Hartmut
d843162e5f
feat(PBR): extract Blender PBR properties and apply in 3D viewer
...
Extract Base Color, Metallic, Roughness, Transmission, IOR from Blender
asset library materials via catalog_assets.py. Store in catalog JSON and
serve via /api/asset-libraries/pbr-map endpoint. Frontend viewers apply
PBR properties to Three.js MeshStandardMaterial using hex color strings
(avoiding Three.js ColorManagement sRGB/linear issues).
Key fixes:
- RLS bypass for material alias lookup in pbr-map endpoint
- pbrMap empty guard prevents premature grey fallback in viewers
- Cache-Control: no-cache on pbr-map requests to avoid stale data
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com >
2026-03-13 10:37:23 +01:00
Hartmut
409fb92899
feat(P2): USD Foundation — canonical part identity + material overrides
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M1 — USD exporter:
- render-worker/scripts/export_step_to_usd.py (631 lines)
Full XCAF traversal, one UsdGeom.Mesh per leaf part,
schaeffler:partKey on every prim, index-space sharpEdgeVertexPairs
- render-worker/Dockerfile: usd-core>=24.11 installed (USD 0.26.3)
M2 — usd_master MediaAsset + pipeline auto-chain:
- migrations 060 (usd_master enum), 061 (3 JSONB columns),
062 (rename tessellation settings keys)
- generate_usd_master_task: runs export_step_to_usd.py, upserts
usd_master MediaAsset, writes resolved_material_assignments to CadFile
- Auto-chained from generate_gltf_geometry_task after every GLB export
- step_tasks.py shim re-exports generate_usd_master_task
M3 — scene-manifest API:
- part_key_service.py: build_scene_manifest(), generate_part_key(),
four-layer material priority resolution with provenance
- SceneManifest / PartEntry Pydantic models in products/schemas.py
- GET /api/cad/{id}/scene-manifest endpoint (graceful fallback to
parsed_objects when USD not yet generated)
- POST /api/cad/{id}/generate-usd-master endpoint
- frontend/src/api/sceneManifest.ts: fetchSceneManifest(),
triggerUsdMasterGeneration()
M4 — manual-material-overrides API:
- GET/PUT /api/cad/{id}/manual-material-overrides endpoints
- CadFile.manual_material_overrides JSONB column (migration 061)
- getManualOverrides() / saveManualOverrides() in cad.ts
M5 — ThreeDViewer partKey integration:
- export_step_to_gltf.py injects partKeyMap into GLB extras
- ThreeDViewer: partKeyMap extraction, resolvePartKey(), effectiveMaterials
merges legacy partMaterials + new manualOverrides (server-side persistence)
- MaterialPanel: dual-path save (partKey vs legacy), provenance badge,
reconciliation panel for unmatched/unassigned parts
Also:
- Admin.tsx: generate-missing-usd-masters + canonical scenes bulk actions
- ProductDetail.tsx: usd_master row in asset table
- vite-env.d.ts: fix ImportMeta.env TypeScript error
- GPUProbeResult: add timestamp/devices/render_time_s fields
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-12 13:11:09 +01:00
Hartmut
ca62319688
feat: sharp edge pipeline V02, tessellation presets, media cache-bust, GMSH plan
...
Sharp Edge Pipeline V02:
- export_step_to_gltf.py: replace BRep_Tool.Polygon3D_s (returns None in XCAF) with
GCPnts_UniformAbscissa curve sampling at 0.3mm step — extracts 17,129 segment pairs
- Inject sharp_edge_pairs + sharp_threshold_deg into GLB extras (scenes[0].extras)
via binary GLB JSON-chunk patching (no extra dependency)
- export_gltf.py: read schaeffler_sharp_edge_pairs from Blender scene custom props,
apply via KD-tree to mark edges sharp=True + seam=True (OCC mm Z-up → Blender transform)
- tools/restore_sharp_marks.py: dual-pass (dihedral angle + OCC pairs), updated coordinate
transform (X, -Z, Y) * 0.001
Tessellation:
- Admin UI: Draft / Standard / Fine preset buttons with active-state highlighting
- Default angular deflection: preview 0.5→0.1 rad, production 0.2→0.05 rad
- export_glb.py: read updated defaults from system_settings
Media / Cache:
- media/service.py: get_download_url appends ?v={file_size_bytes} cache-buster
- media/router.py: Cache-Control: no-cache for all download/thumbnail endpoints
Render pipeline:
- still_render.py / turntable_render.py: shared GPU activation + camera improvements
- render_order_line.py: global render position support
- render_thumbnail.py: updated defaults
Frontend:
- InlineCadViewer: file_size_bytes-aware URL update triggers re-fetch on regeneration
- ThreeDViewer: material panel, part selection, PBR mode improvements
- Admin.tsx: tessellation preset cards, GMSH setting dropdown
- MediaBrowser, ProductDetail, OrderDetail, Orders: various UI improvements
- New: MaterialPanel, GlobalRenderPositionsPanel, StepIndicator components
- New: renderPositions.ts API client
Plans / Docs:
- plan.md: GMSH Frontal-Delaunay tessellation plan (6 tasks)
- LEARNINGS.md: OCC Polygon3D_s None issue + GCPnts fix
- .gitignore: add backend/core (core dump from root process)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com >
2026-03-11 14:40:36 +01:00