02669c395c73c13bd2d366583cd6290e1b702c17
For 16:9 (1280x720), vertical FOV is narrower than horizontal — products could be clipped top/bottom. Now applies an aspect ratio correction factor to camera distance: wider formats push camera further back proportionally. Still render (_blender_camera.py) already handled this via min(fov_h, fov_v); cinematic now has equivalent correction. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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