fix: material override pipeline — pass --material-override CLI arg to Blender scripts
The initial implementation only overrode the material_map dict in the task, but the Blender USD primvar path bypassed it. Now: - Added --material-override named CLI arg parsed in _blender_args.py - Both Mode A (factory) and Mode B (template) in _blender_scene_setup.py override usd_material_lookup and material_map when set - Passed through full chain: task → step_processor → render_blender → CLI → Blender - Tested: 175-part bearing rendered with single Steel-Bare material (1/1 materials) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -65,6 +65,14 @@ def _setup_mode_b(args, lap_fn: Callable[[str], None]) -> None:
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apply_sharp_edges_from_occ(parts, _occ_pairs)
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lap_fn("smooth_shading")
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# Apply material override: replace all material lookups with a single material
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if getattr(args, 'material_override', None):
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print(f"[blender_render] material_override active: all parts → {args.material_override}", flush=True)
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if usd_material_lookup:
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usd_material_lookup = {k: args.material_override for k in usd_material_lookup}
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if args.material_map:
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args.material_map = {k: args.material_override for k in args.material_map}
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if args.material_library_path and usd_material_lookup:
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# USD primvar path: direct material assignment (no name-matching needed)
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apply_material_library_direct(
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@@ -136,6 +144,14 @@ def _setup_mode_a(args) -> None:
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assign_failed_material(part)
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print(f"[blender_render] smooth+fallback-material: {len(parts)} parts ({_time.time()-_t:.2f}s)", flush=True)
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# Apply material override: replace all material lookups with a single material
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if getattr(args, 'material_override', None):
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print(f"[blender_render] material_override active (Mode A): all parts → {args.material_override}", flush=True)
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if usd_material_lookup:
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usd_material_lookup = {k: args.material_override for k in usd_material_lookup}
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if args.material_map:
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args.material_map = {k: args.material_override for k in args.material_map}
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if args.material_library_path and usd_material_lookup:
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# USD primvar path: direct material assignment
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apply_material_library_direct(
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