refactor: remove dead export_gltf.py, cleanup rendering tasks, improve tessellation UI
- Remove export_gltf.py (Blender-based GLB export replaced by OCC direct) - Remove unused export_gltf_for_order_line_task - Add Ultra tessellation preset to Admin settings - Improve tessellation preset descriptions and styling - Minor cleanup across media, rendering, and workflow modules Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -51,7 +51,6 @@ _STEP_CATEGORIES: dict[StepName, StepCategory] = {
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StepName.BLENDER_STILL: "rendering",
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StepName.BLENDER_TURNTABLE: "rendering",
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StepName.OUTPUT_SAVE: "output",
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StepName.EXPORT_GLB_GEOMETRY: "output",
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StepName.EXPORT_BLEND: "output",
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StepName.STL_CACHE_GENERATE: "processing",
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StepName.NOTIFY: "output",
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@@ -72,7 +71,6 @@ _STEP_DESCRIPTIONS: dict[StepName, str] = {
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StepName.BLENDER_STILL: "Render a production still image (PNG) via Blender HTTP micro-service",
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StepName.BLENDER_TURNTABLE: "Render all turntable animation frames via Blender HTTP micro-service",
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StepName.OUTPUT_SAVE: "Upload the rendered output file to storage and create a MediaAsset record",
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StepName.EXPORT_GLB_GEOMETRY: "Export a geometry-only GLB for the 3-D viewer (no materials)",
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StepName.EXPORT_BLEND: "Save the production .blend file as a downloadable MediaAsset",
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StepName.STL_CACHE_GENERATE: "Convert STEP → STL (low + high quality) and cache next to the STEP file",
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StepName.NOTIFY: "Emit a user notification via the audit-log notification channel",
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