- Fixed: from OCP.BRepGProp import BRepGProp as brepgprop (was lowercase)
- Routed reextract_rich_metadata_task to asset_pipeline queue (render-worker
has OCC/OCP installed, worker container does not)
- Backfill verified: 45/45 products updated with volume, surface area,
part count, complexity metrics
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Task 4: Dual render queue
- render-worker: heavy (asset_pipeline, concurrency=1) — HQ 2048x2048, animations
- render-worker-light: light (asset_pipeline_light, concurrency=2) — thumbnails, <=1024
- Thumbnails routed to light queue automatically
- Order line renders routed by resolution at dispatch time
Task 5: GLB caching (skip re-tessellation)
- Before tessellating, check if gltf_geometry MediaAsset exists for the cad_file_id
- If found, copy to expected path — render_blender.py finds it and skips tessellation
- Saves 7-11s per re-render of the same product
Task 6: WebP output format
- New 'webp' option in output_format (OutputType admin)
- Blender renders PNG intermediate, Pillow converts to WebP (quality=90, method=4)
- 50-70% smaller files with no visible quality loss
- Correct MIME type (image/webp) in MediaAsset
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The initial implementation only overrode the material_map dict in the task,
but the Blender USD primvar path bypassed it. Now:
- Added --material-override named CLI arg parsed in _blender_args.py
- Both Mode A (factory) and Mode B (template) in _blender_scene_setup.py
override usd_material_lookup and material_map when set
- Passed through full chain: task → step_processor → render_blender → CLI → Blender
- Tested: 175-part bearing rendered with single Steel-Bare material (1/1 materials)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Per-render-position focal_length_mm/sensor_width_mm (DB → pipeline → Blender)
- FOV-based camera distance with min clamp fix for wide-angle lenses
- Unmapped materials blocking dialog on "Dispatch Renders" with batch alias creation
- Material check endpoint (GET /orders/{id}/check-materials)
- Batch alias endpoint (POST /materials/batch-aliases)
- Quick-map "No alias" badges on Materials page
- Full product hard-delete with storage cleanup (MinIO + disk files + orphaned CadFile)
- Delete button on ProductDetail page with confirmation
- Clickable product names in Media Browser (links to product page)
- Single-line render dispatch/retry (POST /orders/{id}/lines/{id}/dispatch-render)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The queue handles far more than thumbnails: OCC tessellation, USD master
generation, GLB production, order line renders, and workflow renders.
asset_pipeline better reflects its role as the render-worker's primary queue.
Updated all references in: task decorators, celery_app.py, beat_tasks.py,
docker-compose.yml worker command, worker.py MONITORED_QUEUES, admin.py,
CLAUDE.md, LEARNINGS.md, Dockerfile, helpTexts.ts, test files,
and all .claude/commands/*.md skill files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Phase 5.1 — MATERIAL_PALETTE removal:
- Remove MATERIAL_PALETTE + _material_to_color() from step_processor.py
- build_part_colors() now returns {part→material_name} for Blender resolver
Phase 6 — Notification Center Refactor:
- Migration 051: add channel (activity|notification|alert) to audit_log,
add frequency (immediate|daily|never) to notification_configs
- Three notification channels: activity (per-render), notification (batch
order summaries), alert (admin infrastructure)
- Per-render emit_notification_sync calls demoted to channel=activity
- New emit_batch_render_notification_sync(): single summary notification
when all order lines reach terminal state ("47/50 succeeded, 3 failed")
- Beat task batch_render_notifications every 60s: safety-net for missed
batch notifications after order completion
- GET /notifications: defaults to channel IN (notification, alert);
accepts ?channel=activity for activity feed
- Unread count badge counts only notification+alert channels
- Notifications.tsx: three tabs (Notifications | Activity | Alerts)
- NotificationSettings.tsx: frequency dropdown per event type
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- GPU: fix Cycles device activation order — set compute_device_type
BEFORE engine init, re-set AFTER open_mainfile wipes preferences
- GPU: remove _mark_sharp_and_seams edit-mode loop (redundant with
Blender 5.0 shade_smooth_by_angle), saves ~200s/render on 175 parts
- Material: fix _AFN suffix mismatch — build AF-stripped mat_map keys
and add prefix fallback in _apply_material_library (blender_render.py)
- Material: production GLB now uses get_material_library_path() which
checks active AssetLibrary instead of empty legacy system setting
- Admin: RenderTemplateTable multi-select output types (M2M frontend)
- Admin: MaterialLibraryPanel replaced with link to Asset Libraries
- UX: move Toaster to top-left to avoid dispatch button overlap
- SQLAlchemy: add .unique() to all RenderTemplate M2M collection queries
- Logging: flush=True on all Blender progress prints, stdout reconfigure
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Bug A: Media Library thumbnails were gray because <img src> cannot send
JWT auth headers. Added useAuthBlob() hook (fetch + createObjectURL) in
MediaBrowser.tsx. Also fixed publish_asset Celery task to populate
product_id + cad_file_id on MediaAsset for thumbnail fallback resolution.
Bug B: Product dimensions now shown in Product Details card with Ruler
icon and "from CAD" label when cad_mesh_attributes.dimensions_mm exists.
Bug C: Replaced 128×128 CAD thumbnail with InlineCadViewer component.
Queries gltf_geometry MediaAssets, fetches GLB via auth fetch → blob URL
→ Three.js Canvas with OrbitControls. Falls back to thumbnail + "Load 3D
Model" button. Polling when GLB generation is in progress.
Bug D: trimesh was in [cad] optional extra but Dockerfile only installed
[dev]. Changed to pip install -e ".[dev,cad]" — trimesh now available in
backend container, GLB + Colors export works.
Also added bbox extraction (STL-first numpy parsing) in render_step_thumbnail
and admin "Re-extract CAD Metadata" bulk endpoint.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>