Hartmut
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47b5d42bb5
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refactor(P1): M1 dead code removal + M3 blender_render.py split
M1 — dead code removed:
- Delete blender-renderer/ and threejs-renderer/ source files
- Remove PIL/Pillow fallback block from step_processor.py
(_generate_thumbnail_placeholder, _finalise_image JPG path)
- Remove stl_quality param from render_blender.py, render_still_task,
render_turntable_task (was always "low"; hardcode deflection values)
- render_turntable_task now reads scene_linear/angular_deflection from
system_settings (consistent with export_glb.py pipeline)
M3 — blender_render.py split from 263 → 68 lines:
- _blender_args.py: parse_args() — all 25 positional + named args
- _blender_scene_setup.py: setup_scene() — MODE A/B including USD import
- _blender_render_config.py: configure_and_render() — engine + output
Post-review fixes:
- _db_engine.dispose() after settings read in render_turntable_task
- _finalise_image() fmt param removed (always PNG; PIL never installed)
- _blender_import.py committed together with new submodules to satisfy
import_usd_file dependency
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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2026-03-12 12:54:40 +01:00 |
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