Hartmut
ec667dd56a
refactor: remove dead export_gltf.py, cleanup rendering tasks, improve tessellation UI
...
- Remove export_gltf.py (Blender-based GLB export replaced by OCC direct)
- Remove unused export_gltf_for_order_line_task
- Add Ultra tessellation preset to Admin settings
- Improve tessellation preset descriptions and styling
- Minor cleanup across media, rendering, and workflow modules
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-13 10:37:35 +01:00
Hartmut
d843162e5f
feat(PBR): extract Blender PBR properties and apply in 3D viewer
...
Extract Base Color, Metallic, Roughness, Transmission, IOR from Blender
asset library materials via catalog_assets.py. Store in catalog JSON and
serve via /api/asset-libraries/pbr-map endpoint. Frontend viewers apply
PBR properties to Three.js MeshStandardMaterial using hex color strings
(avoiding Three.js ColorManagement sRGB/linear issues).
Key fixes:
- RLS bypass for material alias lookup in pbr-map endpoint
- pbrMap empty guard prevents premature grey fallback in viewers
- Cache-Control: no-cache on pbr-map requests to avoid stale data
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-13 10:37:23 +01:00
Hartmut
577dd1ca7e
refactor(P11+P12): codebase hygiene — CLAUDE.md rewrite, type safety, dead code removal
...
- Rewrite CLAUDE.md to match current 8-service architecture (was 11, 5 deleted)
- Remove all as-any casts in OrderDetail.tsx (9 casts → 0)
- Add cad_parsed_objects/cad_part_materials to OrderItem interface
- Rename require_admin → require_global_admin across 6 router files (22 calls)
- Remove EXPORT_GLB_PRODUCTION enum + generate_gltf_production_task (dead code)
- Remove worker-thumbnail from ALLOWED_SERVICES, replace Flamenco link
- Delete obsolete PLAN.md (1455 lines) and PLAN_REFACTOR.md (1174 lines)
- Fix digit-only USD prim names with p_ prefix
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-13 07:22:04 +01:00
Hartmut
1321ef2bd4
refactor: rename thumbnail_rendering queue to asset_pipeline
...
The queue handles far more than thumbnails: OCC tessellation, USD master
generation, GLB production, order line renders, and workflow renders.
asset_pipeline better reflects its role as the render-worker's primary queue.
Updated all references in: task decorators, celery_app.py, beat_tasks.py,
docker-compose.yml worker command, worker.py MONITORED_QUEUES, admin.py,
CLAUDE.md, LEARNINGS.md, Dockerfile, helpTexts.ts, test files,
and all .claude/commands/*.md skill files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-12 22:28:38 +01:00
Hartmut
409fb92899
feat(P2): USD Foundation — canonical part identity + material overrides
...
M1 — USD exporter:
- render-worker/scripts/export_step_to_usd.py (631 lines)
Full XCAF traversal, one UsdGeom.Mesh per leaf part,
schaeffler:partKey on every prim, index-space sharpEdgeVertexPairs
- render-worker/Dockerfile: usd-core>=24.11 installed (USD 0.26.3)
M2 — usd_master MediaAsset + pipeline auto-chain:
- migrations 060 (usd_master enum), 061 (3 JSONB columns),
062 (rename tessellation settings keys)
- generate_usd_master_task: runs export_step_to_usd.py, upserts
usd_master MediaAsset, writes resolved_material_assignments to CadFile
- Auto-chained from generate_gltf_geometry_task after every GLB export
- step_tasks.py shim re-exports generate_usd_master_task
M3 — scene-manifest API:
- part_key_service.py: build_scene_manifest(), generate_part_key(),
four-layer material priority resolution with provenance
- SceneManifest / PartEntry Pydantic models in products/schemas.py
- GET /api/cad/{id}/scene-manifest endpoint (graceful fallback to
parsed_objects when USD not yet generated)
- POST /api/cad/{id}/generate-usd-master endpoint
- frontend/src/api/sceneManifest.ts: fetchSceneManifest(),
triggerUsdMasterGeneration()
M4 — manual-material-overrides API:
- GET/PUT /api/cad/{id}/manual-material-overrides endpoints
- CadFile.manual_material_overrides JSONB column (migration 061)
- getManualOverrides() / saveManualOverrides() in cad.ts
M5 — ThreeDViewer partKey integration:
- export_step_to_gltf.py injects partKeyMap into GLB extras
- ThreeDViewer: partKeyMap extraction, resolvePartKey(), effectiveMaterials
merges legacy partMaterials + new manualOverrides (server-side persistence)
- MaterialPanel: dual-path save (partKey vs legacy), provenance badge,
reconciliation panel for unmatched/unassigned parts
Also:
- Admin.tsx: generate-missing-usd-masters + canonical scenes bulk actions
- ProductDetail.tsx: usd_master row in asset table
- vite-env.d.ts: fix ImportMeta.env TypeScript error
- GPUProbeResult: add timestamp/devices/render_time_s fields
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-12 13:11:09 +01:00
Hartmut
393e4b92a7
refactor(P1): complete pipeline cleanup — M1 dead code + M3 blender split
...
M1 dead code removal:
- admin.py: remove VALID_STL_QUALITIES + stl_quality (7 locations)
- frontend: remove stl_quality from 6 files (api/orders.ts, api/worker.ts,
WorkerActivity.tsx, RenderInfoModal.tsx, helpTexts.ts, mocks/handlers.ts)
- blender_render.py: delete _mark_sharp_and_seams() — dead, never called (62 lines)
- step_processor.py: delete _render_via_service() + 2 elif renderer=="threejs" branches
- renderproblems_tmp/: remove 3 orphaned debug images
M3 blender_render.py decomposition (858 → 248 lines):
- _blender_gpu.py: activate_gpu(), configure_engine()
- _blender_import.py: import_glb(), apply_rotation()
- _blender_materials.py: FAILED_MATERIAL_NAME, assign_failed_material(),
build_mat_map_lower(), apply_material_library()
- _blender_camera.py: setup_auto_camera(), setup_auto_lights()
- _blender_scene.py: ensure_collection(), apply_smooth_batch(),
apply_sharp_edges_from_occ(), setup_shadow_catcher()
- Entry-point: sys.path.insert for submodule discovery; arg-parse + Mode A/B orchestration only
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-11 22:19:59 +01:00
Hartmut
ca62319688
feat: sharp edge pipeline V02, tessellation presets, media cache-bust, GMSH plan
...
Sharp Edge Pipeline V02:
- export_step_to_gltf.py: replace BRep_Tool.Polygon3D_s (returns None in XCAF) with
GCPnts_UniformAbscissa curve sampling at 0.3mm step — extracts 17,129 segment pairs
- Inject sharp_edge_pairs + sharp_threshold_deg into GLB extras (scenes[0].extras)
via binary GLB JSON-chunk patching (no extra dependency)
- export_gltf.py: read schaeffler_sharp_edge_pairs from Blender scene custom props,
apply via KD-tree to mark edges sharp=True + seam=True (OCC mm Z-up → Blender transform)
- tools/restore_sharp_marks.py: dual-pass (dihedral angle + OCC pairs), updated coordinate
transform (X, -Z, Y) * 0.001
Tessellation:
- Admin UI: Draft / Standard / Fine preset buttons with active-state highlighting
- Default angular deflection: preview 0.5→0.1 rad, production 0.2→0.05 rad
- export_glb.py: read updated defaults from system_settings
Media / Cache:
- media/service.py: get_download_url appends ?v={file_size_bytes} cache-buster
- media/router.py: Cache-Control: no-cache for all download/thumbnail endpoints
Render pipeline:
- still_render.py / turntable_render.py: shared GPU activation + camera improvements
- render_order_line.py: global render position support
- render_thumbnail.py: updated defaults
Frontend:
- InlineCadViewer: file_size_bytes-aware URL update triggers re-fetch on regeneration
- ThreeDViewer: material panel, part selection, PBR mode improvements
- Admin.tsx: tessellation preset cards, GMSH setting dropdown
- MediaBrowser, ProductDetail, OrderDetail, Orders: various UI improvements
- New: MaterialPanel, GlobalRenderPositionsPanel, StepIndicator components
- New: renderPositions.ts API client
Plans / Docs:
- plan.md: GMSH Frontal-Delaunay tessellation plan (6 tasks)
- LEARNINGS.md: OCC Polygon3D_s None issue + GCPnts fix
- .gitignore: add backend/core (core dump from root process)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-11 14:40:36 +01:00
Hartmut
22c29d5655
feat(azure-ai+gpu-ui): per-tenant Azure AI config + GPU health panel
...
- Per-tenant Azure AI config stored in tenants.tenant_config JSONB
- GET/PUT /api/tenants/{id}/ai-config + POST .../test connection
- api_key never returned to frontend (has_api_key: bool pattern)
- azure_ai.py resolves creds from tenant config when ai_enabled=True
- ai_tasks.py loads tenant config and passes it to validate_thumbnail
- Admin GPU Status section: probe button + status badge + last-checked time
- Notifications: _BELL_CHANNELS filter (notification+alert only in bell)
- Tenants.tsx: per-row Azure AI Config modal with URL auto-parse helper
- Remove duplicate in-memory /gpu-probe endpoints (kept DB-backed /probe/gpu)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-08 21:04:09 +01:00
Hartmut
07e3d1e026
feat(phase8.1-8.2): dynamic worker concurrency via worker_configs
...
- Migration 054: worker_configs table (queue_name PK, max/min_concurrency,
enabled, updated_at); seeds step_processing(8/2), thumbnail_rendering(1/1),
ai_validation(4/1)
- WorkerConfig SQLAlchemy model
- apply_worker_concurrency beat task: reads enabled configs, broadcasts
pool_grow to all Celery workers every 5min
- GET/PUT /api/worker/configs (admin): list + update per-queue concurrency
- docker-compose.yml: worker uses --autoscale=${MAX_CONCURRENCY:-8},${MIN_CONCURRENCY:-2};
render-worker uses --autoscale=1,1 --concurrency=1
- WorkerManagement.tsx: "Concurrency Settings" section with +/- steppers
and Save button per queue
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-08 20:41:57 +01:00
Hartmut
596360e507
refactor(section-d): frontend API client type safety audit
...
All 19 api/*.ts files already used import api from './client' (X-Tenant-ID
guaranteed). Fixed missing type generics and any usage in 10 files:
- worker.ts: args: any[] → unknown[]
- imports.ts, notifications.ts: add response type generics
- renderTemplates.ts: add typed generics on 6 calls
- materials.ts, cad.ts: type previously untyped api calls
- products.ts: ProductCadUploadResponse interface, typed generics
- uploads.ts: StepUploadResponse interface
- billing.ts, orders.ts: <Blob> on download calls
Zero bare axios usage, zero as any in API layer.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-08 20:36:48 +01:00
Hartmut
1409be171c
feat(phase7.3): workflow editor pipeline step nodes
...
- GET /api/workflows/pipeline-steps: returns all StepName enum values
with category (input|processing|rendering|output) + descriptions;
registered before /{workflow_id} to avoid path collision
- frontend/src/api/workflows.ts: getPipelineSteps(), PipelineStep
and PipelineStepsResponse interfaces
- WorkflowEditor: PipelineStepsPanel showing steps grouped by category
with collapsible accordion sections
- ConfigSidepanel: "Pipeline Step" select dropdown binds any node to a
StepName; selected step description shown below dropdown
- Active workflow indicator: green dot next to is_active=true entries
- Improved empty state with descriptive copy
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-08 20:24:17 +01:00
Hartmut
c99976cc85
feat(phase7.2): media browser with server-side filters + pagination
...
- Migration 052: indexes on media_assets(asset_type, created_at) and
products(category_key, lagertyp) for efficient filter queries
- GET /api/media/assets: JOINs media_assets→products→order_lines,
filters by asset_type / category_key / render_status / q (ILIKE),
paginated (page/page_size), returns total+pages count
- New schemas: MediaAssetBrowseItem, MediaAssetBrowseResponse
- frontend/src/api/media.ts: getMediaAssets(filters), typed interfaces
- MediaBrowser.tsx: rewritten with sticky filter bar (debounced search,
type/category/status dropdowns), responsive grid, image previews,
download buttons, pagination footer with page size selector
- Renamed legacy function to listMediaAssets for backward compat
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-08 20:24:03 +01:00
Hartmut
89c44b846f
feat(phase5.1+6): fallback material cleanup + notification batch refactor
...
Phase 5.1 — MATERIAL_PALETTE removal:
- Remove MATERIAL_PALETTE + _material_to_color() from step_processor.py
- build_part_colors() now returns {part→material_name} for Blender resolver
Phase 6 — Notification Center Refactor:
- Migration 051: add channel (activity|notification|alert) to audit_log,
add frequency (immediate|daily|never) to notification_configs
- Three notification channels: activity (per-render), notification (batch
order summaries), alert (admin infrastructure)
- Per-render emit_notification_sync calls demoted to channel=activity
- New emit_batch_render_notification_sync(): single summary notification
when all order lines reach terminal state ("47/50 succeeded, 3 failed")
- Beat task batch_render_notifications every 60s: safety-net for missed
batch notifications after order completion
- GET /notifications: defaults to channel IN (notification, alert);
accepts ?channel=activity for activity feed
- Unread count badge counts only notification+alert channels
- Notifications.tsx: three tabs (Notifications | Activity | Alerts)
- NotificationSettings.tsx: frequency dropdown per event type
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-08 20:20:07 +01:00
Hartmut
121fbdafd3
refactor(phase3): remove dead services + STL remnant cleanup
...
Phase 3.2 — Delete orphaned service directories:
- blender-renderer/ (HTTP microservice replaced by render-worker subprocess)
- threejs-renderer/ (replaced by render-worker)
- flamenco/ (removed in migration 032, directory still existed on disk)
Phase 3.2 — Remove STL workflow remnants:
- analytics.py: remove avg_stl_s from RenderTimeBreakdown schema (always None)
- kpi_service.py: remove avg_stl_s from return dicts + update docstring
- frontend/src/api/analytics.ts: remove avg_stl_s from RenderTimeBreakdown interface
- admin.py: remove dead blender-renderer HTTP configure call (service gone)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-08 19:30:52 +01:00
Hartmut
ee6eb34b4c
feat: GPU rendering + material matching + perf improvements
...
- GPU: fix Cycles device activation order — set compute_device_type
BEFORE engine init, re-set AFTER open_mainfile wipes preferences
- GPU: remove _mark_sharp_and_seams edit-mode loop (redundant with
Blender 5.0 shade_smooth_by_angle), saves ~200s/render on 175 parts
- Material: fix _AFN suffix mismatch — build AF-stripped mat_map keys
and add prefix fallback in _apply_material_library (blender_render.py)
- Material: production GLB now uses get_material_library_path() which
checks active AssetLibrary instead of empty legacy system setting
- Admin: RenderTemplateTable multi-select output types (M2M frontend)
- Admin: MaterialLibraryPanel replaced with link to Asset Libraries
- UX: move Toaster to top-left to avoid dispatch button overlap
- SQLAlchemy: add .unique() to all RenderTemplate M2M collection queries
- Logging: flush=True on all Blender progress prints, stdout reconfigure
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-08 19:05:03 +01:00
Hartmut
95cfe0aa93
refactor: replace STL intermediary with OCC-native STEP→GLB pipeline
...
- export_step_to_gltf.py: STEP→GLB via RWGltf_CafWriter + BRepBuilderAPI_Transform
(mm→m pre-scaling, XCAFDoc_ShapeTool.GetComponents_s static method)
- Blender scripts (blender_render.py, still_render.py, turntable_render.py,
export_gltf.py, export_blend.py): import GLB instead of STL, remove _scale_mm_to_m
- step_tasks.py: add generate_gltf_production_task, remove generate_stl_cache,
replace _bbox_from_stl with _bbox_from_glb (trimesh), auto-queue geometry GLB
after thumbnail render
- render_blender.py: replace _stl_from_cache_or_convert with _glb_from_step,
remove convert_step_to_stl and export_per_part_stls
- domains/rendering/tasks.py: update render_turntable_task, export_gltf/blend tasks
to use GLB instead of STL
- cad.py: remove STL download/generate endpoints, add generate-gltf-production
- admin.py: generate-missing-stls → generate-missing-geometry-glbs
- Frontend: replace STL cache UI with GLB generate buttons, remove stl_cached field
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-07 16:49:18 +01:00
Hartmut
bfd58e3419
fix: media thumbnails, product dimensions, inline 3D viewer, GLB export
...
Bug A: Media Library thumbnails were gray because <img src> cannot send
JWT auth headers. Added useAuthBlob() hook (fetch + createObjectURL) in
MediaBrowser.tsx. Also fixed publish_asset Celery task to populate
product_id + cad_file_id on MediaAsset for thumbnail fallback resolution.
Bug B: Product dimensions now shown in Product Details card with Ruler
icon and "from CAD" label when cad_mesh_attributes.dimensions_mm exists.
Bug C: Replaced 128×128 CAD thumbnail with InlineCadViewer component.
Queries gltf_geometry MediaAssets, fetches GLB via auth fetch → blob URL
→ Three.js Canvas with OrbitControls. Falls back to thumbnail + "Load 3D
Model" button. Polling when GLB generation is in progress.
Bug D: trimesh was in [cad] optional extra but Dockerfile only installed
[dev]. Changed to pip install -e ".[dev,cad]" — trimesh now available in
backend container, GLB + Colors export works.
Also added bbox extraction (STL-first numpy parsing) in render_step_thumbnail
and admin "Re-extract CAD Metadata" bulk endpoint.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-07 13:27:46 +01:00
Hartmut
f5ca91ee02
feat: layout hamburger, media browser filters+previews, billing fixes
...
- Layout: mobile hamburger menu + overlay backdrop + close button; content area always full-width
- Media browser: filter chips (default still+turntable); advanced toggle for GLB/STL; thumbnail_url previews for non-image types; video hover-play for turntable
- Backend: asset_types multi-filter, thumbnail_url in MediaAssetOut, download proxy endpoint for MinIO/local files
- Admin: "Import Existing Media" button → POST /api/admin/import-media-assets
- Billing: fix invoice create 500 (MissingGreenlet — use selectinload after commit); PDF download uses axios blob instead of bare <a href> (auth header missing); fix storage.upload() accepting str|Path
- SSE task logs: task_logs.py core + router, LiveRenderLog component
- CadPreview: fix infinite loop when no gltf_geometry assets; loading screen before ThreeDViewer render
- render-worker: add trimesh layer to Dockerfile
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-07 00:09:27 +01:00
Hartmut
382a18fd02
feat(O): UI-Vollständigkeit + v3-Workflows + OCC-Kantenanalyse
...
Backend:
- Phase I: notification_configs router (GET/PUT/{event}/{channel}/POST reset)
war bereits in notifications.py — add-alias endpoint in uploads.py ergänzt
- OutputType schema: workflow_definition_id + workflow_name fields;
PATCH unterstützt Workflow-Zuweisung; _enrich_workflow_names() batch query
- Dispatch-Integration: orders.py dispatch_renders() → dispatch_render_with_workflow()
mit Legacy-Fallback; neues Logging
- uploads.py: POST /validations/{id}/add-alias für Material-Lücken
Pipeline:
- step_processor.py: extract_mesh_edge_data() via OCC — berechnet Dihedralwinkel
aller Kanten, liefert suggested_smooth_angle + sharp_edge_midpoints
Integriert in extract_cad_metadata() und process_cad_file()
- domains/rendering/tasks.py: apply_asset_library_materials_task (K3),
export_gltf_for_order_line_task → Blender export_gltf.py (K4),
export_blend_for_order_line_task → export_blend.py fix (K5)
- render-worker/scripts/still_render.py: _mark_sharp_and_seams() mit
OCC midpoint KD-tree matching + UV-Seam-Markierung
- render-worker/scripts/blender_render.py: identische Funktion + mesh_attributes parsing
Frontend:
- Layout.tsx: Upload-Link in Sidebar (alle User); Asset Libraries Link (admin/PM)
- App.tsx: /asset-libraries Route
- AssetLibrary.tsx: neue Seite (Upload, Catalog-Anzeige, Refresh, Toggle, Delete)
- OutputTypeTable.tsx: Workflow-Dropdown + Legacy/Workflow Badge
- ProductDetail.tsx: Geometry-Karte (Volumen, Surface, BBox, Sharp-Winkel)
- api/outputTypes.ts + api/products.ts: neue Felder
- api/imports.ts: ImportValidation API
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 23:20:55 +01:00
Hartmut
f15b035b88
feat(L1): modular widget dashboard — 15 configurable widgets
...
Replaces monolithic AdminDashboard/ClientDashboard with a per-user
configurable widget grid. 15 widget types: ProductionStats, QueueStatus,
RecentRenders, CostOverview, WorkerStatus, KPISummary, OrderThroughput,
Revenue, ItemStatus, ProcessingTimes, RenderTimeByOutputType,
OutputTypeUsage, TopProducts, OrdersByUser, RenderBackendStats.
DashboardTimeframeContext provides shared timeframe state. Dashboard
config persisted in DB via GET/PUT /api/dashboard/config.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 23:11:13 +01:00
Hartmut
a70cb55d01
feat(N): workflow pipeline, 3D viewer, worker management, QC tests
...
- workflow_builder.py: fix broken stubs, add render_order_line_still_task
(resolves step_path from DB instead of passing order_line_id as step_path)
- domains/rendering/tasks.py: add render_order_line_still_task,
export_gltf_for_order_line_task, export_blend_for_order_line_task,
generate_gltf_geometry_task (trimesh STL→GLB, no Blender needed)
- tasks/step_tasks.py: add generate_gltf_geometry_task for CadFile GLB export
- cad router: POST /{id}/generate-gltf-geometry endpoint (admin/PM)
- worker router: GET /celery-workers + POST /scale (docker compose subprocess)
- Dockerfile: pip install -e "[dev]" to enable pytest
- docker-compose.yml: docker socket + compose file mount on backend
- ThreeDViewer.tsx: mode toggle (geometry/production), wireframe, env presets,
download buttons (GLB + .blend)
- CadPreview.tsx: load gltf_geometry/gltf_production/blend_production assets
from MediaAsset table and pass URLs to ThreeDViewer
- ProductDetail.tsx: "View 3D" button → /cad/:id, "Generate GLB" button
- media router/service: cad_file_id filter on GET /api/media
- WorkerManagement.tsx: new page with worker status, queue depth, scale controls
- App.tsx + Layout.tsx: /workers route + sidebar link (admin/PM)
- tests: test_rendering_service.py, test_orders_service.py (backend)
- tests: WorkerActivity.test.tsx, WorkerManagement.test.tsx (frontend)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 22:56:53 +01:00
Hartmut
bfc0050580
feat(L+M): configurable dashboard widget system + test framework
...
Phase L: Dashboard widget system
- Migration 046: dashboard_configs table (user/tenant/role fallback cascade)
- DashboardConfig model + dashboard_service with get/upsert per-user and tenant-default
- API router: GET/PUT /api/dashboard/config, GET/PUT /api/dashboard/tenant-default
- Frontend: 5 widget components (ProductionStats, QueueStatus, RecentRenders, CostOverview, WorkerStatus)
- DashboardGrid with API-backed config, DashboardCustomizeModal (checkbox selection, save/cancel)
- Dashboard.tsx: widget grid + analytics section (privileged users)
- Admin.tsx: restructured with new section order and Maintenance 2-col grid
Phase M: Test framework
- Backend: pytest-asyncio + pytest-cov + factory-boy in pyproject.toml
- conftest.py: excel_dir fixtures + async DB fixtures + mock storage/celery stubs
- Domain tests: billing_service, cache_service, notifications_service, imports_sanity
- Integration: test_api_health.py smoke test (requires running backend)
- Frontend: vitest + @testing-library/react + msw added to package.json
- vite.config.ts: test block (jsdom + globals + setupFiles)
- tsconfig.json: exclude src/__tests__ from main tsc (test runner handles its own types)
- MSW handlers for /api/auth/me, Billing.test.tsx, formatters.test.ts
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 21:50:07 +01:00
Hartmut
a18d4c23ec
feat(K): Blender Asset Library + production exports (GLB + .blend)
...
- feat(migration): 045_asset_libraries — new asset_libraries table (blend_file_path, catalog JSONB)
- feat(model): AssetLibrary SQLAlchemy model in domains/materials/models.py
- feat(api): POST/GET/PATCH/DELETE /api/asset-libraries + /upload-blend + /refresh-catalog endpoints
- feat(celery): refresh_asset_library_catalog task on thumbnail_rendering queue — runs Blender headless
- feat(blender): catalog_assets.py — extracts asset-marked materials + node_groups from .blend
- feat(blender): asset_library.py — apply_asset_library_materials + apply_asset_library_node_groups helpers
- feat(blender): export_gltf.py — STEP→STL→GLB production export with optional asset library
- feat(blender): export_blend.py — STEP→STL→.blend production export with pack_all()
- feat(frontend): api/assetLibraries.ts — full CRUD API client
- feat(frontend): AssetLibraryPanel in Admin.tsx — upload, refresh, expand catalog view
- docs: Blender asset_data marking requirement learning in LEARNINGS.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 20:56:26 +01:00
Hartmut
d138bc4bc4
feat(activity): merge CAD + render jobs into unified timeline
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- Single chronological list sorted by updated_at (newest first)
- Type badges distinguish CAD processing (FileCode2) from Render jobs (Image)
- Render job rows now link directly to the order (/orders/:id)
- Remove separate "Render Jobs" and "CAD File Processing" sections
- Stat cards simplified to 4: CAD active/failed + Render active/failed
- Backend: add order_id to RenderJobEntry response
- Frontend: add order_id to RenderJobEntry interface, remove flamenco_job_id
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 20:01:03 +01:00
Hartmut
ab3f9c734a
fix: render pipeline + multi-tenancy bugs (B-Fix-1 through B-Fix-9)
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- Remove worker-thumbnail (no Blender, was competing on thumbnail_rendering)
- Move render_order_line_task to thumbnail_rendering queue (render-worker)
- Restore template_service.py real implementation (fix circular import shim)
- Thread tenant_id through STEP upload, Excel import, product create
- Make system tables (output_types, materials, etc.) tenant_id nullable
- Fix tenants frontend 307-redirect: use trailing slash /tenants/
- Remove Flamenco + Three.js from Admin UI (unsupported)
- Set all output_types render_backend to celery (was flamenco)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 19:34:20 +01:00
Hartmut
f19a6ccde8
feat(F-G-H-I): STL cache, invoices, import validation, notification settings
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Phase F — STL Hash Cache:
- Migration 041: step_file_hash column on cad_files
- cache_service.py: SHA256 hash + MinIO-backed STL cache (check/store)
- render_step_thumbnail: compute+persist hash before render
- generate_stl_cache: check MinIO cache before cadquery conversion, store after
Phase G — Invoices:
- Migration 042: invoices + invoice_lines tables with RLS
- Invoice/InvoiceLine models + schemas
- billing service: generate_invoice_number (INV-YYYY-NNNN), create/list/get/delete/PDF
- WeasyPrint PDF generation; backend Dockerfile + pyproject.toml deps
- invoice_router with 6 endpoints; registered in main.py
- frontend: Billing.tsx page + api/billing.ts; route + nav link
Phase H — Import Sanity Check:
- Migration 043: import_validations table
- ImportValidation model + schemas
- run_sanity_check: material fuzzy-match (cutoff=0.8), STEP availability, duplicate detection
- validate_excel_import Celery task (queue: step_processing)
- uploads.py: create ImportValidation on /excel, fire task, expose GET /validations/{id}
- frontend: Upload.tsx polling ValidationDialog with Ampel status indicators
Phase I — Notification Settings:
- Migration 044: notification_configs table (user×event×channel toggles)
- NotificationConfig model + seeds (in_app=true, email=false)
- get/upsert/reset config endpoints on /notifications/config
- frontend: NotificationSettings.tsx page + api/notifications.ts extensions
Infrastructure:
- docker-compose.yml: add worker-thumbnail service (concurrency=1, Q=thumbnail_rendering)
- Fix Dockerfile: libgdk-pixbuf-2.0-0 (correct Debian bookworm package name)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 18:05:01 +01:00
Hartmut
c74e118b98
feat(E): add MediaAsset catalog — model, CRUD API, MediaBrowser UI
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Migration 040: media_assets table with RLS (tenant_isolation + admin_bypass).
domains/media/: MediaAsset model, schemas, service, router with ZIP-download.
publish_asset Celery task in rendering/tasks.py.
core/storage.py: download_bytes() method for MinIO + LocalStorage.
frontend: MediaBrowser.tsx (grid/list, multi-select, zip-download, pagination) + api/media.ts.
Route /media (AdminRoute) + sidebar link with Image icon for admin+pm.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 17:11:17 +01:00
Hartmut
217555025f
feat(C3): add React Flow workflow editor
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frontend/src/pages/WorkflowEditor.tsx: full React Flow editor with
custom nodes (Input/Convert/Render/FFmpeg/Output), config sidepanel,
node palette with drag-drop, new workflow dialog.
frontend/src/api/workflows.ts: workflow CRUD API client.
@xyflow/react added to package.json dependencies.
Route /workflows + sidebar link for admin+pm.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 17:06:10 +01:00
Hartmut
5da90b5434
feat(B3): wire X-Tenant-ID header interceptor in axios client
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Reads schaeffler_tenant_id from localStorage and injects it as
X-Tenant-ID header for all API requests (admin cross-tenant view).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 16:31:04 +01:00
Hartmut
82bf46725b
feat(B3): add tenant management UI (CRUD + tenant selector)
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- frontend/src/api/tenants.ts: Tenant CRUD API client (getTenants, getTenant, createTenant, updateTenant, deleteTenant)
- frontend/src/pages/Tenants.tsx: Admin page with table, create/edit modals, delete confirm, and cross-tenant selector persisted in localStorage
- App.tsx: /tenants route (AdminRoute-guarded)
- Layout.tsx: Tenants sidebar link (admin-only, Building2 icon)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-06 16:13:26 +01:00
Hartmut
bce762a783
feat: initial commit
2026-03-05 22:12:38 +01:00