feat(gmsh): GMSH Frontal-Delaunay tessellation for clean cylinder seams
- Per-solid iteration prevents OOM on multi-part assemblies (25-part bearing: 2.3GB RAM when processing compound → ~100MB per solid with per-solid approach) - Fix CharacteristicLengthMax multiplier 5× → 15× and cap MinimumCirclePoints at 20 (prevents 63-pts/circle on angular_deflection=0.1rad → 231MB → 21MB) - Geometry task timeout 120s → 600s for large assemblies - Production task: reuse _geometry.glb when GMSH enabled (no re-tessellation) and cache _production_geom.glb for OCC (mtime vs STEP check) - Viewer now prefers production GLB when available (shows correct GMSH mesh) - GMSH OpenMP multithreading (min(cpu_count,16)) for 4.4× speedup Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -316,11 +316,16 @@ def _tessellate_with_gmsh(shape, linear_deflection: float, angular_deflection: f
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gmsh.option.setNumber("Mesh.MaxNumThreads2D", n_threads) # parallel surface meshing
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gmsh.option.setNumber("Mesh.Algorithm", 6) # Frontal-Delaunay 2D
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gmsh.option.setNumber("Mesh.RecombineAll", 0) # keep triangles (no quads)
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# CharacteristicLength controls edge length target in mm
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gmsh.option.setNumber("Mesh.CharacteristicLengthMin", linear_deflection * 0.5)
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gmsh.option.setNumber("Mesh.CharacteristicLengthMax", linear_deflection * 3.0)
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# Angular resolution via circle point count: 2π / angular_deflection
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min_circle_pts = max(6, int(_math.ceil(2.0 * _math.pi / max(angular_deflection, 0.01))))
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# CharacteristicLength is an edge LENGTH target, while OCC linear_deflection is a
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# surface DEVIATION tolerance. On a 50mm radius cylinder, OCC with deflection=0.1mm
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# produces ~1.4mm edge lengths; we scale by 15x to match density.
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# MinimumCirclePoints caps are essential: without a cap, angular_deflection=0.1rad
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# yields ceil(2π/0.1)=63 pts/circle which inflates mesh 10-20x vs OCC.
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gmsh.option.setNumber("Mesh.CharacteristicLengthMin", linear_deflection)
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gmsh.option.setNumber("Mesh.CharacteristicLengthMax", linear_deflection * 15.0)
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# 12–20 pts/circle produces smooth-looking cylinders and matches OCC density.
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# Clamp below ceil(2π/angular_deflection) so angular quality is never degraded.
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min_circle_pts = min(20, max(12, int(_math.ceil(2.0 * _math.pi / max(angular_deflection, 0.01)))))
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gmsh.option.setNumber("Mesh.MinimumCirclePoints", min_circle_pts)
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gmsh.option.setNumber("Mesh.MinimumCurvePoints", 3)
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# Reduce noise from GMSH warnings
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@@ -512,12 +517,44 @@ def main() -> None:
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f"(linear={args.linear_deflection}mm, angular={args.angular_deflection}rad) …")
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engine = getattr(args, "tessellation_engine", "occ")
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for i in range(1, free_labels.Length() + 1):
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shape = shape_tool.GetShape_s(free_labels.Value(i))
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if not shape.IsNull():
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if engine == "gmsh":
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_tessellate_with_gmsh(shape, args.linear_deflection, args.angular_deflection)
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if engine == "gmsh":
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# GMSH: tessellate each solid individually to cap peak RAM usage.
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# On multi-part assemblies (e.g. 25 rolling elements), processing the full
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# compound at once uses 2-3 GB RAM. Processing per-solid limits peak RAM to
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# max(single_solid_size). OCC BRep_Builder writes triangulation directly to
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# the shared face objects — the parent compound is updated automatically.
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from OCP.TopExp import TopExp_Explorer as _Explorer
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from OCP.TopAbs import TopAbs_SOLID as _SOLID, TopAbs_SHELL as _SHELL
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from OCP.BRepMesh import BRepMesh_IncrementalMesh as _BrepMesh
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for i in range(1, free_labels.Length() + 1):
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root_shape = shape_tool.GetShape_s(free_labels.Value(i))
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if root_shape.IsNull():
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continue
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# Collect solids first; fall back to shells for open bodies
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solids = []
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exp = _Explorer(root_shape, _SOLID)
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while exp.More():
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solids.append(exp.Current())
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exp.Next()
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if not solids:
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exp = _Explorer(root_shape, _SHELL)
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while exp.More():
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solids.append(exp.Current())
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exp.Next()
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if solids:
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for solid in solids:
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_tessellate_with_gmsh(solid, args.linear_deflection, args.angular_deflection)
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else:
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# Fallback for any shapes that are neither solid nor shell
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_tessellate_with_gmsh(root_shape, args.linear_deflection, args.angular_deflection)
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else:
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for i in range(1, free_labels.Length() + 1):
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shape = shape_tool.GetShape_s(free_labels.Value(i))
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if not shape.IsNull():
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BRepMesh_IncrementalMesh(
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shape,
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args.linear_deflection,
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