Commit Graph

6 Commits

Author SHA1 Message Date
Hartmut 95cfe0aa93 refactor: replace STL intermediary with OCC-native STEP→GLB pipeline
- export_step_to_gltf.py: STEP→GLB via RWGltf_CafWriter + BRepBuilderAPI_Transform
  (mm→m pre-scaling, XCAFDoc_ShapeTool.GetComponents_s static method)
- Blender scripts (blender_render.py, still_render.py, turntable_render.py,
  export_gltf.py, export_blend.py): import GLB instead of STL, remove _scale_mm_to_m
- step_tasks.py: add generate_gltf_production_task, remove generate_stl_cache,
  replace _bbox_from_stl with _bbox_from_glb (trimesh), auto-queue geometry GLB
  after thumbnail render
- render_blender.py: replace _stl_from_cache_or_convert with _glb_from_step,
  remove convert_step_to_stl and export_per_part_stls
- domains/rendering/tasks.py: update render_turntable_task, export_gltf/blend tasks
  to use GLB instead of STL
- cad.py: remove STL download/generate endpoints, add generate-gltf-production
- admin.py: generate-missing-stls → generate-missing-geometry-glbs
- Frontend: replace STL cache UI with GLB generate buttons, remove stl_cached field

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 16:49:18 +01:00
Hartmut 3eba7b2d37 fix(glb): remove invalid export_colors param + fix viewer stale mesh
4 root causes fixed:

1. export_colors=False was removed in Blender 4.x — caused every Blender
   export to fail (exit 1) and always fall back to trimesh. Remove it.
   Blender now runs the full pipeline: materials + sharp edges.

2. GlbModel cloned ref never reset on url change — key={glbBlobUrl} forces
   React to remount GlbModel on each new blob URL, resetting the ref so
   fresh geometry is always loaded.

3. glbBlobUrl not cleared before re-fetch — setGlbBlobUrl(null) added at
   start of downloadUrl effect so spinner shows instead of stale mesh.

4. staleTime: 30_000 delayed picking up new MediaAsset after generation.
   Changed to staleTime: 0 so invalidation always triggers immediate refetch.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 15:46:42 +01:00
Hartmut e2eda92d82 fix(gltf): append materials (link=False) for proper PBR export to GLB
Linked materials are external references — Blender's GLTF exporter cannot
traverse their node trees to extract Principled BSDF PBR values (metallic,
roughness, base color, normal maps). Appended materials are local copies
that the exporter can fully traverse.

Changes:
- asset_library.py: add link=True parameter (default unchanged for renders)
- export_gltf.py: call apply_asset_library_materials with link=False
- export_gltf.py: add export_materials='EXPORT' + export_image_format='AUTO'
  to embed textures and ensure full PBR data in the GLB

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 15:11:33 +01:00
Hartmut 5ee4b2e3b5 fix(export_gltf): update for Blender 5.0 API (wm.stl_import, shade_smooth_by_angle)
- bpy.ops.import_mesh.stl → bpy.ops.wm.stl_import (removed in Blender 4.0)
- mesh.use_auto_smooth = True → bpy.ops.object.shade_smooth_by_angle()
  (use_auto_smooth removed in Blender 4.1)
- Apply smooth shading to all objects unconditionally after scale, so
  GLB is smooth-shaded even when no sharp edge midpoints are present

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 14:30:03 +01:00
Hartmut bfd58e3419 fix: media thumbnails, product dimensions, inline 3D viewer, GLB export
Bug A: Media Library thumbnails were gray because <img src> cannot send
JWT auth headers. Added useAuthBlob() hook (fetch + createObjectURL) in
MediaBrowser.tsx. Also fixed publish_asset Celery task to populate
product_id + cad_file_id on MediaAsset for thumbnail fallback resolution.

Bug B: Product dimensions now shown in Product Details card with Ruler
icon and "from CAD" label when cad_mesh_attributes.dimensions_mm exists.

Bug C: Replaced 128×128 CAD thumbnail with InlineCadViewer component.
Queries gltf_geometry MediaAssets, fetches GLB via auth fetch → blob URL
→ Three.js Canvas with OrbitControls. Falls back to thumbnail + "Load 3D
Model" button. Polling when GLB generation is in progress.

Bug D: trimesh was in [cad] optional extra but Dockerfile only installed
[dev]. Changed to pip install -e ".[dev,cad]" — trimesh now available in
backend container, GLB + Colors export works.

Also added bbox extraction (STL-first numpy parsing) in render_step_thumbnail
and admin "Re-extract CAD Metadata" bulk endpoint.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 13:27:46 +01:00
Hartmut a18d4c23ec feat(K): Blender Asset Library + production exports (GLB + .blend)
- feat(migration): 045_asset_libraries — new asset_libraries table (blend_file_path, catalog JSONB)
- feat(model): AssetLibrary SQLAlchemy model in domains/materials/models.py
- feat(api): POST/GET/PATCH/DELETE /api/asset-libraries + /upload-blend + /refresh-catalog endpoints
- feat(celery): refresh_asset_library_catalog task on thumbnail_rendering queue — runs Blender headless
- feat(blender): catalog_assets.py — extracts asset-marked materials + node_groups from .blend
- feat(blender): asset_library.py — apply_asset_library_materials + apply_asset_library_node_groups helpers
- feat(blender): export_gltf.py — STEP→STL→GLB production export with optional asset library
- feat(blender): export_blend.py — STEP→STL→.blend production export with pack_all()
- feat(frontend): api/assetLibraries.ts — full CRUD API client
- feat(frontend): AssetLibraryPanel in Admin.tsx — upload, refresh, expand catalog view
- docs: Blender asset_data marking requirement learning in LEARNINGS.md

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-06 20:56:26 +01:00