Detect OrderLines stuck in render_status='processing' for >30min,
revoke their Celery task, mark failed, update render_job_doc, and
emit a single CHANNEL_ALERT batch notification to admins.
Runs every 5min via beat schedule alongside recover_stuck_cad_files.
Section B (tenant_id in JWT) confirmed already complete from Phase 4.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Phase 5.1 — MATERIAL_PALETTE removal:
- Remove MATERIAL_PALETTE + _material_to_color() from step_processor.py
- build_part_colors() now returns {part→material_name} for Blender resolver
Phase 6 — Notification Center Refactor:
- Migration 051: add channel (activity|notification|alert) to audit_log,
add frequency (immediate|daily|never) to notification_configs
- Three notification channels: activity (per-render), notification (batch
order summaries), alert (admin infrastructure)
- Per-render emit_notification_sync calls demoted to channel=activity
- New emit_batch_render_notification_sync(): single summary notification
when all order lines reach terminal state ("47/50 succeeded, 3 failed")
- Beat task batch_render_notifications every 60s: safety-net for missed
batch notifications after order completion
- GET /notifications: defaults to channel IN (notification, alert);
accepts ?channel=activity for activity feed
- Unread count badge counts only notification+alert channels
- Notifications.tsx: three tabs (Notifications | Activity | Alerts)
- NotificationSettings.tsx: frequency dropdown per event type
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- GPU: fix Cycles device activation order — set compute_device_type
BEFORE engine init, re-set AFTER open_mainfile wipes preferences
- GPU: remove _mark_sharp_and_seams edit-mode loop (redundant with
Blender 5.0 shade_smooth_by_angle), saves ~200s/render on 175 parts
- Material: fix _AFN suffix mismatch — build AF-stripped mat_map keys
and add prefix fallback in _apply_material_library (blender_render.py)
- Material: production GLB now uses get_material_library_path() which
checks active AssetLibrary instead of empty legacy system setting
- Admin: RenderTemplateTable multi-select output types (M2M frontend)
- Admin: MaterialLibraryPanel replaced with link to Asset Libraries
- UX: move Toaster to top-left to avoid dispatch button overlap
- SQLAlchemy: add .unique() to all RenderTemplate M2M collection queries
- Logging: flush=True on all Blender progress prints, stdout reconfigure
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
InlineCadViewer: STL-derived GLBs have non-indexed geometry (unique vertex
per triangle face). computeVertexNormals() on non-indexed geometry produces
per-face normals (faceted shading). Fix: mergeVertices() first to create
shared/indexed geometry, then computeVertexNormals() averages across
adjacent faces → smooth shading. Indexed Blender GLBs are unaffected.
generate_gltf_geometry_task: asyncio.run() inside a Celery worker that
already runs asyncpg causes 'Future attached to a different loop'. Replace
async _store() with sync SQLAlchemy session (matching the rest of the task).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace trimesh-only GLB export with Blender headless pipeline using
export_gltf.py. The viewer GLB and downloadable GLB now receive:
- Material substitution via the Schaeffler asset library (.blend)
- OCC-derived sharp edge data (sharp_edge_midpoints from mesh_attributes)
marked as Blender sharp edges before export
Material map is resolved via resolve_material_map() to convert aliases
(e.g. "Steel--Stahl" → "SCHAEFFLER_010101_Steel-Bare") before passing
to Blender. Old gltf_geometry MediaAsset is replaced on each run to
avoid stale records accumulating.
Trimesh kept as fallback if Blender binary unavailable.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Bug A: Media Library thumbnails were gray because <img src> cannot send
JWT auth headers. Added useAuthBlob() hook (fetch + createObjectURL) in
MediaBrowser.tsx. Also fixed publish_asset Celery task to populate
product_id + cad_file_id on MediaAsset for thumbnail fallback resolution.
Bug B: Product dimensions now shown in Product Details card with Ruler
icon and "from CAD" label when cad_mesh_attributes.dimensions_mm exists.
Bug C: Replaced 128×128 CAD thumbnail with InlineCadViewer component.
Queries gltf_geometry MediaAssets, fetches GLB via auth fetch → blob URL
→ Three.js Canvas with OrbitControls. Falls back to thumbnail + "Load 3D
Model" button. Polling when GLB generation is in progress.
Bug D: trimesh was in [cad] optional extra but Dockerfile only installed
[dev]. Changed to pip install -e ".[dev,cad]" — trimesh now available in
backend container, GLB + Colors export works.
Also added bbox extraction (STL-first numpy parsing) in render_step_thumbnail
and admin "Re-extract CAD Metadata" bulk endpoint.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove max-w-* constraints from all data/table pages so content fills available width after sidebar (Billing, MediaBrowser, OrderDetail, WorkerManagement, WorkerActivity, Materials, Tenants, AssetLibrary, NewProductOrder, ProductDetail)
- Narrow form/settings pages keep their max-width (NotificationSettings, Preferences, NewOrder, Notifications)
- render_order_line_task: create MediaAsset record on render success so results immediately appear in Media Browser without requiring the retroactive import button
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Migration 039: cad_files.mesh_attributes JSONB column.
domains/products/tasks.py: extract_mesh_attributes Celery task using pythonOCC.
still_render.py + turntable_render.py: _apply_mesh_attributes() sets auto-smooth
based on curved_ratio and topology threshold from OCC analysis.
render_blender.py: passes --mesh-attributes JSON arg to Blender subprocess.
render_still_task: loads mesh_attributes from DB and passes to renderer.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>