- POST /orders/{id}/batch-material-override endpoint
- Dropdown above the lines table: "Apply to all lines…"
- Options: clear all overrides, or select a library material
- Updates all order lines in one request
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add `material_override` nullable column on OrderLine (DB migration)
- Line override takes priority over OutputType override
- PATCH /orders/{id}/lines/{id} endpoint to update material_override
- Inline dropdown on each order line in the OrderDetail page
- Amber background when override is active
- Same output type, different material per line — no need to create a new output type
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Excel preview detects when a product already has a different STEP file linked
- Excel preview detects intra-Excel conflicts (same product, different CAD model names)
- Product STEP upload warns when replacing an existing file and shows render count
- All warnings are non-blocking (amber badges, toast warnings)
- LEARNINGS.md: all open items resolved
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Per-render-position focal_length_mm/sensor_width_mm (DB → pipeline → Blender)
- FOV-based camera distance with min clamp fix for wide-angle lenses
- Unmapped materials blocking dialog on "Dispatch Renders" with batch alias creation
- Material check endpoint (GET /orders/{id}/check-materials)
- Batch alias endpoint (POST /materials/batch-aliases)
- Quick-map "No alias" badges on Materials page
- Full product hard-delete with storage cleanup (MinIO + disk files + orphaned CadFile)
- Delete button on ProductDetail page with confirmation
- Clickable product names in Media Browser (links to product page)
- Single-line render dispatch/retry (POST /orders/{id}/lines/{id}/dispatch-render)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New endpoint POST /admin/settings/regenerate-all-canonical-scenes
queues GLB + USD master export for ALL completed CAD files, replacing
existing assets. Used after pipeline changes that affect tessellation
or normals.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- @timed_step decorator with wall-clock + RSS tracking (pipeline_logger)
- Blender timing laps for sharp edges and material assignment
- MeshRegistry pattern: eliminate 13 scene.traverse() calls across viewers
- Lazy material cloning (clone-on-first-write in both viewers)
- _pipeline_session context manager: 7 create_engine() → 2 in render_thumbnail
- KD-tree spatial pre-filter for sharp edge marking (bbox-based pruning)
- Batch material library append: N bpy.ops.wm.append → single bpy.data.libraries.load
- GMSH single-session batching: compound all solids into one tessellation call
- Validate part-materials save endpoints against parsed_objects (prevents bogus keys)
- ROADMAP updated with completion status
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Extract Base Color, Metallic, Roughness, Transmission, IOR from Blender
asset library materials via catalog_assets.py. Store in catalog JSON and
serve via /api/asset-libraries/pbr-map endpoint. Frontend viewers apply
PBR properties to Three.js MeshStandardMaterial using hex color strings
(avoiding Three.js ColorManagement sRGB/linear issues).
Key fixes:
- RLS bypass for material alias lookup in pbr-map endpoint
- pbrMap empty guard prevents premature grey fallback in viewers
- Cache-Control: no-cache on pbr-map requests to avoid stale data
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The queue handles far more than thumbnails: OCC tessellation, USD master
generation, GLB production, order line renders, and workflow renders.
asset_pipeline better reflects its role as the render-worker's primary queue.
Updated all references in: task decorators, celery_app.py, beat_tasks.py,
docker-compose.yml worker command, worker.py MONITORED_QUEUES, admin.py,
CLAUDE.md, LEARNINGS.md, Dockerfile, helpTexts.ts, test files,
and all .claude/commands/*.md skill files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Previously the endpoint queued USD generation for ALL 295 completed CadFiles,
including 250 orphan CadFiles not linked to any product. Now filters to only
CadFiles referenced by at least one Product.cad_file_id, reducing the backfill
from ~285 to ~41 tasks.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add per-file Redis SET NX EX 1800 locks to generate_gltf_geometry_task
and generate_usd_master_task — concurrent duplicates (e.g. double-click
of bulk action buttons) now log a warning and return immediately instead
of running two expensive OCC tessellation subprocesses on the same file
- Fix eng.dispose() called inside with Session() block in cache-hit path
of both tasks — moved to after the with block exits (Tasks 3+4 from plan)
- Add cad.updated_at = datetime.utcnow() in save_manual_material_overrides
(was missing vs parallel save_part_materials endpoint)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Introduces GMSH as an alternative to OCC BRepMesh for STEP→GLB tessellation.
GMSH produces conforming meshes that eliminate fan triangles at cylinder seam
edges — a structural limitation of OCC BRepMesh that cannot be fixed via
deflection parameters.
Changes:
- render-worker/Dockerfile: install gmsh>=4.15.0 + libglu1-mesa + libxft2
- export_step_to_gltf.py: --tessellation_engine occ|gmsh CLI arg +
_tessellate_with_gmsh() using BRep→GMSH→Poly_Triangulation write-back
- admin.py: tessellation_engine setting (SETTINGS_DEFAULTS, SettingsOut,
SettingsUpdate, validation)
- export_glb.py: pass tessellation_engine to export_step_to_gltf.py CLI in
both geometry and production GLB tasks
- Admin.tsx: radio button UI for OCC vs GMSH selection
Tested: 121 faces meshed, 0 BRepMesh fallback, 649K triangles on sample part.
Clean seam edges for UV unwrap — GMSH respects B-rep periodic face boundaries.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Per-tenant Azure AI config stored in tenants.tenant_config JSONB
- GET/PUT /api/tenants/{id}/ai-config + POST .../test connection
- api_key never returned to frontend (has_api_key: bool pattern)
- azure_ai.py resolves creds from tenant config when ai_enabled=True
- ai_tasks.py loads tenant config and passes it to validate_thumbnail
- Admin GPU Status section: probe button + status badge + last-checked time
- Notifications: _BELL_CHANNELS filter (notification+alert only in bell)
- Tenants.tsx: per-row Azure AI Config modal with URL auto-parse helper
- Remove duplicate in-memory /gpu-probe endpoints (kept DB-backed /probe/gpu)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- gpu_probe.py: Blender script that probes OPTIX/CUDA/HIP/ONEAPI and
exits 1 on no GPU — used at startup + on-demand from Admin UI
- blender_render.py, still_render.py, turntable_render.py: emit
RENDER_DEVICE_USED: engine=CYCLES device=GPU|CPU compute_type=...
after GPU activation; exit 2 when CYCLES_DEVICE=gpu and CPU fallback
- render_blender.py: parse RENDER_DEVICE_USED token into render_log
(device_used, compute_type, gpu_fallback); handle exit code 2 as
explicit GPU strict-mode failure
- check_version.py: check_gpu() runs gpu_probe.py at container startup;
CYCLES_DEVICE=gpu aborts startup if no GPU found
- docker-compose.yml: CYCLES_DEVICE=${CYCLES_DEVICE:-auto} env var
- gpu_tasks.py: probe_gpu Celery task on thumbnail_rendering queue;
saves result to system_settings.gpu_probe_last_result; beat every 30min
- worker.py: POST /probe/gpu (trigger) + GET /probe/gpu/result (last result)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Phase 2.3 — Fix render cancellation (real Celery task ID):
- orders.py cancel endpoints: read celery_task_id from render_job_doc
instead of synthetic "render-{line_id}" which was a no-op
- render_order_line_still_task: creates RenderJobDocument at task start,
stores self.request.id as celery_task_id, writes step-level state
(RESOLVE_STEP_PATH → BLENDER_STILL) back to order_lines.render_job_doc
Phase 3.1 — Remove Pillow overlay dead code:
- blender_render.py: deleted 55-line Pillow post-processing block
(lines 798-851, green bar + model name label)
- transparent_bg=True is always passed; the else branch was unreachable
- Removed mention from script docstring
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Phase 1 of PLAN_REFACTOR.md — all four sub-tasks implemented:
1.1 PipelineLogger (backend/app/core/pipeline_logger.py)
- Structured step_start/step_done/step_error/step_progress API
- Publishes to Python logging AND Redis SSE via log_task_event
- Context manager `pl.step("name")` for auto-timing
1.2 RenderJobDocument (backend/app/domains/rendering/job_document.py)
- Pydantic JSONB schema: state machine + per-step records + timing
- begin_step/finish_step/fail_step/skip_step helpers
- Migration 048: adds render_job_doc JSONB column to order_lines
- OrderLine model updated with render_job_doc field
1.3 TenantContextMiddleware (backend/app/core/middleware.py)
- Decodes JWT, stores tenant_id + role in request.state
- get_db updated to auto-apply RLS SET LOCAL from request.state
- Registered in main.py (runs before every request)
- JWT now embeds tenant_id claim via create_access_token()
- Login endpoint passes tenant_id to token creation
1.4 ProcessStep Registry (backend/app/core/process_steps.py)
- StepName StrEnum with all 20 pipeline step names
- Single source of truth for log prefixes, DB records, UI labels
Also adds db_utils.py with set_tenant_sync() + get_sync_session()
for use inside Celery tasks (bypass-safe RLS helper).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- GPU: fix Cycles device activation order — set compute_device_type
BEFORE engine init, re-set AFTER open_mainfile wipes preferences
- GPU: remove _mark_sharp_and_seams edit-mode loop (redundant with
Blender 5.0 shade_smooth_by_angle), saves ~200s/render on 175 parts
- Material: fix _AFN suffix mismatch — build AF-stripped mat_map keys
and add prefix fallback in _apply_material_library (blender_render.py)
- Material: production GLB now uses get_material_library_path() which
checks active AssetLibrary instead of empty legacy system setting
- Admin: RenderTemplateTable multi-select output types (M2M frontend)
- Admin: MaterialLibraryPanel replaced with link to Asset Libraries
- UX: move Toaster to top-left to avoid dispatch button overlap
- SQLAlchemy: add .unique() to all RenderTemplate M2M collection queries
- Logging: flush=True on all Blender progress prints, stdout reconfigure
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
OCC's RWGltf_CafWriter appends _AF0/_AF1 assembly-instance suffixes to
mesh object names when a part appears multiple times in an assembly.
The material matching in export_gltf.py only stripped Blender's .001
suffix, leaving 24/175 GLB objects without materials.
Fix: strip _AFN suffixes via while loop (handles nested _AF0_AF1),
add prefix fallback (longest key wins) as last resort before no-match.
Also improve build_materials_from_excel Jaccard matching:
- Strip _AFN and numeric hash suffixes (-21227) before tokenizing
- Add prefix-based fallback (step 3) before position fallback (step 4)
- Raise threshold 0.3 → 0.35 for better precision
- Guard prefix matches to len >= 5 to prevent trivial false positives
Result: Material substitution: 175/175 mesh objects assigned (was 151/175)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Bug A: Media Library thumbnails were gray because <img src> cannot send
JWT auth headers. Added useAuthBlob() hook (fetch + createObjectURL) in
MediaBrowser.tsx. Also fixed publish_asset Celery task to populate
product_id + cad_file_id on MediaAsset for thumbnail fallback resolution.
Bug B: Product dimensions now shown in Product Details card with Ruler
icon and "from CAD" label when cad_mesh_attributes.dimensions_mm exists.
Bug C: Replaced 128×128 CAD thumbnail with InlineCadViewer component.
Queries gltf_geometry MediaAssets, fetches GLB via auth fetch → blob URL
→ Three.js Canvas with OrbitControls. Falls back to thumbnail + "Load 3D
Model" button. Polling when GLB generation is in progress.
Bug D: trimesh was in [cad] optional extra but Dockerfile only installed
[dev]. Changed to pip install -e ".[dev,cad]" — trimesh now available in
backend container, GLB + Colors export works.
Also added bbox extraction (STL-first numpy parsing) in render_step_thumbnail
and admin "Re-extract CAD Metadata" bulk endpoint.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- fix(tasks): use RENDER_SCRIPTS_DIR env var for catalog_assets.py path
(was computing wrong path via __file__ parents → /render-worker/scripts/ which doesn't exist in container)
- fix(models): add AssetLibrary to app/models/__init__.py so alembic autogenerate discovers it
- fix(api): remove unused FileResponse import from asset_libraries.py
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Single chronological list sorted by updated_at (newest first)
- Type badges distinguish CAD processing (FileCode2) from Render jobs (Image)
- Render job rows now link directly to the order (/orders/:id)
- Remove separate "Render Jobs" and "CAD File Processing" sections
- Stat cards simplified to 4: CAD active/failed + Render active/failed
- Backend: add order_id to RenderJobEntry response
- Frontend: add order_id to RenderJobEntry interface, remove flamenco_job_id
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>