blender collection name to import geometry into" },
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{ key: "material_library_path", type: "string", default: "",
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description: "Path to material library .blend file" },
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{ key: "material_map_json", type: "string", default: "{}",
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description: "JSON dict mapping part names to material names" },
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{ key: "part_names_ordered_json", type: "string", default: "[]",
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description: "JSON array of STEP part names in solid order (for index-based matching)" },
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{ key: "lighting_only", type: "bool", default: false,
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description: "Use template only for World/HDRI lighting; always auto-frame with computed camera" },
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{ key: "cycles_device", type: "string", default: "auto",
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description: "Cycles compute device: auto (try GPU, fall back to CPU), gpu (force GPU), cpu (force CPU)" },
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{ key: "shadow_catcher", type: "bool", default: false,
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description: "Enable Shadowcatcher collection from template and position plane under product (Cycles only)" },
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{ key: "rotation_x", type: "float", default: 0.0,
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description: "Product rotation around X axis in degrees (render position)" },
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{ key: "rotation_y", type: "float", default: 0.0,
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description: "Product rotation around Y axis in degrees (render position)" },
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{ key: "rotation_z", type: "float", default: 0.0,
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description: "Product rotation around Z axis in degrees (render position)" },
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{ key: "noise_threshold", type: "string", default: "",
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description: "Adaptive sampling noise threshold (empty = Blender default 0.01)" },
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{ key: "denoiser", type: "string", default: "",
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description: "Cycles denoiser: OPTIX, OPENIMAGEDENOISE, or empty for auto" },
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{ key: "denoising_input_passes", type: "string", default: "",
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description: "Denoising input passes: RGB, RGB_ALBEDO, RGB_ALBEDO_NORMAL, or empty for default" },
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{ key: "denoising_prefilter", type: "string", default: "",
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description: "Denoising prefilter: NONE, FAST, ACCURATE, or empty for default" },
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{ key: "denoising_quality", type: "string", default: "",
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description: "Denoising quality: HIGH, BALANCED, FAST, or empty for default (Blender 4.2+)" },
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{ key: "denoising_use_gpu", type: "string", default: "",
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description: "Route OIDN denoising through GPU: 1, 0, or empty for auto" },
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],
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};
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function compileJob(job) {
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const settings = job.settings;
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// Cache STL next to STEP file: {step_dir}/{step_stem}_{quality}.stl
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// This allows re-renders to skip the STEP→STL conversion step.
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const stepDir = settings.step_path.replace(/\/[^/]+$/, "");
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const stepBasename = settings.step_path.replace(/.*\//, "");
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const stepStem = stepBasename.replace(/\.[^.]+$/, "");
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const stlPath = stepDir + "/" + stepStem + "_" + settings.stl_quality + ".stl";
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// Task 1: Convert STEP to STL
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const convertTask = author.Task("convert-step", "misc");
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convertTask.addCommand(author.Command("exec", {
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exe: "{python}",
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args: [
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"/opt/flamenco/scripts/convert_step.py",
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settings.step_path,
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stlPath,
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settings.stl_quality,
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],
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}));
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job.addTask(convertTask);
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// Task 2: Render single image with Blender
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const renderTask = author.Task("render-image", "blender");
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renderTask.addCommand(author.Command("exec", {
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exe: "{blender}",
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args: [
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"--background", "--python",
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"/opt/flamenco/scripts/still_render.py",
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"--",
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stlPath,
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settings.output_path,
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String(settings.width),
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String(settings.height),
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settings.engine,
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String(settings.samples),
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settings.part_colors_json,
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settings.transparent_bg ? "1" : "0",
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settings.template_path || "",
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settings.target_collection || "Product",
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settings.material_library_path || "",
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settings.material_map_json || "{}",
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settings.part_names_ordered_json || "[]",
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settings.lighting_only ? "1" : "0",
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settings.cycles_device || "auto",
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settings.shadow_catcher ? "1" : "0",
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String(settings.rotation_x || 0),
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String(settings.rotation_y || 0),
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String(settings.rotation_z || 0),
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settings.noise_threshold || "",
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settings.denoiser || "",
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settings.denoising_input_passes || "",
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settings.denoising_prefilter || "",
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settings.denoising_quality || "",
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settings.denoising_use_gpu || "",
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],
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}));
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renderTask.addDependency(convertTask);
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job.addTask(renderTask);
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}
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