Extract Base Color, Metallic, Roughness, Transmission, IOR from Blender
asset library materials via catalog_assets.py. Store in catalog JSON and
serve via /api/asset-libraries/pbr-map endpoint. Frontend viewers apply
PBR properties to Three.js MeshStandardMaterial using hex color strings
(avoiding Three.js ColorManagement sRGB/linear issues).
Key fixes:
- RLS bypass for material alias lookup in pbr-map endpoint
- pbrMap empty guard prevents premature grey fallback in viewers
- Cache-Control: no-cache on pbr-map requests to avoid stale data
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove max-w-* constraints from all data/table pages so content fills available width after sidebar (Billing, MediaBrowser, OrderDetail, WorkerManagement, WorkerActivity, Materials, Tenants, AssetLibrary, NewProductOrder, ProductDetail)
- Narrow form/settings pages keep their max-width (NotificationSettings, Preferences, NewOrder, Notifications)
- render_order_line_task: create MediaAsset record on render success so results immediately appear in Media Browser without requiring the retroactive import button
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>