- gpu_probe.py: Blender script that probes OPTIX/CUDA/HIP/ONEAPI and
exits 1 on no GPU — used at startup + on-demand from Admin UI
- blender_render.py, still_render.py, turntable_render.py: emit
RENDER_DEVICE_USED: engine=CYCLES device=GPU|CPU compute_type=...
after GPU activation; exit 2 when CYCLES_DEVICE=gpu and CPU fallback
- render_blender.py: parse RENDER_DEVICE_USED token into render_log
(device_used, compute_type, gpu_fallback); handle exit code 2 as
explicit GPU strict-mode failure
- check_version.py: check_gpu() runs gpu_probe.py at container startup;
CYCLES_DEVICE=gpu aborts startup if no GPU found
- docker-compose.yml: CYCLES_DEVICE=${CYCLES_DEVICE:-auto} env var
- gpu_tasks.py: probe_gpu Celery task on thumbnail_rendering queue;
saves result to system_settings.gpu_probe_last_result; beat every 30min
- worker.py: POST /probe/gpu (trigger) + GET /probe/gpu/result (last result)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- GPU: fix Cycles device activation order — set compute_device_type
BEFORE engine init, re-set AFTER open_mainfile wipes preferences
- GPU: remove _mark_sharp_and_seams edit-mode loop (redundant with
Blender 5.0 shade_smooth_by_angle), saves ~200s/render on 175 parts
- Material: fix _AFN suffix mismatch — build AF-stripped mat_map keys
and add prefix fallback in _apply_material_library (blender_render.py)
- Material: production GLB now uses get_material_library_path() which
checks active AssetLibrary instead of empty legacy system setting
- Admin: RenderTemplateTable multi-select output types (M2M frontend)
- Admin: MaterialLibraryPanel replaced with link to Asset Libraries
- UX: move Toaster to top-left to avoid dispatch button overlap
- SQLAlchemy: add .unique() to all RenderTemplate M2M collection queries
- Logging: flush=True on all Blender progress prints, stdout reconfigure
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Migration 039: cad_files.mesh_attributes JSONB column.
domains/products/tasks.py: extract_mesh_attributes Celery task using pythonOCC.
still_render.py + turntable_render.py: _apply_mesh_attributes() sets auto-smooth
based on curved_ratio and topology threshold from OCC analysis.
render_blender.py: passes --mesh-attributes JSON arg to Blender subprocess.
render_still_task: loads mesh_attributes from DB and passes to renderer.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>