fix: align workflow material resolution with scene manifest

This commit is contained in:
2026-04-09 19:41:13 +02:00
parent d685031c1a
commit e5c8ac7592
3 changed files with 511 additions and 35 deletions
@@ -17,13 +17,14 @@ from app.core.render_paths import resolve_result_path, result_path_to_storage_ke
from app.domains.media.models import MediaAsset, MediaAssetType
from app.domains.orders.models import Order, OrderLine, OrderStatus
from app.domains.products.models import CadFile, Product
from app.domains.rendering.output_type_contracts import merge_output_type_invocation_overrides
from app.domains.rendering.output_type_contracts import resolve_output_type_invocation_overrides
from app.domains.rendering.models import (
GlobalRenderPosition,
ProductRenderPosition,
RenderTemplate,
WorkflowRun,
)
from app.services.part_key_service import build_scene_manifest
from app.services.material_service import resolve_material_map
from app.services.step_processor import build_part_colors
from app.services.template_service import (
@@ -459,7 +460,11 @@ def _normalize_storage_key(output_path: str) -> str:
def _resolve_output_asset_type(output_path: str) -> MediaAssetType:
extension = output_path.rsplit(".", 1)[-1].lower() if "." in output_path else "bin"
return MediaAssetType.turntable if extension in ("mp4", "webm") else MediaAssetType.still
if extension == "blend":
return MediaAssetType.blend_production
if extension in ("mp4", "webm"):
return MediaAssetType.turntable
return MediaAssetType.still
def _resolve_output_mime_type(output_path: str) -> str:
@@ -541,6 +546,7 @@ def build_order_line_render_invocation(
template_context: TemplateResolutionResult | None = None,
position_context: RenderPositionContext | None = None,
material_context: MaterialResolutionResult | None = None,
artifact_kind_override: str | None = None,
emit: EmitFn = None,
) -> OrderLineRenderInvocation:
if not setup.is_ready or setup.order_line is None or setup.cad_file is None:
@@ -551,9 +557,11 @@ def build_order_line_render_invocation(
output_type = line.output_type
position = position_context or RenderPositionContext()
render_settings = (
merge_output_type_invocation_overrides(
resolve_output_type_invocation_overrides(
output_type.render_settings,
getattr(output_type, "invocation_overrides", None),
artifact_kind=artifact_kind_override or output_type.artifact_kind,
is_animation=output_type.is_animation,
)
if output_type is not None
else {}
@@ -1191,6 +1199,10 @@ def resolve_order_line_template_context(
setup: OrderLineRenderSetupResult,
*,
emit: EmitFn = None,
template_id_override: str | None = None,
material_library_path_override: str | None = None,
require_template: bool = False,
disable_materials: bool = False,
) -> TemplateResolutionResult:
"""Resolve render template, material library, and material map for a prepared order line."""
if not setup.is_ready:
@@ -1204,12 +1216,32 @@ def resolve_order_line_template_context(
category_key = line.product.category_key if line.product else None
output_type_id = str(line.output_type_id) if line.output_type_id else None
template = resolve_template_for_session(
session,
category_key=category_key,
output_type_id=output_type_id,
template = None
if template_id_override:
try:
template_uuid = uuid.UUID(str(template_id_override))
except (TypeError, ValueError) as exc:
raise ValueError(f"template_id_override is not a valid UUID: {template_id_override}") from exc
template = session.get(RenderTemplate, template_uuid)
if template is None:
raise ValueError(f"render template not found: {template_id_override}")
if not template.is_active:
raise ValueError(f"render template is inactive: {template_id_override}")
else:
template = resolve_template_for_session(
session,
category_key=category_key,
output_type_id=output_type_id,
)
if require_template and template is None:
raise ValueError("resolve_order_line_template_context requires a matching render template")
material_library = (
material_library_path_override.strip()
if isinstance(material_library_path_override, str) and material_library_path_override.strip()
else get_material_library_path_for_session(session)
)
material_library = get_material_library_path_for_session(session)
material_resolution = resolve_order_line_material_map(
line,
cad_file,
@@ -1217,6 +1249,7 @@ def resolve_order_line_template_context(
material_library=material_library,
template=template,
emit=emit,
disable_materials=disable_materials,
)
if template:
@@ -1261,27 +1294,36 @@ def resolve_order_line_material_map(
material_library: str | None,
template: RenderTemplate | None,
emit: EmitFn = None,
material_override: str | None = None,
disable_materials: bool = False,
) -> MaterialResolutionResult:
"""Resolve the effective order-line material map with legacy precedence rules."""
if disable_materials:
return MaterialResolutionResult(
material_map=None,
use_materials=False,
override_material=material_override,
source_material_count=0,
resolved_material_count=0,
)
material_map = None
raw_material_count = 0
use_materials = bool(material_library and materials_source)
raw_material_map = _build_effective_material_lookup(cad_file, materials_source)
use_materials = bool(material_library and raw_material_map)
if template and not template.material_replace_enabled:
use_materials = False
if use_materials:
material_map = {
material["part_name"]: material["material"]
for material in materials_source
if material.get("part_name") and material.get("material")
}
raw_material_count = len(material_map)
material_map = resolve_material_map(material_map)
raw_material_count = len(raw_material_map)
material_map = resolve_material_map(raw_material_map)
line_override = getattr(line, "material_override", None)
output_override = line.output_type.material_override if line.output_type else None
override_material = line_override or output_override
override_material = material_override or line_override or output_override
if override_material:
override_keys = set(material_map.keys()) if material_map else set()
if cad_file:
override_keys.update(_collect_cad_material_keys(cad_file))
if cad_file and cad_file.parsed_objects:
for part_name in cad_file.parsed_objects.get("objects", []):
override_keys.add(part_name)
@@ -1302,12 +1344,71 @@ def resolve_order_line_material_map(
)
def _build_effective_material_lookup(
cad_file: CadFile | None,
materials_source: list[dict[str, Any]],
) -> dict[str, str]:
"""Build a renderer-compatible material lookup from all available layers.
Authoritative scene-manifest assignments win when present, but we emit both
source-name and part-key keys so USD and GLB/STEP fallback paths resolve the
same effective material map.
"""
raw_material_map: dict[str, str] = {
str(material["part_name"]): str(material["material"])
for material in materials_source
if material.get("part_name") and material.get("material")
}
if not cad_file:
return raw_material_map
manifest = build_scene_manifest(cad_file)
for part in manifest.get("parts", []):
if not isinstance(part, dict):
continue
effective_material = part.get("effective_material")
if not effective_material:
continue
source_name = part.get("source_name")
part_key = part.get("part_key")
if source_name:
raw_material_map[str(source_name)] = str(effective_material)
if part_key:
raw_material_map[str(part_key)] = str(effective_material)
return raw_material_map
def _collect_cad_material_keys(cad_file: CadFile) -> set[str]:
if not (
cad_file.resolved_material_assignments
or cad_file.manual_material_overrides
or cad_file.source_material_assignments
):
return set()
keys: set[str] = set()
manifest = build_scene_manifest(cad_file)
for part in manifest.get("parts", []):
if not isinstance(part, dict):
continue
source_name = part.get("source_name")
part_key = part.get("part_key")
if source_name:
keys.add(str(source_name))
if part_key:
keys.add(str(part_key))
return keys
def auto_populate_materials_for_cad(
session: Session,
cad_file_id: str,
*,
enqueue_thumbnail: QueueThumbnailFn = None,
persist_updates: bool = True,
include_populated_products: bool = False,
) -> AutoPopulateMaterialsResult:
"""Auto-fill empty CAD material mappings from Excel component data.
@@ -1347,7 +1448,7 @@ def auto_populate_materials_for_cad(
continue
existing = product.cad_part_materials or []
if existing and any((entry.get("material") or "").strip() for entry in existing):
if not include_populated_products and existing and any((entry.get("material") or "").strip() for entry in existing):
continue
new_materials = build_materials_from_excel(cad_parts, excel_components)