Files
HartOMat/frontend/src/pages/Admin.tsx
T
Hartmut 2c7eb81aab refactor: clean up Render Settings — remove 11 unused settings, fix Blender status
Removed from UI (saved to DB but never read by any service):
- Max Concurrent Renders, Stall Timeout, Thumbnail Format, Product Thumbnail Priority
- Render Linear/Angular Deflection (only Scene deflections are used)
- GLB Scale Factor, Smooth Normals, GLB Material Mode, PBR Roughness, PBR Metallic

Fixed Blender status check:
- Old: called is_blender_available() in backend container (Blender not installed there)
- New: dispatches Celery task on asset_pipeline queue → runs in render-worker container
- Returns: available=true, version="Blender 5.0.1", binary path
- Status card moved to System Tools tab with refresh button

Kept active: engine, device, samples, smooth angle, tessellation, scene deflections,
3D viewer zoom limits

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 09:37:54 +01:00

1885 lines
90 KiB
TypeScript

import { useQuery, useMutation, useQueryClient } from '@tanstack/react-query'
import { useState, useRef } from 'react'
import { toast } from 'sonner'
import { UserPlus, Trash2, Pencil, ChevronDown, ChevronUp, ChevronRight, Settings, RefreshCw, CheckCircle2, XCircle, DollarSign, Layers, AlertTriangle, Upload, FileBox, Plus, X, LayoutDashboard, Cpu, Zap, AlertCircle, HardDrive, Mail, Monitor, Eye, Box } from 'lucide-react'
import { Link } from 'react-router-dom'
import api from '../api/client'
import ConfirmModal from '../components/ConfirmModal'
import HelpTooltip from '../components/HelpTooltip'
import TemplateEditor from '../components/admin/TemplateEditor'
import PricingTierTable from '../components/admin/PricingTierTable'
import OutputTypeTable from '../components/admin/OutputTypeTable'
import RenderTemplateTable from '../components/admin/RenderTemplateTable'
import GlobalRenderPositionsPanel from '../components/admin/GlobalRenderPositionsPanel'
import { useAuthStore, isAdmin as checkIsAdmin } from '../store/auth'
import { listPricingTiers } from '../api/pricing'
import { listOutputTypes } from '../api/outputTypes'
import {
listAssetLibraries, createAssetLibrary, deleteAssetLibrary, refreshAssetLibraryCatalog,
type AssetLibrary,
} from '../api/assetLibraries'
import { getTenantDefaultDashboard } from '../api/dashboard'
import type { WidgetConfig } from '../api/dashboard'
import DashboardCustomizeModal from '../components/dashboard/DashboardCustomizeModal'
import { getGpuProbeResult, triggerGpuProbe } from '../api/worker'
import type { GPUProbeResult } from '../api/worker'
export default function AdminPage() {
const qc = useQueryClient()
const user = useAuthStore((s) => s.user)
const isAdmin = checkIsAdmin(user)
const [showNewUser, setShowNewUser] = useState(false)
const [newUser, setNewUser] = useState({ email: '', password: '', full_name: '', role: 'client' })
const [editingUserId, setEditingUserId] = useState<string | null>(null)
const [editUserDraft, setEditUserDraft] = useState<{ full_name: string; role: string; is_active: boolean }>({ full_name: '', role: 'client', is_active: true })
const [editingTemplateId, setEditingTemplateId] = useState<string | null>(null)
const { data: users } = useQuery({
queryKey: ['admin-users'],
queryFn: async () => {
const res = await api.get('/admin/users')
return res.data as any[]
},
})
const { data: templates } = useQuery({
queryKey: ['admin-templates'],
queryFn: async () => {
const res = await api.get('/templates?include_inactive=true')
return res.data as any[]
},
})
const createUserMut = useMutation({
mutationFn: (data: typeof newUser) => api.post('/admin/users', data),
onSuccess: () => {
toast.success('User created')
qc.invalidateQueries({ queryKey: ['admin-users'] })
setShowNewUser(false)
setNewUser({ email: '', password: '', full_name: '', role: 'client' })
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const deleteUserMut = useMutation({
mutationFn: (id: string) => api.delete(`/admin/users/${id}`),
onSuccess: () => {
toast.success('User deleted')
qc.invalidateQueries({ queryKey: ['admin-users'] })
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const updateUserMut = useMutation({
mutationFn: ({ id, data }: { id: string; data: { full_name: string; role: string; is_active: boolean } }) =>
api.patch(`/admin/users/${id}`, data),
onSuccess: () => {
toast.success('User updated')
qc.invalidateQueries({ queryKey: ['admin-users'] })
setEditingUserId(null)
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
type Settings = {
thumbnail_renderer: string
blender_engine: string
blender_cycles_samples: number
blender_eevee_samples: number
threejs_render_size: number
blender_smooth_angle: number
cycles_device: string
render_backend: string
smtp_enabled: boolean
smtp_host: string
smtp_port: number
smtp_user: string
smtp_password: string
smtp_from_address: string
viewer_max_distance: number
viewer_min_distance: number
scene_linear_deflection: number
scene_angular_deflection: number
tessellation_engine: string
}
const { data: settings } = useQuery({
queryKey: ['admin-settings'],
queryFn: async () => {
const res = await api.get('/admin/settings')
return res.data as Settings
},
})
const { data: outputTypes } = useQuery({
queryKey: ['output-types-all'],
queryFn: () => listOutputTypes(false),
enabled: isAdmin,
})
// Local draft for Blender options so the user can change multiple fields before saving
const [blenderDraft, setBlenderDraft] = useState<Partial<Settings>>({})
const blender = { ...settings, ...blenderDraft } as Settings
const [viewerDraft, setViewerDraft] = useState<Partial<Settings>>({})
const viewer3d = { ...settings, ...viewerDraft } as Settings
const [tessellationDraft, setTessellationDraft] = useState<Partial<Settings>>({})
const tess = { ...settings, ...tessellationDraft } as Settings
const [showAdvancedTess, setShowAdvancedTess] = useState(false)
const updateSettingsMut = useMutation({
mutationFn: (data: Partial<Settings>) => api.put('/admin/settings', data),
onSuccess: () => {
toast.success('Settings saved')
qc.invalidateQueries({ queryKey: ['admin-settings'] })
setBlenderDraft({})
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const processUnprocessedMut = useMutation({
mutationFn: () => api.post('/admin/settings/process-unprocessed'),
onSuccess: (res) => {
toast.success(res.data.message || 'Processing queued')
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const regenerateMut = useMutation({
mutationFn: () => api.post('/admin/settings/regenerate-thumbnails'),
onSuccess: (res) => {
toast.success(res.data.message || 'Thumbnails re-queued')
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const importMediaAssetsMut = useMutation({
mutationFn: () => api.post('/admin/import-media-assets'),
onSuccess: (res) => {
toast.success(`Imported: ${res.data.created} created, ${res.data.skipped} skipped`)
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Import failed'),
})
const cleanupOrphanedMut = useMutation({
mutationFn: () => api.post('/media/cleanup-orphaned'),
onSuccess: (res) => {
toast.success(`Cleanup done: ${res.data.deleted} orphaned records deleted (${res.data.checked} checked)`)
qc.invalidateQueries({ queryKey: ['media-browser'] })
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Cleanup failed'),
})
const reextractMetadataMut = useMutation({
mutationFn: () => api.post('/admin/settings/reextract-metadata'),
onSuccess: (res) => {
toast.success(res.data.message || 'Metadata re-extraction queued')
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const cleanupOrphanedCadMut = useMutation({
mutationFn: () => api.post('/admin/settings/cleanup-orphaned-cad-files'),
onSuccess: (res) => {
toast.success(`Deleted ${res.data.deleted_records} orphaned CAD records, freed ${res.data.freed_mb} MB`)
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Cleanup failed'),
})
const recoverStuckMut = useMutation({
mutationFn: () => api.post('/admin/settings/recover-stuck-processing'),
onSuccess: (res) => {
toast.success(res.data.message || 'Stuck files recovered')
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const seedWorkflowsMut = useMutation({
mutationFn: () => api.post('/admin/settings/seed-workflows'),
onSuccess: (res) => {
toast.success(res.data.message || 'Workflows seeded')
qc.invalidateQueries({ queryKey: ['workflows'] })
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const generateMissingUsdMastersMut = useMutation({
mutationFn: () => api.post('/admin/settings/generate-missing-usd-masters'),
onSuccess: (res) => toast.success(res.data.message || 'USD master export queued'),
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const generateMissingCanonicalScenesMut = useMutation({
mutationFn: () => api.post('/admin/settings/generate-missing-canonical-scenes'),
onSuccess: (res) => toast.success(res.data.message || 'Canonical scene export queued'),
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const regenerateAllCanonicalScenesMut = useMutation({
mutationFn: () => api.post('/admin/settings/regenerate-all-canonical-scenes'),
onSuccess: (res) => toast.success(res.data.message || 'All canonical scenes re-queued'),
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const purgeRenderMediaMut = useMutation({
mutationFn: () => api.delete('/admin/settings/purge-render-media'),
onSuccess: (res) => toast.success(res.data.message || 'Render media purged'),
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed'),
})
const [smtpDraft, setSmtpDraft] = useState<Partial<Settings>>({})
const smtp = { ...settings, ...smtpDraft } as Settings
const [confirmState, setConfirmState] = useState<{ open: boolean; title: string; message: string; onConfirm: () => void }>({ open: false, title: '', message: '', onConfirm: () => {} })
const [showTenantDashboardModal, setShowTenantDashboardModal] = useState(false)
const { data: tenantDefaultWidgets } = useQuery<WidgetConfig[]>({
queryKey: ['tenant-default-dashboard'],
queryFn: getTenantDefaultDashboard,
enabled: isAdmin,
staleTime: 300_000,
})
// GPU Probe
const [gpuProbeExpanded, setGpuProbeExpanded] = useState(false)
const [gpuProbing, setGpuProbing] = useState(false)
const gpuPollRef = useRef<ReturnType<typeof setInterval> | null>(null)
const { data: gpuProbeResult, refetch: refetchGpuProbe } = useQuery<GPUProbeResult>({
queryKey: ['gpu-probe-result'],
queryFn: getGpuProbeResult,
enabled: isAdmin,
refetchInterval: gpuProbing ? 2000 : false,
staleTime: 0,
})
const handleRunGpuCheck = async () => {
if (!isAdmin) return
setGpuProbing(true)
try {
await triggerGpuProbe()
// Poll for up to 45 seconds
let elapsed = 0
const interval = setInterval(async () => {
elapsed += 2
await refetchGpuProbe()
if (elapsed >= 45) {
clearInterval(interval)
setGpuProbing(false)
}
}, 2000)
gpuPollRef.current = interval
} catch {
toast.error('Failed to trigger GPU check')
setGpuProbing(false)
}
}
const gpuStatusBadge = () => {
if (!gpuProbeResult) return null
const s = gpuProbeResult.status
if (s === 'ok') {
return (
<span className="inline-flex items-center gap-1 px-2 py-0.5 rounded-full text-xs font-medium bg-status-success-bg text-status-success-text">
<CheckCircle2 size={11} />
GPU OK{gpuProbeResult.device_type ? ` (${gpuProbeResult.device_type})` : ''}
</span>
)
}
if (s === 'failed') {
return (
<span className="inline-flex items-center gap-1 px-2 py-0.5 rounded-full text-xs font-medium bg-yellow-100 text-yellow-800 dark:bg-yellow-900 dark:text-yellow-200">
<Cpu size={11} />
CPU Fallback
</span>
)
}
return (
<span className="inline-flex items-center gap-1 px-2 py-0.5 rounded-full text-xs font-medium bg-status-error-bg text-status-error-text">
<XCircle size={11} />
{s === 'error' ? 'Error' : 'Unknown'}
</span>
)
}
type AdminTab = 'overview' | 'users' | 'render-settings' | 'output-types' | 'templates' | 'pricing' | 'libraries' | 'system'
const [activeTab, setActiveTab] = useState<AdminTab>('overview')
// Blender Status (via Celery on render-worker)
const { data: blenderStatus, refetch: refetchBlenderStatus, isFetching: blenderStatusFetching } = useQuery({
queryKey: ['blender-status'],
queryFn: async () => {
const res = await api.get('/admin/settings/renderer-status')
return res.data.blender as { available: boolean; blender_bin: string; version: string; error?: string }
},
enabled: isAdmin && activeTab === 'system',
staleTime: 60_000,
})
const hasUnsavedChanges =
Object.keys(blenderDraft).length > 0 ||
Object.keys(viewerDraft).length > 0 ||
Object.keys(tessellationDraft).length > 0 ||
Object.keys(smtpDraft).length > 0
const TABS: { id: AdminTab; label: string }[] = [
{ id: 'overview', label: 'Overview' },
{ id: 'users', label: 'Users' },
{ id: 'render-settings', label: 'Render Settings' },
{ id: 'output-types', label: 'Output Types' },
{ id: 'templates', label: 'Templates & Positions' },
{ id: 'pricing', label: 'Pricing' },
{ id: 'libraries', label: 'Libraries' },
{ id: 'system', label: 'System Tools' },
]
return (
<div>
{/* Tab header */}
<div className="px-8 pt-6 pb-0 bg-surface border-b border-border-default sticky top-0 z-10">
<div className="flex items-center justify-between mb-4">
<h1 className="text-2xl font-bold text-content">Admin</h1>
{hasUnsavedChanges && (
<div className="flex items-center gap-2 px-3 py-1.5 bg-amber-50 border border-amber-200 rounded-lg text-amber-700 text-sm dark:bg-amber-950 dark:border-amber-800 dark:text-amber-300">
<AlertCircle size={14} />
Unsaved changes
</div>
)}
</div>
<div className="flex gap-1 -mb-px overflow-x-auto">
{TABS.map((tab) => (
<button
key={tab.id}
onClick={() => setActiveTab(tab.id)}
className={`px-4 py-2 text-sm font-medium border-b-2 transition-colors whitespace-nowrap ${
activeTab === tab.id
? 'border-accent text-accent'
: 'border-transparent text-content-secondary hover:text-content hover:border-border-default'
}`}
>
{tab.label}
</button>
))}
</div>
</div>
<div className="p-8 space-y-8">
{/* ================================================================== */}
{/* Overview */}
{/* ================================================================== */}
{activeTab === 'overview' && <PricingSummaryCard />}
{/* ================================================================== */}
{/* Users */}
{/* ================================================================== */}
{activeTab === 'users' && isAdmin && <div className="card">
<div className="p-4 border-b border-border-default flex items-center justify-between">
<h2 className="font-semibold text-content">Users</h2>
<button onClick={() => setShowNewUser(!showNewUser)} className="btn-primary">
<UserPlus size={16} />New User
</button>
</div>
{showNewUser && (
<div className="p-4 border-b border-border-light bg-surface-alt">
<div className="grid grid-cols-2 gap-3 mb-3">
<input
placeholder="Full name"
value={newUser.full_name}
onChange={(e) => setNewUser({ ...newUser, full_name: e.target.value })}
className="px-3 py-2 border border-border-default rounded-md text-sm"
/>
<input
placeholder="Email"
type="email"
value={newUser.email}
onChange={(e) => setNewUser({ ...newUser, email: e.target.value })}
className="px-3 py-2 border border-border-default rounded-md text-sm"
/>
<input
placeholder="Password"
type="password"
value={newUser.password}
onChange={(e) => setNewUser({ ...newUser, password: e.target.value })}
className="px-3 py-2 border border-border-default rounded-md text-sm"
/>
<select
value={newUser.role}
onChange={(e) => setNewUser({ ...newUser, role: e.target.value })}
className="px-3 py-2 border border-border-default rounded-md text-sm"
>
<option value="client">Client</option>
<option value="project_manager">Project Manager</option>
<option value="admin">Admin</option>
</select>
</div>
<button
onClick={() => createUserMut.mutate(newUser)}
disabled={createUserMut.isPending}
className="btn-primary"
>
{createUserMut.isPending ? 'Creating...' : 'Create User'}
</button>
</div>
)}
<div className="divide-y divide-border-light">
{users?.map((u) => (
<div key={u.id}>
{editingUserId === u.id ? (
<div className="px-6 py-3 bg-surface-alt space-y-3">
<div className="grid grid-cols-2 gap-3">
<div>
<label className="text-xs text-content-muted block mb-1">Full name</label>
<input
value={editUserDraft.full_name}
onChange={(e) => setEditUserDraft((d) => ({ ...d, full_name: e.target.value }))}
className="px-3 py-1.5 border border-border-default rounded-md text-sm w-full"
/>
</div>
<div>
<label className="text-xs text-content-muted block mb-1">Role</label>
<select
value={editUserDraft.role}
onChange={(e) => setEditUserDraft((d) => ({ ...d, role: e.target.value }))}
className="px-3 py-1.5 border border-border-default rounded-md text-sm w-full"
>
<option value="client">Client</option>
<option value="project_manager">Project Manager</option>
<option value="admin">Admin</option>
<option value="global_admin">Global Admin</option>
<option value="tenant_admin">Tenant Admin</option>
</select>
</div>
</div>
<div className="flex items-center gap-4">
<label className="flex items-center gap-2 text-sm text-content cursor-pointer">
<input
type="checkbox"
checked={editUserDraft.is_active}
onChange={(e) => setEditUserDraft((d) => ({ ...d, is_active: e.target.checked }))}
className="rounded"
/>
Active
</label>
<div className="flex gap-2 ml-auto">
<button
onClick={() => setEditingUserId(null)}
className="btn-secondary text-sm"
>
Cancel
</button>
<button
onClick={() => updateUserMut.mutate({ id: u.id, data: editUserDraft })}
disabled={updateUserMut.isPending}
className="btn-primary text-sm"
>
{updateUserMut.isPending ? 'Saving...' : 'Save'}
</button>
</div>
</div>
</div>
) : (
<div className="flex items-center px-6 py-3">
<div className="flex-1">
<p className="text-sm font-medium text-content">{u.full_name}</p>
<p className="text-xs text-content-muted">{u.email}</p>
</div>
<span className={`badge mr-4 ${checkIsAdmin(u) ? 'badge-green' : 'badge-gray'}`}>
{u.role}
</span>
<span className={`badge mr-4 ${u.is_active ? 'badge-green' : 'badge-red'}`}>
{u.is_active ? 'active' : 'inactive'}
</span>
<button
onClick={() => {
setEditingUserId(u.id)
setEditUserDraft({ full_name: u.full_name, role: u.role, is_active: u.is_active })
}}
className="text-content-muted hover:text-accent transition-colors mr-3"
title="Edit user"
>
<Pencil size={16} />
</button>
<button
onClick={() => {
setConfirmState({
open: true,
title: 'Delete User',
message: `Delete user "${u.email}"? This cannot be undone.`,
onConfirm: () => {
deleteUserMut.mutate(u.id)
setConfirmState((s) => ({ ...s, open: false }))
},
})
}}
className="text-content-muted hover:text-red-500 transition-colors"
title="Delete user"
>
<Trash2 size={16} />
</button>
</div>
)}
</div>
))}
</div>
</div>}
{/* ================================================================== */}
{/* Render Settings */}
{/* ================================================================== */}
{activeTab === 'render-settings' && isAdmin && <>
{/* ── Blender Engine & Quality ──────────────────────────────────── */}
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<Settings size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">Blender Engine & Quality</h2>
</div>
<p className="text-sm text-content-muted mb-4">Render engine selection, sample counts, smooth angle, and performance tuning for Blender 5.</p>
<div className="card">
<div className="p-6 space-y-6">
{/* ── Render Quality ─────────────────────────────────────── */}
<div className="space-y-4">
<p className="text-xs font-semibold text-content-secondary uppercase tracking-wide">Render Quality</p>
<div className="rounded-lg border border-border-default bg-surface-alt p-4 space-y-4">
{/* Engine */}
<div className="flex items-center gap-6 flex-wrap">
<span className="text-sm font-medium text-content-secondary w-28 shrink-0">Render engine</span>
{(['cycles', 'eevee'] as const).map((eng) => (
<button
key={eng}
onClick={() => setBlenderDraft((d) => ({ ...d, blender_engine: eng }))}
title={
eng === 'cycles'
? 'Cycles -- path-tracing engine; photorealistic results but slower (affected by sample count)'
: 'EEVEE Next -- real-time rasteriser; very fast but less physically accurate'
}
className={`px-4 py-1.5 rounded-full border text-sm font-medium transition-colors ${
blender.blender_engine === eng
? 'bg-blue-600 text-white border-blue-600'
: 'bg-surface text-content-secondary border-border-default hover:border-blue-400 hover:text-blue-600'
}`}
>
{eng === 'cycles' ? 'Cycles (ray tracing)' : 'EEVEE Next (real-time)'}
</button>
))}
</div>
{/* Cycles device */}
{blender.blender_engine === 'cycles' && (
<div className="flex items-center gap-6 flex-wrap">
<span className="text-sm font-medium text-content-secondary w-28 shrink-0">Cycles device</span>
{(['auto', 'gpu', 'cpu'] as const).map((dev) => (
<button
key={dev}
onClick={() => setBlenderDraft((d) => ({ ...d, cycles_device: dev }))}
title={
dev === 'auto'
? 'Auto -- tries OptiX / CUDA / HIP first; falls back to CPU if no compatible GPU is found'
: dev === 'gpu'
? 'GPU only -- always render on GPU; logs a warning if no compatible GPU is available'
: 'CPU only -- always render on CPU; useful for debugging or when the GPU is busy'
}
className={`px-4 py-1.5 rounded-full border text-sm font-medium transition-colors ${
blender.cycles_device === dev
? 'bg-blue-600 text-white border-blue-600'
: 'bg-surface text-content-secondary border-border-default hover:border-blue-400 hover:text-blue-600'
}`}
>
{dev === 'auto' ? 'Auto (GPU -> CPU)' : dev === 'gpu' ? 'GPU only' : 'CPU only'}
</button>
))}
<p className="text-xs text-content-muted">
{blender.cycles_device === 'auto'
? 'Tries OptiX / CUDA / HIP, falls back to CPU if no GPU is available.'
: blender.cycles_device === 'gpu'
? 'Always use GPU. Logs a warning if no compatible GPU is found.'
: 'Always use CPU -- useful for debugging or when GPU is busy.'}
</p>
</div>
)}
{/* Sample counts */}
<div className="grid grid-cols-2 gap-4 max-w-sm">
<div>
<label className="flex items-center gap-1 text-xs font-medium text-content-secondary mb-1">
Cycles samples
<HelpTooltip helpKey="setting.blender_cycles_samples" position="top" size={12} />
</label>
<input
type="number"
min={1} max={4096} step={32}
value={blender.blender_cycles_samples ?? 256}
onChange={(e) => setBlenderDraft((d) => ({ ...d, blender_cycles_samples: Number(e.target.value) }))}
title="Number of Cycles path-tracing samples (1-4096). Higher values = better quality + longer render time. Default: 256"
className="w-full px-3 py-1.5 border border-border-default rounded-md text-sm focus:outline-none focus:border-blue-400"
/>
<p className="text-xs text-content-muted mt-0.5">Higher = better quality, slower</p>
</div>
<div>
<label className="flex items-center gap-1 text-xs font-medium text-content-secondary mb-1">
EEVEE samples
<HelpTooltip helpKey="setting.blender_eevee_samples" position="top" size={12} />
</label>
<input
type="number"
min={1} max={1024} step={16}
value={blender.blender_eevee_samples ?? 64}
onChange={(e) => setBlenderDraft((d) => ({ ...d, blender_eevee_samples: Number(e.target.value) }))}
title="EEVEE anti-aliasing sample count (1-1024). Higher values = smoother edges + longer render time. Default: 64"
className="w-full px-3 py-1.5 border border-border-default rounded-md text-sm focus:outline-none focus:border-blue-400"
/>
<p className="text-xs text-content-muted mt-0.5">Higher = better AA, slower</p>
</div>
</div>
{/* Smooth by angle */}
<div className="flex items-center gap-4 flex-wrap">
<span className="flex items-center gap-1 text-sm font-medium text-content-secondary w-28 shrink-0">
Smooth angle
<HelpTooltip helpKey="setting.blender_smooth_angle" size={12} />
</span>
<input
type="number"
min={0} max={180} step={5}
value={blender.blender_smooth_angle ?? 30}
onChange={(e) => setBlenderDraft((d) => ({ ...d, blender_smooth_angle: Number(e.target.value) }))}
title="Auto-smooth angle in degrees (0-180). Faces with dihedral angles below this threshold are shaded smooth; sharper edges stay hard. 30 works well for most mechanical parts."
className="w-24 px-3 py-1.5 border border-border-default rounded-md text-sm focus:outline-none focus:border-blue-400"
/>
<span className="text-sm text-content-muted">deg</span>
<p className="text-xs text-content-muted">
{(blender.blender_smooth_angle ?? 30) === 0
? '0 = flat shading on all faces.'
: `Faces with edges sharper than ${blender.blender_smooth_angle ?? 30} stay hard; others smooth. 30 works well for most mechanical parts.`}
</p>
</div>
</div>
</div>
{/* Save button */}
{Object.keys(blenderDraft).length > 0 && (
<button
onClick={() => updateSettingsMut.mutate(blenderDraft)}
disabled={updateSettingsMut.isPending}
className="btn-primary text-sm"
>
{updateSettingsMut.isPending ? 'Saving...' : 'Save Settings'}
</button>
)}
</div>
</div>
</div>
{/* ── Tessellation Quality ──────────────────────────────────────── */}
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<Box size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">Tessellation Quality</h2>
</div>
<p className="text-sm text-content-muted mb-4">Controls how STEP geometry is converted to triangle meshes. Affects both the 3D viewer and Blender renders.</p>
<div className="card">
<div className="p-4 space-y-6">
{/* Presets */}
{(() => {
const PRESETS = [
{
label: 'Draft',
icon: '***',
description: 'Fast preview -- visible faceting on curved surfaces',
useCase: 'Quick checks, large assemblies',
color: 'border-amber-400',
activeColor: 'border-amber-500 ring-2 ring-amber-200',
values: { scene_linear_deflection: 0.2, scene_angular_deflection: 0.3 },
},
{
label: 'Standard',
icon: '---',
description: 'Smooth curves, good quality-to-size ratio',
useCase: 'Recommended for most parts',
color: 'border-blue-400',
activeColor: 'border-blue-500 ring-2 ring-blue-200',
values: { scene_linear_deflection: 0.1, scene_angular_deflection: 0.1 },
},
{
label: 'Fine',
icon: '+++',
description: 'Near-perfect surfaces, 3-5x larger files',
useCase: 'Close-up renders, small precision parts',
color: 'border-emerald-400',
activeColor: 'border-emerald-500 ring-2 ring-emerald-200',
values: { scene_linear_deflection: 0.05, scene_angular_deflection: 0.05 },
},
{
label: 'Ultra',
icon: '***',
description: 'Maximum fidelity, very slow export',
useCase: 'Marketing renders, extreme close-ups',
color: 'border-purple-400',
activeColor: 'border-purple-500 ring-2 ring-purple-200',
values: { scene_linear_deflection: 0.02, scene_angular_deflection: 0.02 },
},
]
const isActive = (preset: typeof PRESETS[0]) =>
tess.scene_linear_deflection === preset.values.scene_linear_deflection &&
tess.scene_angular_deflection === preset.values.scene_angular_deflection
const isCustom = !PRESETS.some(isActive)
return (
<div>
<p className="text-xs font-semibold text-content-secondary uppercase tracking-wide mb-2">Quality Presets</p>
<div className="grid grid-cols-4 gap-3">
{PRESETS.map(preset => (
<button
key={preset.label}
onClick={() => setTessellationDraft(preset.values)}
className={`p-3 rounded-lg border-2 text-left transition-all ${isActive(preset) ? preset.activeColor : preset.color + ' opacity-60 hover:opacity-100'}`}
style={isActive(preset) ? { backgroundColor: 'var(--color-bg-surface-alt)' } : undefined}
>
<div className="flex items-center gap-1.5">
<span className="text-base">{preset.icon}</span>
<span className="font-semibold text-sm">{preset.label}</span>
</div>
<div className="text-xs text-content-muted mt-1">{preset.description}</div>
<div className="text-xs text-content-secondary mt-1.5 italic">{preset.useCase}</div>
</button>
))}
</div>
{isCustom && (
<p className="text-xs text-amber-600 mt-2">Current values don't match any preset (custom configuration)</p>
)}
</div>
)
})()}
{/* Tessellation engine selector */}
<div className="space-y-2">
<p className="text-xs font-semibold text-content-secondary uppercase tracking-wide">Tessellation Engine</p>
<div className="flex flex-col gap-2">
{[
{ value: 'occ', label: 'OCC BRepMesh', description: 'Default engine. Fast, but produces fan-shaped triangles at cylinder seam lines.' },
{ value: 'gmsh', label: 'GMSH Frontal-Delaunay', description: 'Uniform mesh -- eliminates fan artifacts on cylindrical parts. 10-30% slower. Recommended for bearings.' },
].map(opt => (
<label key={opt.value} className="flex items-start gap-3 cursor-pointer p-3 rounded-lg border border-border-default hover:border-blue-400 transition-colors">
<input
type="radio"
name="tessellation_engine"
value={opt.value}
checked={(tess.tessellation_engine ?? 'occ') === opt.value}
onChange={() => setTessellationDraft(d => ({ ...d, tessellation_engine: opt.value }))}
className="mt-0.5 shrink-0"
/>
<div>
<div className="text-sm font-medium">{opt.label}</div>
<div className="text-xs text-content-muted mt-0.5">{opt.description}</div>
</div>
</label>
))}
</div>
</div>
{/* Explanation of deflection parameters */}
<div className="rounded-lg border border-border-default p-4 space-y-3" style={{ backgroundColor: 'var(--color-bg-surface-alt)' }}>
<p className="text-xs font-semibold text-content-secondary uppercase tracking-wide">How deflection values work</p>
<div className="grid grid-cols-2 gap-4 text-xs text-content-muted">
<div>
<p className="font-medium text-content-secondary mb-1">Linear deflection (mm)</p>
<p>Maximum allowed distance between the original curved surface and the generated triangles. A value of 0.1 mm means no triangle edge can deviate more than 0.1 mm from the true surface. Lower values produce smoother curves but more triangles.</p>
</div>
<div>
<p className="font-medium text-content-secondary mb-1">Angular deflection (rad)</p>
<p>Maximum angle between adjacent triangle normals. Controls how finely curved regions are subdivided. A value of 0.1 rad (~6 deg) means neighboring triangles can differ by at most ~6 deg. Primarily affects small fillets and tight curvatures.</p>
</div>
</div>
</div>
<button
onClick={() => setShowAdvancedTess(v => !v)}
className="text-xs text-accent hover:underline flex items-center gap-1 mt-1"
>
{showAdvancedTess ? <ChevronDown size={12} /> : <ChevronRight size={12} />}
{showAdvancedTess ? 'Hide manual values' : 'Advanced: edit values manually'}
</button>
{/* Manual inputs */}
{showAdvancedTess && (<>
<div className="space-y-4">
<div>
<p className="text-xs font-semibold text-content-secondary uppercase tracking-wide">Scene Deflection</p>
<p className="text-xs text-content-muted mt-0.5">Controls mesh quality for the 3D viewer GLB, USD scene, and Blender renders.</p>
</div>
<div className="flex items-center gap-3">
<label className="text-sm text-content-secondary w-36 shrink-0">Linear deflection</label>
<input
type="number"
step="0.01"
min="0.001"
max="10"
value={tess.scene_linear_deflection ?? 0.1}
onChange={e => setTessellationDraft(d => ({ ...d, scene_linear_deflection: parseFloat(e.target.value) }))}
className="w-24 px-3 py-1.5 border border-border-default rounded-md text-sm focus:outline-none focus:border-blue-400"
/>
<span className="text-sm text-content-muted">mm</span>
</div>
<div className="flex items-center gap-3">
<label className="text-sm text-content-secondary w-36 shrink-0">Angular deflection</label>
<input
type="number"
step="0.01"
min="0.01"
max="1.5"
value={tess.scene_angular_deflection ?? 0.1}
onChange={e => setTessellationDraft(d => ({ ...d, scene_angular_deflection: parseFloat(e.target.value) }))}
className="w-24 px-3 py-1.5 border border-border-default rounded-md text-sm focus:outline-none focus:border-blue-400"
/>
<span className="text-sm text-content-muted">rad</span>
</div>
</div>
</>)}
<div className="flex gap-2">
<button
onClick={() => { updateSettingsMut.mutate(tessellationDraft); setTessellationDraft({}) }}
disabled={Object.keys(tessellationDraft).length === 0 || updateSettingsMut.isPending}
className="btn-primary disabled:opacity-40"
>
Save Tessellation Settings
</button>
{Object.keys(tessellationDraft).length > 0 && (
<button onClick={() => setTessellationDraft({})} className="btn-secondary">Reset</button>
)}
</div>
</div>
</div>
</div>
{/* ── 3D Viewer ────────────────────────────────────────────────── */}
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<Eye size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">3D Viewer</h2>
</div>
<p className="text-sm text-content-muted mb-4">Camera zoom limits for the interactive 3D viewer.</p>
<div className="card">
<div className="p-4 space-y-4">
<div className="grid grid-cols-2 gap-4">
<div>
<label className="text-sm font-medium text-content-muted block mb-1">
Max Zoom-Out Distance
</label>
<input
type="number"
step="1"
min="1"
max="10000"
value={viewer3d.viewer_max_distance ?? 50}
onChange={e => setViewerDraft(d => ({ ...d, viewer_max_distance: parseFloat(e.target.value) }))}
title="Maximum camera distance from the model in the 3D viewer (in metres after mm to m conversion). Default: 50"
className="input w-full"
/>
<p className="text-xs text-content-muted mt-1">Maximum camera pull-back distance in the 3D viewer (metres).</p>
</div>
<div>
<label className="text-sm font-medium text-content-muted block mb-1">
Min Zoom-In Distance
</label>
<input
type="number"
step="0.001"
min="0.0001"
max="1"
value={viewer3d.viewer_min_distance ?? 0.001}
onChange={e => setViewerDraft(d => ({ ...d, viewer_min_distance: parseFloat(e.target.value) }))}
title="Minimum camera distance from the model in the 3D viewer (in metres). Default: 0.001. Prevents clipping into the geometry."
className="input w-full"
/>
<p className="text-xs text-content-muted mt-1">Closest the camera can zoom in (metres). Prevents clipping through geometry.</p>
</div>
</div>
<div className="flex gap-2">
<button
onClick={() => {
updateSettingsMut.mutate(viewerDraft)
setViewerDraft({})
}}
disabled={Object.keys(viewerDraft).length === 0 || updateSettingsMut.isPending}
className="btn-primary disabled:opacity-40"
>
Save 3D Viewer Settings
</button>
{Object.keys(viewerDraft).length > 0 && (
<button
onClick={() => setViewerDraft({})}
className="btn-secondary"
>
Reset
</button>
)}
</div>
</div>
</div>
</div>
</>}
{/* ================================================================== */}
{/* Output Types */}
{/* ================================================================== */}
{activeTab === 'output-types' && <>
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<Layers size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">Output Types</h2>
</div>
<p className="text-sm text-content-muted mb-4">Define what kinds of outputs orders can request (thumbnails, views, formats).</p>
</div>
<div className="card">
<OutputTypeTable />
</div>
</>}
{/* ================================================================== */}
{/* Templates & Positions */}
{/* ================================================================== */}
{activeTab === 'templates' && <>
{/* ── Render Templates ──────────────────────────────────────────── */}
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<FileBox size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">Render Templates</h2>
</div>
<p className="text-sm text-content-muted mb-4">Upload .blend studio setups matched by Category + Output Type. Geometry is imported into the template at render time.</p>
<div className="card">
<div className="p-4">
<RenderTemplateTable />
</div>
<div className="border-t border-border-light p-4">
<MaterialLibraryPanel />
</div>
</div>
</div>
{/* ── Global Render Positions ───────────────────────────────────── */}
{isAdmin && (
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<Monitor size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">Global Render Positions</h2>
</div>
<p className="text-sm text-content-muted mb-4">Camera rotation presets available to all products. Per-product positions override these.</p>
<div className="card">
<div className="p-4">
<GlobalRenderPositionsPanel />
</div>
</div>
</div>
)}
{/* ── Material Library link ─────────────────────────────────────── */}
<div className="card p-5 flex items-center justify-between">
<div>
<h2 className="font-semibold text-content">Material Library</h2>
<p className="text-xs text-content-muted mt-0.5">
Manage shared materials for CAD part assignments.
</p>
</div>
<Link to="/materials" className="btn-secondary text-sm">
Open Material Library
</Link>
</div>
</>}
{/* ================================================================== */}
{/* Pricing */}
{/* ================================================================== */}
{activeTab === 'pricing' && <>
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<DollarSign size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">Pricing Tiers</h2>
</div>
<p className="text-sm text-content-muted mb-4">Configure price per rendering item by category and quality level.</p>
</div>
<div className="card">
<PricingTierTable />
</div>
</>}
{/* ================================================================== */}
{/* Libraries */}
{/* ================================================================== */}
{activeTab === 'libraries' && <>
<AssetLibraryPanel />
{/* ── Templates (legacy editor) ─────────────────────────────────── */}
<div className="card">
<div className="p-4 border-b border-border-default">
<h2 className="font-semibold text-content">Templates</h2>
<p className="text-xs text-content-muted mt-0.5">
Click Edit to configure standard fields and component schema for each template.
</p>
</div>
<div className="divide-y divide-border-light">
{templates?.map((t) => {
const isEditing = editingTemplateId === t.id
return (
<div key={t.id}>
{/* Row */}
<div className="flex items-center px-6 py-3 gap-3">
<button
onClick={() => setEditingTemplateId(isEditing ? null : t.id)}
className="text-content-muted hover:text-content-secondary transition-colors shrink-0"
aria-label={isEditing ? 'Collapse editor' : 'Expand editor'}
title={isEditing ? 'Collapse template editor' : 'Expand template editor'}
>
{isEditing ? <ChevronDown size={16} /> : <ChevronRight size={16} />}
</button>
<div className="flex-1 min-w-0">
<p className="text-sm font-medium text-content">{t.name}</p>
<p className="text-xs text-content-muted font-mono">{t.category_key}</p>
</div>
<span className={`badge ${t.is_active ? 'badge-green' : 'badge-gray'}`}>
{t.is_active ? 'active' : 'inactive'}
</span>
<button
onClick={() => setEditingTemplateId(isEditing ? null : t.id)}
className="flex items-center gap-1.5 px-3 py-1 rounded-md border border-border-default text-xs text-content-secondary hover:bg-surface-hover hover:border-accent hover:text-accent transition-colors"
>
<Pencil size={12} />
{isEditing ? 'Close' : 'Edit'}
</button>
</div>
{/* Inline editor panel */}
{isEditing && (
<div className="px-6 pb-6">
<TemplateEditor
template={t}
onClose={() => setEditingTemplateId(null)}
/>
</div>
)}
</div>
)
})}
</div>
</div>
</>}
{/* ================================================================== */}
{/* System Tools */}
{/* ================================================================== */}
{activeTab === 'system' && isAdmin && <>
{/* ── Blender Status ─────────────────────────────────────────────── */}
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<Cpu size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">Render Worker Status</h2>
</div>
<p className="text-sm text-content-muted mb-4">Checks Blender availability on the render-worker container via Celery.</p>
<div className="card p-5">
<div className="flex items-center justify-between mb-4">
<div className="flex items-center gap-3">
{blenderStatus ? (
blenderStatus.available ? (
<span className="inline-flex items-center gap-1.5 px-2.5 py-1 rounded-full text-xs font-medium bg-status-success-bg text-status-success-text">
<CheckCircle2 size={12} /> Blender Available
</span>
) : (
<span className="inline-flex items-center gap-1.5 px-2.5 py-1 rounded-full text-xs font-medium bg-status-error-bg text-status-error-text">
<XCircle size={12} /> Blender Unavailable
</span>
)
) : (
<span className="text-xs text-content-muted">Not checked yet</span>
)}
</div>
<button
onClick={() => refetchBlenderStatus()}
disabled={blenderStatusFetching}
className="btn-secondary text-sm flex items-center gap-1.5"
>
<RefreshCw size={13} className={blenderStatusFetching ? 'animate-spin' : ''} />
Refresh
</button>
</div>
{blenderStatus && (
<div className="bg-surface-alt rounded-md p-4 space-y-2">
{blenderStatus.version && (
<div className="flex items-center gap-2">
<span className="text-xs font-semibold text-content-secondary w-24 shrink-0">Version</span>
<span className="text-xs text-content font-mono">{blenderStatus.version}</span>
</div>
)}
{blenderStatus.blender_bin && (
<div className="flex items-center gap-2">
<span className="text-xs font-semibold text-content-secondary w-24 shrink-0">Binary</span>
<span className="text-xs text-content font-mono">{blenderStatus.blender_bin}</span>
</div>
)}
{blenderStatus.error && (
<div className="flex items-start gap-2">
<span className="text-xs font-semibold text-content-secondary w-24 shrink-0">Error</span>
<span className="text-xs text-status-error-text font-mono">{blenderStatus.error}</span>
</div>
)}
</div>
)}
</div>
</div>
{/* ── Reprocessing ──────────────────────────────────────────────── */}
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<RefreshCw size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">Reprocessing</h2>
</div>
<p className="text-sm text-content-muted mb-4">Queue STEP files for reprocessing, re-render thumbnails, or re-extract metadata.</p>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Stuck File Recovery</h3>
<p className="text-xs text-content-muted mb-3">Resets files stuck in 'processing' for more than 10 minutes to 'failed'. Runs automatically every 5 min.</p>
<div className="space-y-2">
<button
onClick={() => recoverStuckMut.mutate()}
disabled={recoverStuckMut.isPending}
className="btn-secondary text-sm w-full justify-start border-amber-400/40 text-amber-600 hover:bg-amber-50"
>
<RefreshCw size={14} className={recoverStuckMut.isPending ? 'animate-spin' : ''} />
{recoverStuckMut.isPending ? 'Recovering...' : 'Recover Stuck Processing'}
</button>
</div>
</div>
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Process Unprocessed</h3>
<p className="text-xs text-content-muted mb-3">Queues all pending/failed STEP files for initial processing.</p>
<div className="space-y-2">
<div className="flex items-center gap-1.5">
<button
onClick={() => processUnprocessedMut.mutate()}
disabled={processUnprocessedMut.isPending}
className="btn-secondary text-sm flex-1 justify-start"
>
<RefreshCw size={14} className={processUnprocessedMut.isPending ? 'animate-spin' : ''} />
{processUnprocessedMut.isPending ? 'Queueing...' : 'Process Unprocessed'}
</button>
<HelpTooltip helpKey="action.process_unprocessed" position="left" />
</div>
</div>
</div>
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Regenerate Thumbnails</h3>
<p className="text-xs text-content-muted mb-3">Re-renders thumbnails for all completed CAD files using current Blender settings.</p>
<div className="space-y-2">
<div className="flex items-center gap-1.5">
<button
onClick={() => regenerateMut.mutate()}
disabled={regenerateMut.isPending}
className="btn-secondary text-sm flex-1 justify-start"
>
<RefreshCw size={14} className={regenerateMut.isPending ? 'animate-spin' : ''} />
{regenerateMut.isPending ? 'Re-queuing...' : 'Regenerate All Thumbnails'}
</button>
<HelpTooltip helpKey="action.regenerate_thumbnails" position="left" />
</div>
</div>
</div>
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Re-extract CAD Metadata</h3>
<p className="text-xs text-content-muted mb-3">Updates dimensions and edge data for existing files (no re-render).</p>
<div className="space-y-2">
<button
onClick={() => reextractMetadataMut.mutate()}
disabled={reextractMetadataMut.isPending}
className="btn-secondary text-sm w-full justify-start"
>
<RefreshCw size={14} className={reextractMetadataMut.isPending ? 'animate-spin' : ''} />
{reextractMetadataMut.isPending ? 'Queueing...' : 'Re-extract CAD Metadata'}
</button>
</div>
</div>
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Seed Standard Workflows</h3>
<p className="text-xs text-content-muted mb-3">Creates the 4 standard workflow definitions if they don't exist yet.</p>
<div className="space-y-2">
<button
onClick={() => seedWorkflowsMut.mutate()}
disabled={seedWorkflowsMut.isPending}
className="btn-secondary text-sm w-full justify-start"
>
<RefreshCw size={14} className={seedWorkflowsMut.isPending ? 'animate-spin' : ''} />
{seedWorkflowsMut.isPending ? 'Seeding...' : 'Seed Standard Workflows'}
</button>
</div>
</div>
</div>
</div>
{/* ── USD / Canonical Scenes ────────────────────────────────────── */}
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<HardDrive size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">USD / Canonical Scenes</h2>
</div>
<p className="text-sm text-content-muted mb-4">Manage USD master exports and canonical scene generation for CAD files.</p>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Generate Missing USD Masters</h3>
<p className="text-xs text-content-muted mb-3">Exports USD canonical scene for all completed CAD files missing one.</p>
<div className="space-y-2">
<button
onClick={() => generateMissingUsdMastersMut.mutate()}
disabled={generateMissingUsdMastersMut.isPending}
className="btn-secondary text-sm w-full justify-start"
>
<RefreshCw size={14} className={generateMissingUsdMastersMut.isPending ? 'animate-spin' : ''} />
{generateMissingUsdMastersMut.isPending ? 'Queueing...' : 'Generate Missing USD Masters'}
</button>
</div>
</div>
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Generate Missing Canonical Scenes</h3>
<p className="text-xs text-content-muted mb-3">Queues geometry GLB + USD master for all completed CAD files missing a canonical scene.</p>
<div className="space-y-2">
<button
onClick={() => generateMissingCanonicalScenesMut.mutate()}
disabled={generateMissingCanonicalScenesMut.isPending}
className="btn-secondary text-sm w-full justify-start"
>
<RefreshCw size={14} className={generateMissingCanonicalScenesMut.isPending ? 'animate-spin' : ''} />
{generateMissingCanonicalScenesMut.isPending ? 'Queueing...' : 'Generate Missing Canonical Scenes'}
</button>
</div>
</div>
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Regenerate All GLB + USD</h3>
<p className="text-xs text-content-muted mb-3">Re-exports GLB and USD for all completed CAD files, replacing existing assets.</p>
<div className="space-y-2">
<button
onClick={() => regenerateAllCanonicalScenesMut.mutate()}
disabled={regenerateAllCanonicalScenesMut.isPending}
className="btn-secondary text-sm w-full justify-start"
>
<RefreshCw size={14} className={regenerateAllCanonicalScenesMut.isPending ? 'animate-spin' : ''} />
{regenerateAllCanonicalScenesMut.isPending ? 'Queueing...' : 'Regenerate All GLB + USD'}
</button>
</div>
</div>
</div>
</div>
{/* ── Cleanup ───────────────────────────────────────────────────── */}
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<Trash2 size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">Cleanup</h2>
</div>
<p className="text-sm text-content-muted mb-4">Import, clean up, or purge media assets and orphaned records.</p>
<div className="grid grid-cols-1 md:grid-cols-2 gap-4">
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Import Existing Media</h3>
<p className="text-xs text-content-muted mb-3">Registers existing renders and CAD thumbnails in the Media Browser.</p>
<div className="space-y-2">
<button
onClick={() => importMediaAssetsMut.mutate()}
disabled={importMediaAssetsMut.isPending}
className="btn-secondary text-sm w-full justify-start"
>
<RefreshCw size={14} className={importMediaAssetsMut.isPending ? 'animate-spin' : ''} />
{importMediaAssetsMut.isPending ? 'Importing...' : 'Import Existing Media'}
</button>
</div>
</div>
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Clean Up Orphaned Media</h3>
<p className="text-xs text-content-muted mb-3">Removes DB records for renders whose files no longer exist on disk.</p>
<div className="space-y-2">
<button
onClick={() => cleanupOrphanedMut.mutate()}
disabled={cleanupOrphanedMut.isPending}
className="btn-secondary text-sm w-full justify-start"
>
<Trash2 size={14} className={cleanupOrphanedMut.isPending ? 'animate-spin' : ''} />
{cleanupOrphanedMut.isPending ? 'Checking files...' : 'Clean Up Orphaned Media'}
</button>
</div>
</div>
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Clean Up Orphaned STEP Files</h3>
<p className="text-xs text-content-muted mb-3">Removes STEP files, thumbnails, and DB records not linked to any product.</p>
<div className="space-y-2">
<button
onClick={() => setConfirmState({
open: true,
title: 'Delete Orphaned STEP Files',
message: 'Delete all orphaned STEP files (not linked to any product)? This cannot be undone.',
onConfirm: () => { cleanupOrphanedCadMut.mutate(); setConfirmState(s => ({ ...s, open: false })) },
})}
disabled={cleanupOrphanedCadMut.isPending}
className="btn-secondary text-sm w-full justify-start"
>
<Trash2 size={14} className={cleanupOrphanedCadMut.isPending ? 'animate-spin' : ''} />
{cleanupOrphanedCadMut.isPending ? 'Deleting...' : 'Clean Up Orphaned STEP Files'}
</button>
</div>
</div>
<div className="card p-5">
<h3 className="text-sm font-semibold text-content mb-1">Purge All Stills & Turntables</h3>
<p className="text-xs text-content-muted mb-3">Deletes all rendered images and animations. Thumbnails, GLBs, and USD files are preserved.</p>
<div className="space-y-2">
<button
onClick={() => setConfirmState({
open: true,
title: 'Purge All Rendered Media',
message: 'Delete ALL still renders and turntable animations? Thumbnails, GLBs, and USD masters are kept. This cannot be undone.',
onConfirm: () => { purgeRenderMediaMut.mutate(); setConfirmState(s => ({ ...s, open: false })) },
})}
disabled={purgeRenderMediaMut.isPending}
className="btn-secondary text-sm w-full justify-start text-red-500"
>
<Trash2 size={14} className={purgeRenderMediaMut.isPending ? 'animate-spin' : ''} />
{purgeRenderMediaMut.isPending ? 'Purging...' : 'Purge All Stills & Turntables'}
</button>
</div>
</div>
</div>
</div>
{/* ── GPU Status ────────────────────────────────────────────────── */}
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<Zap size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">GPU Status</h2>
</div>
<p className="text-sm text-content-muted mb-4">Verify that the render-worker is using the GPU (not CPU fallback).</p>
<div className="card">
<button
className="w-full p-5 flex items-center justify-between text-left"
onClick={() => setGpuProbeExpanded((v) => !v)}
>
<div className="flex items-center gap-3">
<span className="text-sm font-medium text-content">GPU Probe Details</span>
</div>
<div className="flex items-center gap-3">
{gpuStatusBadge()}
{gpuProbeExpanded ? <ChevronUp size={16} /> : <ChevronDown size={16} />}
</div>
</button>
{gpuProbeExpanded && (
<div className="px-5 pb-5 space-y-4 border-t border-border-default pt-4">
<div className="flex items-center gap-3">
<button
onClick={handleRunGpuCheck}
disabled={gpuProbing}
className="btn-primary flex items-center gap-2"
>
{gpuProbing ? (
<><RefreshCw size={14} className="animate-spin" /> Running probe...</>
) : (
<><Zap size={14} /> Run GPU Check</>
)}
</button>
{gpuProbeResult && (
<span className="text-xs text-content-muted">
Last checked: {gpuProbeResult.timestamp ? new Date(gpuProbeResult.timestamp).toLocaleString() : '--'}
</span>
)}
</div>
{gpuProbeResult && (
<div className="bg-surface-alt rounded-md p-4 space-y-2">
<div className="flex items-center gap-2">
<span className="text-xs font-semibold text-content-secondary w-28 shrink-0">Status</span>
{gpuStatusBadge()}
</div>
{gpuProbeResult.device_type && (
<div className="flex items-center gap-2">
<span className="text-xs font-semibold text-content-secondary w-28 shrink-0">Device type</span>
<span className="text-xs text-content">{gpuProbeResult.device_type}</span>
</div>
)}
{gpuProbeResult.devices && gpuProbeResult.devices.length > 0 && (
<div className="flex items-start gap-2">
<span className="text-xs font-semibold text-content-secondary w-28 shrink-0">Devices</span>
<div className="space-y-0.5">
{gpuProbeResult.devices.map((d: string, i: number) => (
<span key={i} className="block text-xs text-content">{d}</span>
))}
</div>
</div>
)}
{gpuProbeResult.render_time_s != null && (
<div className="flex items-center gap-2">
<span className="text-xs font-semibold text-content-secondary w-28 shrink-0">Render time</span>
<span className="text-xs text-content">{gpuProbeResult.render_time_s.toFixed(2)}s</span>
</div>
)}
{gpuProbeResult.error && (
<div className="flex items-start gap-2">
<span className="text-xs font-semibold text-content-secondary w-28 shrink-0">Error</span>
<span className="text-xs text-status-error-text font-mono">{gpuProbeResult.error}</span>
</div>
)}
</div>
)}
{!gpuProbeResult && !gpuProbing && (
<p className="text-xs text-content-muted">No probe result yet. Click "Run GPU Check" to trigger a test render.</p>
)}
</div>
)}
</div>
</div>
{/* ── SMTP Settings ─────────────────────────────────────────────── */}
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<Mail size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">E-Mail Notifications (SMTP)</h2>
</div>
<p className="text-sm text-content-muted mb-4">Configure outbound SMTP for email notifications. Enable only when credentials are set.</p>
<div className="card">
<div className="p-6 space-y-4">
<div className="flex items-center gap-3">
<label className="flex items-center gap-2 cursor-pointer">
<input
type="checkbox"
checked={smtp.smtp_enabled ?? false}
onChange={(e) => setSmtpDraft(d => ({ ...d, smtp_enabled: e.target.checked }))}
className="w-4 h-4 rounded"
/>
<span className="text-sm font-medium text-content">Enable email sending</span>
</label>
{smtp.smtp_enabled && (
<span className="badge badge-green text-xs">Active</span>
)}
</div>
<div className="grid grid-cols-2 gap-4">
<div>
<label className="block text-xs font-medium text-content-secondary mb-1">SMTP Host</label>
<input
type="text"
value={smtp.smtp_host ?? ''}
onChange={(e) => setSmtpDraft(d => ({ ...d, smtp_host: e.target.value }))}
placeholder="smtp.example.com"
className="w-full px-3 py-1.5 rounded-md border border-border-default text-sm bg-surface text-content focus:outline-none focus:ring-2 focus:ring-accent"
/>
</div>
<div>
<label className="block text-xs font-medium text-content-secondary mb-1">Port</label>
<input
type="number"
value={smtp.smtp_port ?? 587}
onChange={(e) => setSmtpDraft(d => ({ ...d, smtp_port: parseInt(e.target.value) || 587 }))}
className="w-full px-3 py-1.5 rounded-md border border-border-default text-sm bg-surface text-content focus:outline-none focus:ring-2 focus:ring-accent"
/>
</div>
<div>
<label className="block text-xs font-medium text-content-secondary mb-1">Username</label>
<input
type="text"
value={smtp.smtp_user ?? ''}
onChange={(e) => setSmtpDraft(d => ({ ...d, smtp_user: e.target.value }))}
placeholder="user@example.com"
className="w-full px-3 py-1.5 rounded-md border border-border-default text-sm bg-surface text-content focus:outline-none focus:ring-2 focus:ring-accent"
/>
</div>
<div>
<label className="block text-xs font-medium text-content-secondary mb-1">Password</label>
<input
type="password"
value={smtp.smtp_password ?? ''}
onChange={(e) => setSmtpDraft(d => ({ ...d, smtp_password: e.target.value }))}
placeholder="--------"
className="w-full px-3 py-1.5 rounded-md border border-border-default text-sm bg-surface text-content focus:outline-none focus:ring-2 focus:ring-accent"
/>
</div>
<div className="col-span-2">
<label className="block text-xs font-medium text-content-secondary mb-1">From Address</label>
<input
type="email"
value={smtp.smtp_from_address ?? ''}
onChange={(e) => setSmtpDraft(d => ({ ...d, smtp_from_address: e.target.value }))}
placeholder="noreply@schaeffler.com"
className="w-full px-3 py-1.5 rounded-md border border-border-default text-sm bg-surface text-content focus:outline-none focus:ring-2 focus:ring-accent"
/>
</div>
</div>
<button
onClick={() => { updateSettingsMut.mutate(smtpDraft as any); setSmtpDraft({}) }}
disabled={updateSettingsMut.isPending || Object.keys(smtpDraft).length === 0}
className="btn-primary text-sm"
>
Save SMTP Settings
</button>
</div>
</div>
</div>
{/* ── Dashboard Config ──────────────────────────────────────────── */}
<div className="mb-6">
<div className="flex items-center gap-2 mb-1">
<LayoutDashboard size={18} className="text-accent" />
<h2 className="text-base font-semibold text-content">Dashboard Configuration</h2>
</div>
<p className="text-sm text-content-muted mb-4">Sets the default widget layout for all users of this tenant. Users can customize their own layout individually.</p>
<div className="card">
<div className="p-4 flex items-center gap-4">
<div className="flex-1">
<p className="text-sm text-content-secondary">
Tenant default:{' '}
<span className="font-medium text-content">
{tenantDefaultWidgets && tenantDefaultWidgets.length > 0
? `${tenantDefaultWidgets.length} Widget${tenantDefaultWidgets.length !== 1 ? 's' : ''} configured`
: 'No default set yet (system default active)'}
</span>
</p>
</div>
<button
onClick={() => setShowTenantDashboardModal(true)}
className="btn-secondary text-sm flex items-center gap-2"
>
<LayoutDashboard size={14} />
Edit Tenant Default Dashboard
</button>
</div>
</div>
</div>
</>}
{showTenantDashboardModal && (
<DashboardCustomizeModal
currentWidgets={tenantDefaultWidgets ?? []}
onClose={() => setShowTenantDashboardModal(false)}
tenantMode={true}
/>
)}
<ConfirmModal
open={confirmState.open}
title={confirmState.title}
message={confirmState.message}
onConfirm={confirmState.onConfirm}
onCancel={() => setConfirmState((s) => ({ ...s, open: false }))}
/>
</div>
</div>
)
}
function MaterialLibraryPanel() {
return (
<div className="space-y-2">
<h4 className="text-sm font-semibold text-content-secondary">Material Library</h4>
<p className="text-xs text-content-muted">
Materials for "Material Replace" are now managed via Asset Libraries. The active asset library's materials are used at render time.
</p>
<Link
to="/asset-libraries"
className="inline-flex items-center gap-1 text-sm text-accent hover:text-accent-hover"
>
<Layers size={14} />
Manage Asset Libraries
</Link>
</div>
)
}
function PricingSummaryCard() {
const { data: tiers } = useQuery({
queryKey: ['pricing-tiers'],
queryFn: listPricingTiers,
})
const { data: outputTypes } = useQuery({
queryKey: ['output-types-admin'],
queryFn: () => listOutputTypes(true),
})
const defaultTier = tiers?.find((t) => t.category_key === 'default' && t.is_active)
const activeTiers = tiers?.filter((t) => t.is_active).length ?? 0
const totalOTs = outputTypes?.length ?? 0
const otsWithTier = outputTypes?.filter((ot) => ot.pricing_tier_id != null).length ?? 0
return (
<div className="card">
<div className="p-4 border-b border-border-default flex items-center gap-2">
<DollarSign size={16} className="text-content-muted" />
<h2 className="font-semibold text-content">Pricing Overview</h2>
</div>
<div className="p-4 grid grid-cols-2 md:grid-cols-4 gap-4">
<div className="text-center">
<p className="text-2xl font-bold text-content">
{defaultTier ? `${Number(defaultTier.price_per_item).toFixed(2)}` : '--'}
</p>
<p className="text-xs text-content-muted">Global default price</p>
{!defaultTier && (
<p className="text-xs text-amber-600 flex items-center justify-center gap-1 mt-1">
<AlertTriangle size={10} /> Not configured
</p>
)}
</div>
<div className="text-center">
<p className="text-2xl font-bold text-content">{activeTiers}</p>
<p className="text-xs text-content-muted">Active pricing tiers</p>
</div>
<div className="text-center">
<p className="text-2xl font-bold text-content">{otsWithTier} / {totalOTs}</p>
<p className="text-xs text-content-muted">Output types with explicit tier</p>
</div>
<div className="text-center">
<p className="text-2xl font-bold text-content">{totalOTs - otsWithTier}</p>
<p className="text-xs text-content-muted">Using category default</p>
</div>
</div>
</div>
)
}
// -- Asset Library Panel -------------------------------------------------------------------
function AssetLibraryPanel() {
const qc = useQueryClient()
const [showCreate, setShowCreate] = useState(false)
const [newName, setNewName] = useState('')
const [newDesc, setNewDesc] = useState('')
const [newFile, setNewFile] = useState<File | null>(null)
const [expanded, setExpanded] = useState<Set<string>>(new Set())
const [confirmState, setConfirmState] = useState<{ open: boolean; title: string; message: string; onConfirm: () => void }>({ open: false, title: '', message: '', onConfirm: () => {} })
const { data: libraries = [] } = useQuery({
queryKey: ['asset-libraries'],
queryFn: listAssetLibraries,
})
const createMut = useMutation({
mutationFn: () => createAssetLibrary({ name: newName, description: newDesc || undefined, blend_file: newFile! }),
onSuccess: () => {
toast.success('Asset library created')
qc.invalidateQueries({ queryKey: ['asset-libraries'] })
setShowCreate(false)
setNewName('')
setNewDesc('')
setNewFile(null)
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed to create'),
})
const deleteMut = useMutation({
mutationFn: (id: string) => deleteAssetLibrary(id),
onSuccess: () => {
toast.success('Asset library deleted')
qc.invalidateQueries({ queryKey: ['asset-libraries'] })
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed to delete'),
})
const refreshMut = useMutation({
mutationFn: (id: string) => refreshAssetLibraryCatalog(id),
onSuccess: () => {
toast.success('Catalog refresh queued')
setTimeout(() => qc.invalidateQueries({ queryKey: ['asset-libraries'] }), 3000)
},
onError: (e: any) => toast.error(e.response?.data?.detail || 'Failed to refresh'),
})
const toggle = (id: string) =>
setExpanded((s) => { const n = new Set(s); n.has(id) ? n.delete(id) : n.add(id); return n })
return (
<div className="card">
<div className="p-4 border-b border-border-light flex items-center justify-between">
<div className="flex items-center gap-2">
<Layers size={16} className="text-content-muted" />
<div>
<h2 className="font-semibold text-content">Asset Libraries</h2>
<p className="text-xs text-content-muted mt-0.5">
Upload Blender .blend files containing production materials and node groups.
</p>
</div>
</div>
<button className="btn-primary" onClick={() => setShowCreate(!showCreate)}>
<Plus size={14} />New Library
</button>
</div>
{showCreate && (
<div className="p-4 border-b border-border-light bg-surface-alt space-y-3">
<div className="flex gap-3">
<input
className="input flex-1"
placeholder="Library name"
value={newName}
onChange={(e) => setNewName(e.target.value)}
/>
<input
className="input flex-1"
placeholder="Description (optional)"
value={newDesc}
onChange={(e) => setNewDesc(e.target.value)}
/>
</div>
<div className="flex items-center gap-3">
<label className="btn-secondary cursor-pointer">
<Upload size={14} />
{newFile ? newFile.name : 'Choose .blend file'}
<input
type="file"
accept=".blend"
className="hidden"
onChange={(e) => setNewFile(e.target.files?.[0] ?? null)}
/>
</label>
<button
className="btn-primary"
disabled={!newName || !newFile || createMut.isPending}
onClick={() => createMut.mutate()}
>
{createMut.isPending ? 'Creating...' : 'Create'}
</button>
<button className="btn-secondary" onClick={() => setShowCreate(false)}>
<X size={14} />
</button>
</div>
</div>
)}
{libraries.length === 0 ? (
<div className="p-8 text-center text-content-muted text-sm">
No asset libraries yet. Upload a .blend file to get started.
</div>
) : (
<div className="divide-y divide-border-light">
{(libraries as AssetLibrary[]).map((lib) => {
const isExpanded = expanded.has(lib.id)
const matCount = lib.catalog.materials.length
const ngCount = lib.catalog.node_groups.length
return (
<div key={lib.id}>
<div className="p-4 flex items-center gap-3">
<button
onClick={() => toggle(lib.id)}
className="text-content-muted hover:text-content"
>
{isExpanded ? <ChevronDown size={16} /> : <ChevronRight size={16} />}
</button>
<div className="flex-1 min-w-0">
<p className="font-medium text-content text-sm">{lib.name}</p>
{lib.description && (
<p className="text-xs text-content-muted">{lib.description}</p>
)}
</div>
<span className="text-xs text-content-muted">
{lib.original_filename ?? '--'}
</span>
<span className="badge-neutral text-xs">{matCount} materials</span>
<span className="badge-neutral text-xs">{ngCount} node groups</span>
<button
className="btn-secondary text-xs"
onClick={() => refreshMut.mutate(lib.id)}
disabled={refreshMut.isPending}
title="Re-scan catalog from .blend"
>
<RefreshCw size={12} />Refresh
</button>
<button
className="btn-danger text-xs"
onClick={() => {
setConfirmState({
open: true,
title: 'Delete Asset Library',
message: `Delete "${lib.name}"?`,
onConfirm: () => {
deleteMut.mutate(lib.id)
setConfirmState((s) => ({ ...s, open: false }))
},
})
}}
>
<Trash2 size={12} />
</button>
</div>
{isExpanded && (
<div className="px-10 pb-4 space-y-3">
{matCount > 0 && (
<div>
<p className="text-xs font-medium text-content-muted mb-1">Materials</p>
<div className="flex flex-wrap gap-1">
{lib.catalog.materials.map((m) => {
const name = typeof m === 'string' ? m : m.name
return (
<span key={name} className="text-xs px-2 py-0.5 rounded bg-green-100 text-green-800 dark:bg-green-900 dark:text-green-200">
{name}
</span>
)
})}
</div>
</div>
)}
{ngCount > 0 && (
<div>
<p className="text-xs font-medium text-content-muted mb-1">Node Groups</p>
<div className="flex flex-wrap gap-1">
{lib.catalog.node_groups.map((ng) => (
<span key={ng} className="text-xs px-2 py-0.5 rounded bg-blue-100 text-blue-800 dark:bg-blue-900 dark:text-blue-200">
{ng}
</span>
))}
</div>
</div>
)}
{matCount === 0 && ngCount === 0 && (
<p className="text-xs text-content-muted italic">
No assets found. Click "Refresh" to scan the .blend for marked assets.
</p>
)}
</div>
)}
</div>
)
})}
</div>
)}
<ConfirmModal
open={confirmState.open}
title={confirmState.title}
message={confirmState.message}
onConfirm={confirmState.onConfirm}
onCancel={() => setConfirmState((s) => ({ ...s, open: false }))}
/>
</div>
)
}