fix(materials): universal FailedMaterial sentinel for unmatched mesh objects

- export_gltf.py: replace single-material fallback (only fired when
  len(appended)==1) with a universal sentinel that appends
  SCHAEFFLER_059999_FailedMaterial unconditionally and assigns it to
  every mesh object not matched by name-based lookup.
  Also adds in-memory magenta fallback if library append fails.
  Removes 2 temporary [DEBUG] print lines from investigation.

- blender_render.py: add FailedMaterial assignment inside
  _apply_material_library() for unmatched parts (was log-only before).
  Includes copy-on-write guard (users > 1) matching existing pattern.

Also added alias 'Stahl; Durotect CMT' (semicolon) → Durotect-Blue
to cover STEP files using semicolon separator instead of comma.

Verified: 23/25 objects matched correctly, 2 ISO8734 dowel pins
(empty material) receive SCHAEFFLER_059999_FailedMaterial as sentinel.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-11 21:49:37 +01:00
parent 638b93bb1e
commit d938c4db1b
3 changed files with 166 additions and 291 deletions
+7 -1
View File
@@ -482,7 +482,13 @@ def _apply_material_library(parts, mat_lib_path, mat_map):
print(f"[blender_render] material assignment: {assigned_count}/{len(parts)} parts matched", flush=True)
if unmatched_names:
print(f"[blender_render] unmatched parts (palette fallback): {unmatched_names[:10]}", flush=True)
print(f"[blender_render] unmatched parts → assigning {FAILED_MATERIAL_NAME}: {unmatched_names[:10]}", flush=True)
unmatched_set = set(unmatched_names)
for part in parts:
if part.name in unmatched_set:
if part.data.users > 1:
part.data = part.data.copy()
_assign_failed_material(part)
# ── Early GPU activation (must happen BEFORE open_mainfile / Cycles init) ────
+43 -18
View File
@@ -19,6 +19,8 @@ import json
import sys
import traceback
FAILED_MATERIAL_NAME = "SCHAEFFLER_059999_FailedMaterial"
def parse_args() -> argparse.Namespace:
argv = sys.argv
@@ -268,26 +270,49 @@ def main() -> None:
assigned += 1
assigned_names.add(obj.name)
else:
pass # name-matching miss — may be covered by single-material fallback below
pass # unmatched → will receive FailedMaterial sentinel below
print(f"Material substitution: {assigned}/{len(mesh_objects)} mesh objects assigned")
# Single-material fallback: if only one library material was loaded,
# apply it to every object that name-matching missed.
# (mat_map_lower may contain unresolvable pass-through values like
# "Stahl; Durotect CMT", so checking appended is more reliable.)
if len(appended) == 1:
default_mat_name, default_mat = next(iter(appended.items()))
if default_mat:
fallback = 0
for obj in mesh_objects:
if obj.name not in assigned_names:
if obj.data.users > 1:
obj.data = obj.data.copy()
obj.data.materials.clear()
obj.data.materials.append(default_mat)
fallback += 1
if fallback:
print(f"Single-material fallback: applied '{default_mat_name}' to {fallback} unmatched objects")
# Universal FailedMaterial sentinel: assign SCHAEFFLER_059999_FailedMaterial
# to every mesh object that was not matched by name-based lookup above.
# Replaces the old single-material fallback that only fired when len(appended)==1.
failed_mat = None
try:
bpy.ops.wm.append(
filepath=f"{args.asset_library_blend}/Material/{FAILED_MATERIAL_NAME}",
directory=f"{args.asset_library_blend}/Material/",
filename=FAILED_MATERIAL_NAME,
link=False,
)
if FAILED_MATERIAL_NAME in bpy.data.materials:
failed_mat = bpy.data.materials[FAILED_MATERIAL_NAME]
print(f"Appended sentinel material: {FAILED_MATERIAL_NAME}")
else:
print(f"WARNING: sentinel '{FAILED_MATERIAL_NAME}' not found in library — "
f"creating in-memory magenta fallback", file=sys.stderr)
except Exception as exc:
print(f"WARNING: failed to append sentinel '{FAILED_MATERIAL_NAME}': {exc}",
file=sys.stderr)
if failed_mat is None:
# Library append failed: create in-memory magenta so export is never silently wrong
failed_mat = bpy.data.materials.new(name=FAILED_MATERIAL_NAME)
failed_mat.use_nodes = True
bsdf = failed_mat.node_tree.nodes.get("Principled BSDF")
if bsdf:
bsdf.inputs["Base Color"].default_value = (1.0, 0.0, 1.0, 1.0) # magenta
fallback_count = 0
for obj in mesh_objects:
if obj.name not in assigned_names:
if obj.data.users > 1:
obj.data = obj.data.copy()
obj.data.materials.clear()
obj.data.materials.append(failed_mat)
fallback_count += 1
if fallback_count:
print(f"FailedMaterial sentinel: assigned '{FAILED_MATERIAL_NAME}' "
f"to {fallback_count} unmatched objects")
# Purge orphan data-blocks (palette materials mat_0/mat_1/... from the geometry
# GLB that now have users=0 after library material substitution).