Commit Graph

4 Commits

Author SHA1 Message Date
Hartmut 393e4b92a7 refactor(P1): complete pipeline cleanup — M1 dead code + M3 blender split
M1 dead code removal:
- admin.py: remove VALID_STL_QUALITIES + stl_quality (7 locations)
- frontend: remove stl_quality from 6 files (api/orders.ts, api/worker.ts,
  WorkerActivity.tsx, RenderInfoModal.tsx, helpTexts.ts, mocks/handlers.ts)
- blender_render.py: delete _mark_sharp_and_seams() — dead, never called (62 lines)
- step_processor.py: delete _render_via_service() + 2 elif renderer=="threejs" branches
- renderproblems_tmp/: remove 3 orphaned debug images

M3 blender_render.py decomposition (858 → 248 lines):
- _blender_gpu.py: activate_gpu(), configure_engine()
- _blender_import.py: import_glb(), apply_rotation()
- _blender_materials.py: FAILED_MATERIAL_NAME, assign_failed_material(),
  build_mat_map_lower(), apply_material_library()
- _blender_camera.py: setup_auto_camera(), setup_auto_lights()
- _blender_scene.py: ensure_collection(), apply_smooth_batch(),
  apply_sharp_edges_from_occ(), setup_shadow_catcher()
- Entry-point: sys.path.insert for submodule discovery; arg-parse + Mode A/B orchestration only

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-11 22:19:59 +01:00
Hartmut ca62319688 feat: sharp edge pipeline V02, tessellation presets, media cache-bust, GMSH plan
Sharp Edge Pipeline V02:
- export_step_to_gltf.py: replace BRep_Tool.Polygon3D_s (returns None in XCAF) with
  GCPnts_UniformAbscissa curve sampling at 0.3mm step — extracts 17,129 segment pairs
- Inject sharp_edge_pairs + sharp_threshold_deg into GLB extras (scenes[0].extras)
  via binary GLB JSON-chunk patching (no extra dependency)
- export_gltf.py: read schaeffler_sharp_edge_pairs from Blender scene custom props,
  apply via KD-tree to mark edges sharp=True + seam=True (OCC mm Z-up → Blender transform)
- tools/restore_sharp_marks.py: dual-pass (dihedral angle + OCC pairs), updated coordinate
  transform (X, -Z, Y) * 0.001

Tessellation:
- Admin UI: Draft / Standard / Fine preset buttons with active-state highlighting
- Default angular deflection: preview 0.5→0.1 rad, production 0.2→0.05 rad
- export_glb.py: read updated defaults from system_settings

Media / Cache:
- media/service.py: get_download_url appends ?v={file_size_bytes} cache-buster
- media/router.py: Cache-Control: no-cache for all download/thumbnail endpoints

Render pipeline:
- still_render.py / turntable_render.py: shared GPU activation + camera improvements
- render_order_line.py: global render position support
- render_thumbnail.py: updated defaults

Frontend:
- InlineCadViewer: file_size_bytes-aware URL update triggers re-fetch on regeneration
- ThreeDViewer: material panel, part selection, PBR mode improvements
- Admin.tsx: tessellation preset cards, GMSH setting dropdown
- MediaBrowser, ProductDetail, OrderDetail, Orders: various UI improvements
- New: MaterialPanel, GlobalRenderPositionsPanel, StepIndicator components
- New: renderPositions.ts API client

Plans / Docs:
- plan.md: GMSH Frontal-Delaunay tessellation plan (6 tasks)
- LEARNINGS.md: OCC Polygon3D_s None issue + GCPnts fix
- .gitignore: add backend/core (core dump from root process)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-11 14:40:36 +01:00
Hartmut ee6eb34b4c feat: GPU rendering + material matching + perf improvements
- GPU: fix Cycles device activation order — set compute_device_type
  BEFORE engine init, re-set AFTER open_mainfile wipes preferences
- GPU: remove _mark_sharp_and_seams edit-mode loop (redundant with
  Blender 5.0 shade_smooth_by_angle), saves ~200s/render on 175 parts
- Material: fix _AFN suffix mismatch — build AF-stripped mat_map keys
  and add prefix fallback in _apply_material_library (blender_render.py)
- Material: production GLB now uses get_material_library_path() which
  checks active AssetLibrary instead of empty legacy system setting
- Admin: RenderTemplateTable multi-select output types (M2M frontend)
- Admin: MaterialLibraryPanel replaced with link to Asset Libraries
- UX: move Toaster to top-left to avoid dispatch button overlap
- SQLAlchemy: add .unique() to all RenderTemplate M2M collection queries
- Logging: flush=True on all Blender progress prints, stdout reconfigure

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-08 19:05:03 +01:00
Hartmut bfd58e3419 fix: media thumbnails, product dimensions, inline 3D viewer, GLB export
Bug A: Media Library thumbnails were gray because <img src> cannot send
JWT auth headers. Added useAuthBlob() hook (fetch + createObjectURL) in
MediaBrowser.tsx. Also fixed publish_asset Celery task to populate
product_id + cad_file_id on MediaAsset for thumbnail fallback resolution.

Bug B: Product dimensions now shown in Product Details card with Ruler
icon and "from CAD" label when cad_mesh_attributes.dimensions_mm exists.

Bug C: Replaced 128×128 CAD thumbnail with InlineCadViewer component.
Queries gltf_geometry MediaAssets, fetches GLB via auth fetch → blob URL
→ Three.js Canvas with OrbitControls. Falls back to thumbnail + "Load 3D
Model" button. Polling when GLB generation is in progress.

Bug D: trimesh was in [cad] optional extra but Dockerfile only installed
[dev]. Changed to pip install -e ".[dev,cad]" — trimesh now available in
backend container, GLB + Colors export works.

Also added bbox extraction (STL-first numpy parsing) in render_step_thumbnail
and admin "Re-extract CAD Metadata" bulk endpoint.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 13:27:46 +01:00