Commit Graph

82 Commits

Author SHA1 Message Date
Hartmut 9d6def84c1 feat: per-order-line material override — override materials for individual renders
- Add `material_override` nullable column on OrderLine (DB migration)
- Line override takes priority over OutputType override
- PATCH /orders/{id}/lines/{id} endpoint to update material_override
- Inline dropdown on each order line in the OrderDetail page
- Amber background when override is active
- Same output type, different material per line — no need to create a new output type

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 14:33:00 +01:00
Hartmut c054236d22 fix: material override pipeline — pass --material-override CLI arg to Blender scripts
The initial implementation only overrode the material_map dict in the task,
but the Blender USD primvar path bypassed it. Now:
- Added --material-override named CLI arg parsed in _blender_args.py
- Both Mode A (factory) and Mode B (template) in _blender_scene_setup.py
  override usd_material_lookup and material_map when set
- Passed through full chain: task → step_processor → render_blender → CLI → Blender
- Tested: 175-part bearing rendered with single Steel-Bare material (1/1 materials)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 14:19:21 +01:00
Hartmut 7c606953ec feat: global material override on OutputType for x-ray/clay render modes
- Add `material_override` nullable column on OutputType (DB migration)
- When set, ALL product parts get rendered with this single material
- Override applies after alias resolution in render_order_line task
- Admin UI: dropdown in OutputType table to select a library material
- Display: amber badge showing active override material name

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 13:16:00 +01:00
Hartmut b6bac080bb feat: duplicate product detection — STEP conflict warnings on Excel import and CAD upload
- Excel preview detects when a product already has a different STEP file linked
- Excel preview detects intra-Excel conflicts (same product, different CAD model names)
- Product STEP upload warns when replacing an existing file and shows render count
- All warnings are non-blocking (amber badges, toast warnings)
- LEARNINGS.md: all open items resolved

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 13:05:40 +01:00
Hartmut f0dd952f63 feat: material alias seeds expansion, bulk product delete, dashboard stats widgets
- Material alias seeds: 95 → 855 aliases covering German variants, DIN standards,
  Werkstoffnummern, industry terms, English equivalents, polymer abbreviations
- Batch product delete/deactivate endpoint (POST /products/batch-delete)
- Multi-select UI on Products page with floating action bar
- Dashboard: RenderThroughput + MaterialCoverage widgets
- Dashboard stats endpoint (GET /admin/dashboard-stats)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 12:45:41 +01:00
Hartmut 4f4a128e08 fix: add missing func import in product delete endpoint
NameError on `func.count()` when checking orphaned CadFile references.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 12:21:53 +01:00
Hartmut b583b0d7a2 feat: per-position camera settings, material alias dialog, product delete, media browser links
- Per-render-position focal_length_mm/sensor_width_mm (DB → pipeline → Blender)
- FOV-based camera distance with min clamp fix for wide-angle lenses
- Unmapped materials blocking dialog on "Dispatch Renders" with batch alias creation
- Material check endpoint (GET /orders/{id}/check-materials)
- Batch alias endpoint (POST /materials/batch-aliases)
- Quick-map "No alias" badges on Materials page
- Full product hard-delete with storage cleanup (MinIO + disk files + orphaned CadFile)
- Delete button on ProductDetail page with confirmation
- Clickable product names in Media Browser (links to product page)
- Single-line render dispatch/retry (POST /orders/{id}/lines/{id}/dispatch-render)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 12:16:37 +01:00
Hartmut 0020376702 fix: GLB tessellation destroyed by BRepBuilderAPI_Transform + MergeFaces
Root cause 1: BRepBuilderAPI_Transform(shape, trsf, copy=True) destroys
all Poly_Triangulation data. The mm→m scaling was applied before export,
wiping the tessellation from BRepMesh_IncrementalMesh.

Fix: Remove BRepBuilderAPI_Transform entirely — RWGltf_CafWriter already
handles mm→m conversion and Z-up→Y-up rotation internally.

Root cause 2: RWGltf_CafWriter with MergeFaces=False (the default) fails
to find per-face tessellation from the XCAF component hierarchy, producing
degenerate meshes (~2 vertices per face instead of thousands).

Fix: SetMergeFaces(True) to compose face triangulations into proper
per-shape mesh buffers. Vertex count goes from 1,212 to 46,573.

Also bumps cache key version to v2 to invalidate broken cached GLBs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 16:23:41 +01:00
Hartmut 7054fa4b40 fix: skip render for cancelled order lines and rejected orders
Adds early-exit checks in dispatch_order_line_render and
render_order_line_task to prevent rendering when order lines are
cancelled or the parent order is rejected/completed.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 15:28:39 +01:00
Hartmut 5afe502bc0 feat(admin): add "Regenerate All GLB + USD" button
New endpoint POST /admin/settings/regenerate-all-canonical-scenes
queues GLB + USD master export for ALL completed CAD files, replacing
existing assets. Used after pipeline changes that affect tessellation
or normals.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 15:21:04 +01:00
Hartmut 253f11a945 feat: surface-evaluated normals, GMSH tessellation, draw call batching
USD exporter:
- Compute normals from B-Rep surface via BRepLProp_SLProps at each vertex
  UV parameter — eliminates faceting on curved surfaces (same as Stepper)
- Add GMSH Frontal-Delaunay tessellation engine (opt-in via --tessellation_engine gmsh)
  with per-solid strategy matching export_step_to_gltf.py
- Use vertex normal interpolation instead of faceVarying (6x smaller normals)
- Default engine remains OCC (GMSH has coordinate-space bug with instanced parts)

Frontend:
- Fix faceted shading in InlineCadViewer: only call computeVertexNormals()
  when geometry lacks normals, preserving smooth GLB normals from pipeline
- Add useGeometryMerge hook for draw call batching (merge by material)
- Fix unused import in cadUtils, optional props in ThreeDViewer

Backend:
- Move dataclass import to top of step_processor.py (PEP 8)
- Unified single-read STEP metadata extraction with fallback

Render worker:
- Fix USD import seam/sharp restoration: read primvars via pxr directly
  (Blender's USD importer doesn't expose custom Int2Array primvars)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 15:14:23 +01:00
Hartmut 6c5873d51f feat: performance optimizations + part-materials validation
- @timed_step decorator with wall-clock + RSS tracking (pipeline_logger)
- Blender timing laps for sharp edges and material assignment
- MeshRegistry pattern: eliminate 13 scene.traverse() calls across viewers
- Lazy material cloning (clone-on-first-write in both viewers)
- _pipeline_session context manager: 7 create_engine() → 2 in render_thumbnail
- KD-tree spatial pre-filter for sharp edge marking (bbox-based pruning)
- Batch material library append: N bpy.ops.wm.append → single bpy.data.libraries.load
- GMSH single-session batching: compound all solids into one tessellation call
- Validate part-materials save endpoints against parsed_objects (prevents bogus keys)
- ROADMAP updated with completion status

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 11:53:14 +01:00
Hartmut ec667dd56a refactor: remove dead export_gltf.py, cleanup rendering tasks, improve tessellation UI
- Remove export_gltf.py (Blender-based GLB export replaced by OCC direct)
- Remove unused export_gltf_for_order_line_task
- Add Ultra tessellation preset to Admin settings
- Improve tessellation preset descriptions and styling
- Minor cleanup across media, rendering, and workflow modules

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:37:35 +01:00
Hartmut d843162e5f feat(PBR): extract Blender PBR properties and apply in 3D viewer
Extract Base Color, Metallic, Roughness, Transmission, IOR from Blender
asset library materials via catalog_assets.py. Store in catalog JSON and
serve via /api/asset-libraries/pbr-map endpoint. Frontend viewers apply
PBR properties to Three.js MeshStandardMaterial using hex color strings
(avoiding Three.js ColorManagement sRGB/linear issues).

Key fixes:
- RLS bypass for material alias lookup in pbr-map endpoint
- pbrMap empty guard prevents premature grey fallback in viewers
- Cache-Control: no-cache on pbr-map requests to avoid stale data

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:37:23 +01:00
Hartmut 577dd1ca7e refactor(P11+P12): codebase hygiene — CLAUDE.md rewrite, type safety, dead code removal
- Rewrite CLAUDE.md to match current 8-service architecture (was 11, 5 deleted)
- Remove all as-any casts in OrderDetail.tsx (9 casts → 0)
- Add cad_parsed_objects/cad_part_materials to OrderItem interface
- Rename require_admin → require_global_admin across 6 router files (22 calls)
- Remove EXPORT_GLB_PRODUCTION enum + generate_gltf_production_task (dead code)
- Remove worker-thumbnail from ALLOWED_SERVICES, replace Flamenco link
- Delete obsolete PLAN.md (1455 lines) and PLAN_REFACTOR.md (1174 lines)
- Fix digit-only USD prim names with p_ prefix

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 07:22:04 +01:00
Hartmut b72d8498b9 fix(USD): correct coordinate transform (Z-up stage) and store canonical_material in DB
- export_step_to_usd.py: change stage from Y-up to Z-up, keep (X,-Z,Y)
  transform — matches GLB orientation exactly (verified: bounding box match)
- export_glb.py: include canonical_material in resolved_material_assignments
  DB field (was being dropped during manifest parsing)
- import_usd.py: use pxr customData read (not string primvars — Blender
  ignores those, confirmed by testing)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 23:17:45 +01:00
Hartmut cc3071297b feat(M5-M7): embed canonical material names in USD via customData + pxr direct read
- export_step_to_usd.py: accept --material_map CLI arg, write
  schaeffler:canonicalMaterialName as customData on each Mesh prim,
  fix geometry transform (strip shape Location before face exploration,
  apply both face_loc and shape_loc sequentially)
- import_usd.py: after Blender USD import, use pxr to read customData
  directly from the USD file — builds {part_key: material_name} lookup
  (Blender ignores STRING primvars and customData, but pxr reads both)
- _blender_materials.py: add apply_material_library_direct() for exact
  dict-based material assignment without name-matching heuristics
- _blender_scene_setup.py: prefer direct USD lookup, fall back to
  name-matching for legacy USD files without material metadata
- export_glb.py (generate_usd_master_task): resolve material_map via
  material_service.resolve_material_map() and pass to subprocess;
  include material hash in cache key for invalidation
- ROADMAP.md: update P5 status, add M5-M7 milestones

Tested: 3/3 parts matched (ans_lfs120), 172/175 parts matched
(F-802007.TR4-D1-H122AG). Previous: 0/25 matched.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 23:04:26 +01:00
Hartmut 1321ef2bd4 refactor: rename thumbnail_rendering queue to asset_pipeline
The queue handles far more than thumbnails: OCC tessellation, USD master
generation, GLB production, order line renders, and workflow renders.
asset_pipeline better reflects its role as the render-worker's primary queue.

Updated all references in: task decorators, celery_app.py, beat_tasks.py,
docker-compose.yml worker command, worker.py MONITORED_QUEUES, admin.py,
CLAUDE.md, LEARNINGS.md, Dockerfile, helpTexts.ts, test files,
and all .claude/commands/*.md skill files.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-12 22:28:38 +01:00
Hartmut e7b70a35ea fix(admin): limit generate-missing-usd-masters to product-linked CadFiles
Previously the endpoint queued USD generation for ALL 295 completed CadFiles,
including 250 orphan CadFiles not linked to any product. Now filters to only
CadFiles referenced by at least one Product.cad_file_id, reducing the backfill
from ~285 to ~41 tasks.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-12 22:23:32 +01:00
Hartmut 8e1cd41868 fix(critical): SQLAlchemy mapper crash + material matching for USD renders + kanban drag-to-reject
- beat_tasks.py: import app.models at module level so SQLAlchemy can
  resolve relationship("Template") and relationship("User") when domain
  models are imported in isolation inside task functions. Fixes all
  beat tasks (batch_render_notifications, recover_stuck_cad_files) that
  crashed every 60s with mapper initialization error.

- _blender_materials.py: build_mat_map_lower() now adds a slug-normalized
  key variant (re.sub([^a-z0-9]+, _, kl)) for each mat_map entry. OCC
  part names like 'F-802007_TR4-D1-H122AG' → slug 'f_802007_tr4_d1_h122ag'
  now matches USD-imported Blender objects. Existing prefix fallback
  (key.startswith(part_key)) catches AF-suffix variants.

- Orders.tsx: kanban drag-to-reject implemented. submitted/processing
  cards are draggable (cursor-grab). Rejected column highlights with
  red ring on drag-over. Drop opens reject reason modal via createPortal.
  Confirm calls rejectOrder() mutation + invalidates orders cache.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-12 22:21:46 +01:00
Hartmut 71e099305c fix: deduplicate GLB/USD generation with Redis locks + review fixes
- Add per-file Redis SET NX EX 1800 locks to generate_gltf_geometry_task
  and generate_usd_master_task — concurrent duplicates (e.g. double-click
  of bulk action buttons) now log a warning and return immediately instead
  of running two expensive OCC tessellation subprocesses on the same file
- Fix eng.dispose() called inside with Session() block in cache-hit path
  of both tasks — moved to after the with block exits (Tasks 3+4 from plan)
- Add cad.updated_at = datetime.utcnow() in save_manual_material_overrides
  (was missing vs parallel save_part_materials endpoint)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-12 13:50:05 +01:00
Hartmut 409fb92899 feat(P2): USD Foundation — canonical part identity + material overrides
M1 — USD exporter:
- render-worker/scripts/export_step_to_usd.py (631 lines)
  Full XCAF traversal, one UsdGeom.Mesh per leaf part,
  schaeffler:partKey on every prim, index-space sharpEdgeVertexPairs
- render-worker/Dockerfile: usd-core>=24.11 installed (USD 0.26.3)

M2 — usd_master MediaAsset + pipeline auto-chain:
- migrations 060 (usd_master enum), 061 (3 JSONB columns),
  062 (rename tessellation settings keys)
- generate_usd_master_task: runs export_step_to_usd.py, upserts
  usd_master MediaAsset, writes resolved_material_assignments to CadFile
- Auto-chained from generate_gltf_geometry_task after every GLB export
- step_tasks.py shim re-exports generate_usd_master_task

M3 — scene-manifest API:
- part_key_service.py: build_scene_manifest(), generate_part_key(),
  four-layer material priority resolution with provenance
- SceneManifest / PartEntry Pydantic models in products/schemas.py
- GET /api/cad/{id}/scene-manifest endpoint (graceful fallback to
  parsed_objects when USD not yet generated)
- POST /api/cad/{id}/generate-usd-master endpoint
- frontend/src/api/sceneManifest.ts: fetchSceneManifest(),
  triggerUsdMasterGeneration()

M4 — manual-material-overrides API:
- GET/PUT /api/cad/{id}/manual-material-overrides endpoints
- CadFile.manual_material_overrides JSONB column (migration 061)
- getManualOverrides() / saveManualOverrides() in cad.ts

M5 — ThreeDViewer partKey integration:
- export_step_to_gltf.py injects partKeyMap into GLB extras
- ThreeDViewer: partKeyMap extraction, resolvePartKey(), effectiveMaterials
  merges legacy partMaterials + new manualOverrides (server-side persistence)
- MaterialPanel: dual-path save (partKey vs legacy), provenance badge,
  reconciliation panel for unmatched/unassigned parts

Also:
- Admin.tsx: generate-missing-usd-masters + canonical scenes bulk actions
- ProductDetail.tsx: usd_master row in asset table
- vite-env.d.ts: fix ImportMeta.env TypeScript error
- GPUProbeResult: add timestamp/devices/render_time_s fields

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-12 13:11:09 +01:00
Hartmut 47b5d42bb5 refactor(P1): M1 dead code removal + M3 blender_render.py split
M1 — dead code removed:
- Delete blender-renderer/ and threejs-renderer/ source files
- Remove PIL/Pillow fallback block from step_processor.py
  (_generate_thumbnail_placeholder, _finalise_image JPG path)
- Remove stl_quality param from render_blender.py, render_still_task,
  render_turntable_task (was always "low"; hardcode deflection values)
- render_turntable_task now reads scene_linear/angular_deflection from
  system_settings (consistent with export_glb.py pipeline)

M3 — blender_render.py split from 263 → 68 lines:
- _blender_args.py: parse_args() — all 25 positional + named args
- _blender_scene_setup.py: setup_scene() — MODE A/B including USD import
- _blender_render_config.py: configure_and_render() — engine + output

Post-review fixes:
- _db_engine.dispose() after settings read in render_turntable_task
- _finalise_image() fmt param removed (always PNG; PIL never installed)
- _blender_import.py committed together with new submodules to satisfy
  import_usd_file dependency

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-12 12:54:40 +01:00
Hartmut 393e4b92a7 refactor(P1): complete pipeline cleanup — M1 dead code + M3 blender split
M1 dead code removal:
- admin.py: remove VALID_STL_QUALITIES + stl_quality (7 locations)
- frontend: remove stl_quality from 6 files (api/orders.ts, api/worker.ts,
  WorkerActivity.tsx, RenderInfoModal.tsx, helpTexts.ts, mocks/handlers.ts)
- blender_render.py: delete _mark_sharp_and_seams() — dead, never called (62 lines)
- step_processor.py: delete _render_via_service() + 2 elif renderer=="threejs" branches
- renderproblems_tmp/: remove 3 orphaned debug images

M3 blender_render.py decomposition (858 → 248 lines):
- _blender_gpu.py: activate_gpu(), configure_engine()
- _blender_import.py: import_glb(), apply_rotation()
- _blender_materials.py: FAILED_MATERIAL_NAME, assign_failed_material(),
  build_mat_map_lower(), apply_material_library()
- _blender_camera.py: setup_auto_camera(), setup_auto_lights()
- _blender_scene.py: ensure_collection(), apply_smooth_batch(),
  apply_sharp_edges_from_occ(), setup_shadow_catcher()
- Entry-point: sys.path.insert for submodule discovery; arg-parse + Mode A/B orchestration only

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-11 22:19:59 +01:00
Hartmut cd6c2f48e2 fix(gmsh): force preview-quality settings when GMSH fallback path is taken
Fine production settings (0.03mm/0.05rad) with GMSH → CharacteristicLengthMax
0.45mm → OOM kill on large assemblies even with per-solid iteration.

GMSH quality is algorithmic (conforming seams, no fan triangles) — a denser
mesh provides no extra UV-unwrap benefit. Cap GMSH tessellation at preview
settings (0.1mm/0.1rad) in the production fallback path.

Normal path (GMSH + valid geometry GLB) is unaffected — continues to reuse
_geometry.glb directly without re-tessellating.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-11 20:46:42 +01:00
Hartmut dbc032ec74 feat(gmsh): GMSH Frontal-Delaunay tessellation for clean cylinder seams
- Per-solid iteration prevents OOM on multi-part assemblies (25-part bearing:
  2.3GB RAM when processing compound → ~100MB per solid with per-solid approach)
- Fix CharacteristicLengthMax multiplier 5× → 15× and cap MinimumCirclePoints
  at 20 (prevents 63-pts/circle on angular_deflection=0.1rad → 231MB → 21MB)
- Geometry task timeout 120s → 600s for large assemblies
- Production task: reuse _geometry.glb when GMSH enabled (no re-tessellation)
  and cache _production_geom.glb for OCC (mtime vs STEP check)
- Viewer now prefers production GLB when available (shows correct GMSH mesh)
- GMSH OpenMP multithreading (min(cpu_count,16)) for 4.4× speedup

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-11 20:45:27 +01:00
Hartmut af320bcdc8 feat(P3): add GMSH Frontal-Delaunay tessellation engine
Introduces GMSH as an alternative to OCC BRepMesh for STEP→GLB tessellation.
GMSH produces conforming meshes that eliminate fan triangles at cylinder seam
edges — a structural limitation of OCC BRepMesh that cannot be fixed via
deflection parameters.

Changes:
- render-worker/Dockerfile: install gmsh>=4.15.0 + libglu1-mesa + libxft2
- export_step_to_gltf.py: --tessellation_engine occ|gmsh CLI arg +
  _tessellate_with_gmsh() using BRep→GMSH→Poly_Triangulation write-back
- admin.py: tessellation_engine setting (SETTINGS_DEFAULTS, SettingsOut,
  SettingsUpdate, validation)
- export_glb.py: pass tessellation_engine to export_step_to_gltf.py CLI in
  both geometry and production GLB tasks
- Admin.tsx: radio button UI for OCC vs GMSH selection

Tested: 121 faces meshed, 0 BRepMesh fallback, 649K triangles on sample part.
Clean seam edges for UV unwrap — GMSH respects B-rep periodic face boundaries.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-11 19:17:26 +01:00
Hartmut ca62319688 feat: sharp edge pipeline V02, tessellation presets, media cache-bust, GMSH plan
Sharp Edge Pipeline V02:
- export_step_to_gltf.py: replace BRep_Tool.Polygon3D_s (returns None in XCAF) with
  GCPnts_UniformAbscissa curve sampling at 0.3mm step — extracts 17,129 segment pairs
- Inject sharp_edge_pairs + sharp_threshold_deg into GLB extras (scenes[0].extras)
  via binary GLB JSON-chunk patching (no extra dependency)
- export_gltf.py: read schaeffler_sharp_edge_pairs from Blender scene custom props,
  apply via KD-tree to mark edges sharp=True + seam=True (OCC mm Z-up → Blender transform)
- tools/restore_sharp_marks.py: dual-pass (dihedral angle + OCC pairs), updated coordinate
  transform (X, -Z, Y) * 0.001

Tessellation:
- Admin UI: Draft / Standard / Fine preset buttons with active-state highlighting
- Default angular deflection: preview 0.5→0.1 rad, production 0.2→0.05 rad
- export_glb.py: read updated defaults from system_settings

Media / Cache:
- media/service.py: get_download_url appends ?v={file_size_bytes} cache-buster
- media/router.py: Cache-Control: no-cache for all download/thumbnail endpoints

Render pipeline:
- still_render.py / turntable_render.py: shared GPU activation + camera improvements
- render_order_line.py: global render position support
- render_thumbnail.py: updated defaults

Frontend:
- InlineCadViewer: file_size_bytes-aware URL update triggers re-fetch on regeneration
- ThreeDViewer: material panel, part selection, PBR mode improvements
- Admin.tsx: tessellation preset cards, GMSH setting dropdown
- MediaBrowser, ProductDetail, OrderDetail, Orders: various UI improvements
- New: MaterialPanel, GlobalRenderPositionsPanel, StepIndicator components
- New: renderPositions.ts API client

Plans / Docs:
- plan.md: GMSH Frontal-Delaunay tessellation plan (6 tasks)
- LEARNINGS.md: OCC Polygon3D_s None issue + GCPnts fix
- .gitignore: add backend/core (core dump from root process)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-11 14:40:36 +01:00
Hartmut d1c7feacf6 fix(export_glb): upsert MediaAsset instead of DELETE+INSERT to preserve stable URLs
When re-generating a production or geometry GLB, the old approach deleted the
existing MediaAsset record and created a new one with a new UUID. Any page that
had the old download_url (/api/media/{old-id}/download) cached would then get
a 404 when trying to download, because the asset ID no longer existed in the DB.

Fix: update the existing MediaAsset record in-place (same UUID, new storage_key)
so existing download URLs remain valid after regeneration. Create a new record
only if no existing one is found.

Applies to both generate_gltf_geometry_task and generate_gltf_production_task.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-11 10:56:25 +01:00
Hartmut 22c29d5655 feat(azure-ai+gpu-ui): per-tenant Azure AI config + GPU health panel
- Per-tenant Azure AI config stored in tenants.tenant_config JSONB
- GET/PUT /api/tenants/{id}/ai-config + POST .../test connection
- api_key never returned to frontend (has_api_key: bool pattern)
- azure_ai.py resolves creds from tenant config when ai_enabled=True
- ai_tasks.py loads tenant config and passes it to validate_thumbnail
- Admin GPU Status section: probe button + status badge + last-checked time
- Notifications: _BELL_CHANNELS filter (notification+alert only in bell)
- Tenants.tsx: per-row Azure AI Config modal with URL auto-parse helper
- Remove duplicate in-memory /gpu-probe endpoints (kept DB-backed /probe/gpu)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 21:04:09 +01:00
Hartmut 34f89cc225 feat(gpu): GPU health check + RENDER_DEVICE_USED token + strict mode
- gpu_probe.py: Blender script that probes OPTIX/CUDA/HIP/ONEAPI and
  exits 1 on no GPU — used at startup + on-demand from Admin UI
- blender_render.py, still_render.py, turntable_render.py: emit
  RENDER_DEVICE_USED: engine=CYCLES device=GPU|CPU compute_type=...
  after GPU activation; exit 2 when CYCLES_DEVICE=gpu and CPU fallback
- render_blender.py: parse RENDER_DEVICE_USED token into render_log
  (device_used, compute_type, gpu_fallback); handle exit code 2 as
  explicit GPU strict-mode failure
- check_version.py: check_gpu() runs gpu_probe.py at container startup;
  CYCLES_DEVICE=gpu aborts startup if no GPU found
- docker-compose.yml: CYCLES_DEVICE=${CYCLES_DEVICE:-auto} env var
- gpu_tasks.py: probe_gpu Celery task on thumbnail_rendering queue;
  saves result to system_settings.gpu_probe_last_result; beat every 30min
- worker.py: POST /probe/gpu (trigger) + GET /probe/gpu/result (last result)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 20:57:36 +01:00
Hartmut c6556434d6 refactor(section-a+c): decompose step_tasks.py into pipeline domain
Section A — 1172-line step_tasks.py split into 4 focused modules under
backend/app/domains/pipeline/tasks/:
- extract_metadata.py: process_step_file, reextract_cad_metadata,
  _auto_populate_materials_for_cad, bbox helpers + PipelineLogger
- render_thumbnail.py: render_step_thumbnail, regenerate_thumbnail
  + PipelineLogger instrumentation
- render_order_line.py: dispatch_order_line_render, render_order_line_task
  (full still+turntable paths) + PipelineLogger step tracking
- export_glb.py: generate_gltf_geometry_task, generate_gltf_production_task

All task names preserved (app.tasks.step_tasks.*) for backward compat.
step_tasks.py is now a 23-line import-only shim.

Section C — celery_app.py task routing:
- app.domains.pipeline.tasks.* → step_processing (primary route)
- All 4 new modules added to include list for Celery discovery
- app.tasks.step_tasks.* kept as legacy fallback for in-flight tasks

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 20:43:56 +01:00
Hartmut 07e3d1e026 feat(phase8.1-8.2): dynamic worker concurrency via worker_configs
- Migration 054: worker_configs table (queue_name PK, max/min_concurrency,
  enabled, updated_at); seeds step_processing(8/2), thumbnail_rendering(1/1),
  ai_validation(4/1)
- WorkerConfig SQLAlchemy model
- apply_worker_concurrency beat task: reads enabled configs, broadcasts
  pool_grow to all Celery workers every 5min
- GET/PUT /api/worker/configs (admin): list + update per-queue concurrency
- docker-compose.yml: worker uses --autoscale=${MAX_CONCURRENCY:-8},${MIN_CONCURRENCY:-2};
  render-worker uses --autoscale=1,1 --concurrency=1
- WorkerManagement.tsx: "Concurrency Settings" section with +/- steppers
  and Save button per queue

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 20:41:57 +01:00
Hartmut b41e70cdad feat(phase7.3-ext): workflow executor + config validation
- workflow_schema.py: WorkflowConfig Pydantic model validates all node
  step values against StepName enum, edges reference declared node IDs,
  unique node IDs enforced; WorkflowEdge uses "from"/"to" aliases
- workflow_executor.py: dispatch_workflow() validates config, topological-
  sorts nodes (Kahn's algorithm, raises on cycles), maps StepName →
  Celery task name via STEP_TASK_MAP (all 15 StepName values covered),
  dispatches via celery_app.send_task()
- workflow_router.py: config validation on POST/PUT (422 on invalid);
  POST /{id}/dispatch?context_id= endpoint (PM+) dispatches workflow
  steps as Celery tasks for a given entity

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 20:41:26 +01:00
Hartmut 1cc10d4bbb feat(phase7.4): order rejection + resubmit flow
- Migration 053: rejection_reason TEXT NULL on orders table
- POST /api/orders/{id}/reject (PM+): sets rejected status, cancels
  active renders, stores reason, notifies creator, broadcasts WS event
- POST /api/orders/{id}/resubmit (creator or PM+): resets to draft,
  clears rejection fields, notifies PMs
- OrderDetail: Reject button (PM+) + inline modal with reason textarea
  and notify-client checkbox; Resubmit button; rejection reason amber
  alert box shown below header when order is rejected
- Orders Kanban: rejection_reason shown as red italic note on card
- Order interface: rejected_at, rejection_reason fields

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 20:37:05 +01:00
Hartmut 69e94e25e3 feat(phase8.3): recover_stalled_renders beat task
Detect OrderLines stuck in render_status='processing' for >30min,
revoke their Celery task, mark failed, update render_job_doc, and
emit a single CHANNEL_ALERT batch notification to admins.

Runs every 5min via beat schedule alongside recover_stuck_cad_files.
Section B (tenant_id in JWT) confirmed already complete from Phase 4.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 20:34:36 +01:00
Hartmut 1409be171c feat(phase7.3): workflow editor pipeline step nodes
- GET /api/workflows/pipeline-steps: returns all StepName enum values
  with category (input|processing|rendering|output) + descriptions;
  registered before /{workflow_id} to avoid path collision
- frontend/src/api/workflows.ts: getPipelineSteps(), PipelineStep
  and PipelineStepsResponse interfaces
- WorkflowEditor: PipelineStepsPanel showing steps grouped by category
  with collapsible accordion sections
- ConfigSidepanel: "Pipeline Step" select dropdown binds any node to a
  StepName; selected step description shown below dropdown
- Active workflow indicator: green dot next to is_active=true entries
- Improved empty state with descriptive copy

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 20:24:17 +01:00
Hartmut c99976cc85 feat(phase7.2): media browser with server-side filters + pagination
- Migration 052: indexes on media_assets(asset_type, created_at) and
  products(category_key, lagertyp) for efficient filter queries
- GET /api/media/assets: JOINs media_assets→products→order_lines,
  filters by asset_type / category_key / render_status / q (ILIKE),
  paginated (page/page_size), returns total+pages count
- New schemas: MediaAssetBrowseItem, MediaAssetBrowseResponse
- frontend/src/api/media.ts: getMediaAssets(filters), typed interfaces
- MediaBrowser.tsx: rewritten with sticky filter bar (debounced search,
  type/category/status dropdowns), responsive grid, image previews,
  download buttons, pagination footer with page size selector
- Renamed legacy function to listMediaAssets for backward compat

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 20:24:03 +01:00
Hartmut 89c44b846f feat(phase5.1+6): fallback material cleanup + notification batch refactor
Phase 5.1 — MATERIAL_PALETTE removal:
- Remove MATERIAL_PALETTE + _material_to_color() from step_processor.py
- build_part_colors() now returns {part→material_name} for Blender resolver

Phase 6 — Notification Center Refactor:
- Migration 051: add channel (activity|notification|alert) to audit_log,
  add frequency (immediate|daily|never) to notification_configs
- Three notification channels: activity (per-render), notification (batch
  order summaries), alert (admin infrastructure)
- Per-render emit_notification_sync calls demoted to channel=activity
- New emit_batch_render_notification_sync(): single summary notification
  when all order lines reach terminal state ("47/50 succeeded, 3 failed")
- Beat task batch_render_notifications every 60s: safety-net for missed
  batch notifications after order completion
- GET /notifications: defaults to channel IN (notification, alert);
  accepts ?channel=activity for activity feed
- Unread count badge counts only notification+alert channels
- Notifications.tsx: three tabs (Notifications | Activity | Alerts)
- NotificationSettings.tsx: frequency dropdown per event type

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 20:20:07 +01:00
Hartmut 9f54bc3ab1 feat(phase4+5): role hierarchy, tenant config, fallback material, dead code removal
Phase 4.1 — Role Hierarchy:
  - UserRole enum: add global_admin (platform operator) + tenant_admin
    (per-tenant admin); keep legacy 'admin' for backward compat
  - Role sets: ADMIN_ROLES, TENANT_ADMIN_ROLES, PM_ROLES, RLS_BYPASS_ROLES
  - New auth guards: require_global_admin(), require_tenant_admin_or_above(),
    require_pm_or_above(), is_admin(), is_privileged()
  - Legacy require_admin / require_admin_or_pm now check both old+new roles
  - Migration 049: ADD VALUE global_admin + tenant_admin with AUTOCOMMIT
    workaround; backfills admin → global_admin
  - Seed: new admin users created with global_admin role

Phase 4.3 — RLS bypass updated for global_admin in get_db + set_tenant_context

Phase 4.4 — Tenant Feature Flags:
  - Migration 050: tenant_config JSONB on tenants table
  - Tenant model: tenant_config field + get_config() accessor
  - Defaults: max_concurrent_renders=3, fallback_material, invoice_prefix etc.

Phase 5.1 — Fallback Material:
  - blender_render.py: replace PALETTE_LINEAR/PALETTE_HEX/_assign_palette_material
    with _assign_failed_material() → SCHAEFFLER_059999_FailedMaterial (magenta)
  - Unmatched parts now logged explicitly before rendering

Phase 5.2 — Remove EEVEE fallback:
  - render_blender.py: EEVEE→Cycles silent retry removed; hard failure on EEVEE error

Phase 5.3 — Remove Blender version check:
  - render_blender.py: deleted MIN_BLENDER_VERSION = (5, 0, 1) constant

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 19:42:10 +01:00
Hartmut 121fbdafd3 refactor(phase3): remove dead services + STL remnant cleanup
Phase 3.2 — Delete orphaned service directories:
  - blender-renderer/ (HTTP microservice replaced by render-worker subprocess)
  - threejs-renderer/ (replaced by render-worker)
  - flamenco/ (removed in migration 032, directory still existed on disk)

Phase 3.2 — Remove STL workflow remnants:
  - analytics.py: remove avg_stl_s from RenderTimeBreakdown schema (always None)
  - kpi_service.py: remove avg_stl_s from return dicts + update docstring
  - frontend/src/api/analytics.ts: remove avg_stl_s from RenderTimeBreakdown interface
  - admin.py: remove dead blender-renderer HTTP configure call (service gone)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 19:30:52 +01:00
Hartmut 966c3aed57 feat(refactor/phase2): pipeline modularity + dead code removal
Phase 2.3 — Fix render cancellation (real Celery task ID):
  - orders.py cancel endpoints: read celery_task_id from render_job_doc
    instead of synthetic "render-{line_id}" which was a no-op
  - render_order_line_still_task: creates RenderJobDocument at task start,
    stores self.request.id as celery_task_id, writes step-level state
    (RESOLVE_STEP_PATH → BLENDER_STILL) back to order_lines.render_job_doc

Phase 3.1 — Remove Pillow overlay dead code:
  - blender_render.py: deleted 55-line Pillow post-processing block
    (lines 798-851, green bar + model name label)
  - transparent_bg=True is always passed; the else branch was unreachable
  - Removed mention from script docstring

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 19:27:33 +01:00
Hartmut ea31ed657c feat(refactor/phase1): foundation infrastructure for modular pipeline
Phase 1 of PLAN_REFACTOR.md — all four sub-tasks implemented:

1.1 PipelineLogger (backend/app/core/pipeline_logger.py)
  - Structured step_start/step_done/step_error/step_progress API
  - Publishes to Python logging AND Redis SSE via log_task_event
  - Context manager `pl.step("name")` for auto-timing

1.2 RenderJobDocument (backend/app/domains/rendering/job_document.py)
  - Pydantic JSONB schema: state machine + per-step records + timing
  - begin_step/finish_step/fail_step/skip_step helpers
  - Migration 048: adds render_job_doc JSONB column to order_lines
  - OrderLine model updated with render_job_doc field

1.3 TenantContextMiddleware (backend/app/core/middleware.py)
  - Decodes JWT, stores tenant_id + role in request.state
  - get_db updated to auto-apply RLS SET LOCAL from request.state
  - Registered in main.py (runs before every request)
  - JWT now embeds tenant_id claim via create_access_token()
  - Login endpoint passes tenant_id to token creation

1.4 ProcessStep Registry (backend/app/core/process_steps.py)
  - StepName StrEnum with all 20 pipeline step names
  - Single source of truth for log prefixes, DB records, UI labels

Also adds db_utils.py with set_tenant_sync() + get_sync_session()
for use inside Celery tasks (bypass-safe RLS helper).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 19:25:08 +01:00
Hartmut ee6eb34b4c feat: GPU rendering + material matching + perf improvements
- GPU: fix Cycles device activation order — set compute_device_type
  BEFORE engine init, re-set AFTER open_mainfile wipes preferences
- GPU: remove _mark_sharp_and_seams edit-mode loop (redundant with
  Blender 5.0 shade_smooth_by_angle), saves ~200s/render on 175 parts
- Material: fix _AFN suffix mismatch — build AF-stripped mat_map keys
  and add prefix fallback in _apply_material_library (blender_render.py)
- Material: production GLB now uses get_material_library_path() which
  checks active AssetLibrary instead of empty legacy system setting
- Admin: RenderTemplateTable multi-select output types (M2M frontend)
- Admin: MaterialLibraryPanel replaced with link to Asset Libraries
- UX: move Toaster to top-left to avoid dispatch button overlap
- SQLAlchemy: add .unique() to all RenderTemplate M2M collection queries
- Logging: flush=True on all Blender progress prints, stdout reconfigure

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 19:05:03 +01:00
Hartmut 934728da77 fix(glb): 175/175 material substitution via _AFN suffix stripping
OCC's RWGltf_CafWriter appends _AF0/_AF1 assembly-instance suffixes to
mesh object names when a part appears multiple times in an assembly.
The material matching in export_gltf.py only stripped Blender's .001
suffix, leaving 24/175 GLB objects without materials.

Fix: strip _AFN suffixes via while loop (handles nested _AF0_AF1),
add prefix fallback (longest key wins) as last resort before no-match.

Also improve build_materials_from_excel Jaccard matching:
- Strip _AFN and numeric hash suffixes (-21227) before tokenizing
- Add prefix-based fallback (step 3) before position fallback (step 4)
- Raise threshold 0.3 → 0.35 for better precision
- Guard prefix matches to len >= 5 to prevent trivial false positives

Result: Material substitution: 175/175 mesh objects assigned (was 151/175)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 22:15:11 +01:00
Hartmut 95cfe0aa93 refactor: replace STL intermediary with OCC-native STEP→GLB pipeline
- export_step_to_gltf.py: STEP→GLB via RWGltf_CafWriter + BRepBuilderAPI_Transform
  (mm→m pre-scaling, XCAFDoc_ShapeTool.GetComponents_s static method)
- Blender scripts (blender_render.py, still_render.py, turntable_render.py,
  export_gltf.py, export_blend.py): import GLB instead of STL, remove _scale_mm_to_m
- step_tasks.py: add generate_gltf_production_task, remove generate_stl_cache,
  replace _bbox_from_stl with _bbox_from_glb (trimesh), auto-queue geometry GLB
  after thumbnail render
- render_blender.py: replace _stl_from_cache_or_convert with _glb_from_step,
  remove convert_step_to_stl and export_per_part_stls
- domains/rendering/tasks.py: update render_turntable_task, export_gltf/blend tasks
  to use GLB instead of STL
- cad.py: remove STL download/generate endpoints, add generate-gltf-production
- admin.py: generate-missing-stls → generate-missing-geometry-glbs
- Frontend: replace STL cache UI with GLB generate buttons, remove stl_cached field

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 16:49:18 +01:00
Hartmut 2377cb192a fix: smooth normals on non-indexed geometry + sync DB in gltf task
InlineCadViewer: STL-derived GLBs have non-indexed geometry (unique vertex
per triangle face). computeVertexNormals() on non-indexed geometry produces
per-face normals (faceted shading). Fix: mergeVertices() first to create
shared/indexed geometry, then computeVertexNormals() averages across
adjacent faces → smooth shading. Indexed Blender GLBs are unaffected.

generate_gltf_geometry_task: asyncio.run() inside a Celery worker that
already runs asyncpg causes 'Future attached to a different loop'. Replace
async _store() with sync SQLAlchemy session (matching the rest of the task).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 15:17:20 +01:00
Hartmut c1e9a86996 fix(gltf): route generate_gltf_geometry_task through Blender for materials + sharp edges
Replace trimesh-only GLB export with Blender headless pipeline using
export_gltf.py. The viewer GLB and downloadable GLB now receive:
- Material substitution via the Schaeffler asset library (.blend)
- OCC-derived sharp edge data (sharp_edge_midpoints from mesh_attributes)
  marked as Blender sharp edges before export

Material map is resolved via resolve_material_map() to convert aliases
(e.g. "Steel--Stahl" → "SCHAEFFLER_010101_Steel-Bare") before passing
to Blender. Old gltf_geometry MediaAsset is replaced on each run to
avoid stale records accumulating.

Trimesh kept as fallback if Blender binary unavailable.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 14:10:45 +01:00
Hartmut bfd58e3419 fix: media thumbnails, product dimensions, inline 3D viewer, GLB export
Bug A: Media Library thumbnails were gray because <img src> cannot send
JWT auth headers. Added useAuthBlob() hook (fetch + createObjectURL) in
MediaBrowser.tsx. Also fixed publish_asset Celery task to populate
product_id + cad_file_id on MediaAsset for thumbnail fallback resolution.

Bug B: Product dimensions now shown in Product Details card with Ruler
icon and "from CAD" label when cad_mesh_attributes.dimensions_mm exists.

Bug C: Replaced 128×128 CAD thumbnail with InlineCadViewer component.
Queries gltf_geometry MediaAssets, fetches GLB via auth fetch → blob URL
→ Three.js Canvas with OrbitControls. Falls back to thumbnail + "Load 3D
Model" button. Polling when GLB generation is in progress.

Bug D: trimesh was in [cad] optional extra but Dockerfile only installed
[dev]. Changed to pip install -e ".[dev,cad]" — trimesh now available in
backend container, GLB + Colors export works.

Also added bbox extraction (STL-first numpy parsing) in render_step_thumbnail
and admin "Re-extract CAD Metadata" bulk endpoint.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 13:27:46 +01:00
Hartmut 10ed1b5e91 feat(media): resolve thumbnail_url using product thumbnail priority (latest still → cad thumbnail) 2026-03-07 00:23:30 +01:00