393e4b92a7
M1 dead code removal: - admin.py: remove VALID_STL_QUALITIES + stl_quality (7 locations) - frontend: remove stl_quality from 6 files (api/orders.ts, api/worker.ts, WorkerActivity.tsx, RenderInfoModal.tsx, helpTexts.ts, mocks/handlers.ts) - blender_render.py: delete _mark_sharp_and_seams() — dead, never called (62 lines) - step_processor.py: delete _render_via_service() + 2 elif renderer=="threejs" branches - renderproblems_tmp/: remove 3 orphaned debug images M3 blender_render.py decomposition (858 → 248 lines): - _blender_gpu.py: activate_gpu(), configure_engine() - _blender_import.py: import_glb(), apply_rotation() - _blender_materials.py: FAILED_MATERIAL_NAME, assign_failed_material(), build_mat_map_lower(), apply_material_library() - _blender_camera.py: setup_auto_camera(), setup_auto_lights() - _blender_scene.py: ensure_collection(), apply_smooth_batch(), apply_sharp_edges_from_occ(), setup_shadow_catcher() - Entry-point: sys.path.insert for submodule discovery; arg-parse + Mode A/B orchestration only Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2.1 KiB
2.1 KiB
Review Report: Pipeline Cleanup (M1 + M3)
Date: 2026-03-11
Result: ✅ Approved (2 low-severity unused imports fixed inline)
Problems Found
render-worker/scripts/blender_render.py:20 — Unused import math
Severity: Low
Description: import math is at the top of the entry-point but math is no longer referenced there — all math operations moved to submodules.
Fix: Remove the import. Applied inline.
render-worker/scripts/_blender_import.py:5 — Unused import re as _re
Severity: Low
Description: re module is imported at module level but not used anywhere in _blender_import.py. The _re.sub calls live in _blender_materials.py.
Fix: Remove the import. Applied inline.
Positives
- Dead code thoroughly removed:
VALID_STL_QUALITIES,stl_quality(7 locations in admin.py), 6 frontend files,_mark_sharp_and_seams()(62 lines),_render_via_service()(33 lines), 2 deadelif renderer == "threejs"branches — all gone. All acceptance gates pass. - Submodule decomposition is clean:
blender_render.pywent 858 → 249 lines. Each submodule has a clear single responsibility with correctsys.path.insert(0, ...)for Blender Python discovery. - GPU activation order preserved:
activate_gpu()still called beforeopen_mainfile, and again after engine init — the critical 3-call sequence is intact inconfigure_engine(). - FailedMaterial sentinel preserved:
assign_failed_materialin_blender_materials.pymatches the original logic; unmatched parts inapply_material_libraryare now handled internally. part_names_orderedglobal → parameter: Correctly converted to an explicit parameter inapply_material_library().- No security issues: No hardcoded credentials, no SQL injections, no new endpoints, no new models.
- No render pipeline regressions: No references to removed blender-renderer or threejs-renderer services.
- Frontend: TypeScript errors in output are pre-existing (Admin.tsx GPUProbeResult, InlineCadViewer.tsx), not introduced by this change.
Recommendation
Approved. Two unused imports fixed inline before commit.