- GET /api/workflows/pipeline-steps: returns all StepName enum values
with category (input|processing|rendering|output) + descriptions;
registered before /{workflow_id} to avoid path collision
- frontend/src/api/workflows.ts: getPipelineSteps(), PipelineStep
and PipelineStepsResponse interfaces
- WorkflowEditor: PipelineStepsPanel showing steps grouped by category
with collapsible accordion sections
- ConfigSidepanel: "Pipeline Step" select dropdown binds any node to a
StepName; selected step description shown below dropdown
- Active workflow indicator: green dot next to is_active=true entries
- Improved empty state with descriptive copy
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Phase 5.1 — MATERIAL_PALETTE removal:
- Remove MATERIAL_PALETTE + _material_to_color() from step_processor.py
- build_part_colors() now returns {part→material_name} for Blender resolver
Phase 6 — Notification Center Refactor:
- Migration 051: add channel (activity|notification|alert) to audit_log,
add frequency (immediate|daily|never) to notification_configs
- Three notification channels: activity (per-render), notification (batch
order summaries), alert (admin infrastructure)
- Per-render emit_notification_sync calls demoted to channel=activity
- New emit_batch_render_notification_sync(): single summary notification
when all order lines reach terminal state ("47/50 succeeded, 3 failed")
- Beat task batch_render_notifications every 60s: safety-net for missed
batch notifications after order completion
- GET /notifications: defaults to channel IN (notification, alert);
accepts ?channel=activity for activity feed
- Unread count badge counts only notification+alert channels
- Notifications.tsx: three tabs (Notifications | Activity | Alerts)
- NotificationSettings.tsx: frequency dropdown per event type
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- GPU: fix Cycles device activation order — set compute_device_type
BEFORE engine init, re-set AFTER open_mainfile wipes preferences
- GPU: remove _mark_sharp_and_seams edit-mode loop (redundant with
Blender 5.0 shade_smooth_by_angle), saves ~200s/render on 175 parts
- Material: fix _AFN suffix mismatch — build AF-stripped mat_map keys
and add prefix fallback in _apply_material_library (blender_render.py)
- Material: production GLB now uses get_material_library_path() which
checks active AssetLibrary instead of empty legacy system setting
- Admin: RenderTemplateTable multi-select output types (M2M frontend)
- Admin: MaterialLibraryPanel replaced with link to Asset Libraries
- UX: move Toaster to top-left to avoid dispatch button overlap
- SQLAlchemy: add .unique() to all RenderTemplate M2M collection queries
- Logging: flush=True on all Blender progress prints, stdout reconfigure
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
4 root causes fixed:
1. export_colors=False was removed in Blender 4.x — caused every Blender
export to fail (exit 1) and always fall back to trimesh. Remove it.
Blender now runs the full pipeline: materials + sharp edges.
2. GlbModel cloned ref never reset on url change — key={glbBlobUrl} forces
React to remount GlbModel on each new blob URL, resetting the ref so
fresh geometry is always loaded.
3. glbBlobUrl not cleared before re-fetch — setGlbBlobUrl(null) added at
start of downloadUrl effect so spinner shows instead of stale mesh.
4. staleTime: 30_000 delayed picking up new MediaAsset after generation.
Changed to staleTime: 0 so invalidation always triggers immediate refetch.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
InlineCadViewer: STL-derived GLBs have non-indexed geometry (unique vertex
per triangle face). computeVertexNormals() on non-indexed geometry produces
per-face normals (faceted shading). Fix: mergeVertices() first to create
shared/indexed geometry, then computeVertexNormals() averages across
adjacent faces → smooth shading. Indexed Blender GLBs are unaffected.
generate_gltf_geometry_task: asyncio.run() inside a Celery worker that
already runs asyncpg causes 'Future attached to a different loop'. Replace
async _store() with sync SQLAlchemy session (matching the rest of the task).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Bug A: Media Library thumbnails were gray because <img src> cannot send
JWT auth headers. Added useAuthBlob() hook (fetch + createObjectURL) in
MediaBrowser.tsx. Also fixed publish_asset Celery task to populate
product_id + cad_file_id on MediaAsset for thumbnail fallback resolution.
Bug B: Product dimensions now shown in Product Details card with Ruler
icon and "from CAD" label when cad_mesh_attributes.dimensions_mm exists.
Bug C: Replaced 128×128 CAD thumbnail with InlineCadViewer component.
Queries gltf_geometry MediaAssets, fetches GLB via auth fetch → blob URL
→ Three.js Canvas with OrbitControls. Falls back to thumbnail + "Load 3D
Model" button. Polling when GLB generation is in progress.
Bug D: trimesh was in [cad] optional extra but Dockerfile only installed
[dev]. Changed to pip install -e ".[dev,cad]" — trimesh now available in
backend container, GLB + Colors export works.
Also added bbox extraction (STL-first numpy parsing) in render_step_thumbnail
and admin "Re-extract CAD Metadata" bulk endpoint.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Remove max-w-* constraints from all data/table pages so content fills available width after sidebar (Billing, MediaBrowser, OrderDetail, WorkerManagement, WorkerActivity, Materials, Tenants, AssetLibrary, NewProductOrder, ProductDetail)
- Narrow form/settings pages keep their max-width (NotificationSettings, Preferences, NewOrder, Notifications)
- render_order_line_task: create MediaAsset record on render success so results immediately appear in Media Browser without requiring the retroactive import button
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- QueueStatusWidget + WorkerStatusWidget expected res.data to be ActivityEntry[]
but /api/worker/activity returns {cad_processing: [...], render_jobs: [...]}
→ TypeError: entries.filter is not a function → blank screen (no error boundary)
- Both widgets now use ActivityResponse interface and read data?.cad_processing
- Field names updated: id→cad_file_id, filename→original_name, status→processing_status
- AdminDashboard: fix duplicate React key in top_products table (pim_id can repeat)
→ use index suffix to guarantee unique keys
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Single chronological list sorted by updated_at (newest first)
- Type badges distinguish CAD processing (FileCode2) from Render jobs (Image)
- Render job rows now link directly to the order (/orders/:id)
- Remove separate "Render Jobs" and "CAD File Processing" sections
- Stat cards simplified to 4: CAD active/failed + Render active/failed
- Backend: add order_id to RenderJobEntry response
- Frontend: add order_id to RenderJobEntry interface, remove flamenco_job_id
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
frontend/src/pages/WorkflowEditor.tsx: full React Flow editor with
custom nodes (Input/Convert/Render/FFmpeg/Output), config sidepanel,
node palette with drag-drop, new workflow dialog.
frontend/src/api/workflows.ts: workflow CRUD API client.
@xyflow/react added to package.json dependencies.
Route /workflows + sidebar link for admin+pm.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Reads schaeffler_tenant_id from localStorage and injects it as
X-Tenant-ID header for all API requests (admin cross-tenant view).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>