47b5d42bb5
M1 — dead code removed: - Delete blender-renderer/ and threejs-renderer/ source files - Remove PIL/Pillow fallback block from step_processor.py (_generate_thumbnail_placeholder, _finalise_image JPG path) - Remove stl_quality param from render_blender.py, render_still_task, render_turntable_task (was always "low"; hardcode deflection values) - render_turntable_task now reads scene_linear/angular_deflection from system_settings (consistent with export_glb.py pipeline) M3 — blender_render.py split from 263 → 68 lines: - _blender_args.py: parse_args() — all 25 positional + named args - _blender_scene_setup.py: setup_scene() — MODE A/B including USD import - _blender_render_config.py: configure_and_render() — engine + output Post-review fixes: - _db_engine.dispose() after settings read in render_turntable_task - _finalise_image() fmt param removed (always PNG; PIL never installed) - _blender_import.py committed together with new submodules to satisfy import_usd_file dependency Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
89 lines
6.7 KiB
Markdown
89 lines
6.7 KiB
Markdown
# Plan: P1 Remaining Cleanup — M1 Dead Code + M3 blender_render.py Split
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## Context
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Three categories of cleanup:
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1. **M1a**: Two legacy HTTP renderer directories (`blender-renderer/`, `threejs-renderer/`) still exist in repo root despite the services being removed in Phase A.
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2. **M1b**: Dead code in backend services — PIL fallback in `step_processor.py`, `stl_quality` param (always "low") in `render_blender.py` and `domains/rendering/tasks.py`.
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3. **M3**: `render-worker/scripts/blender_render.py` is 263 lines (target < 80) — argparse, scene setup, and render config should move to submodules.
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`domains/rendering/tasks.py` is **NOT dead code** — contains 6 active Celery tasks (`render_still_task`, `render_turntable_task`, `render_order_line_still_task`, `export_gltf_for_order_line_task`, `export_blend_for_order_line_task`, `apply_asset_library_materials_task`). Only the `stl_quality` param needs removal.
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## Affected Files
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- `blender-renderer/` — delete entire directory
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- `threejs-renderer/` — delete entire directory
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- `backend/app/services/step_processor.py` — remove PIL fallback block (~line 565)
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- `backend/app/services/render_blender.py` — remove `stl_quality` param from `_glb_from_step()`, `render_still()`, `render_turntable_to_file()`
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- `backend/app/domains/rendering/tasks.py` — remove `stl_quality` param from `render_still_task`, `render_turntable_task`
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- `render-worker/scripts/blender_render.py` — thin to < 80 lines
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- `render-worker/scripts/_blender_args.py` — new file (argument parsing)
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- `render-worker/scripts/_blender_scene_setup.py` — new file (MODE A/B scene setup)
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- `render-worker/scripts/_blender_render_config.py` — new file (engine + output config)
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## Tasks (in order)
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### [x] Task 1: Delete legacy renderer directories
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- **File**: `blender-renderer/`, `threejs-renderer/` (repo root)
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- **What**: `git rm -rf blender-renderer/ threejs-renderer/` — removes both legacy HTTP service directories superseded by the Celery render-worker in Phase A
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- **Acceptance gate**: `ls blender-renderer/ threejs-renderer/` both return "no such file or directory"
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- **Dependencies**: none
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- **Risk**: Low — not imported by any active pipeline code
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### [x] Task 2: Remove PIL fallback from step_processor.py
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- **File**: `backend/app/services/step_processor.py`
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- **What**: Find `from PIL import Image` (~line 565, inside `_generate_thumbnail()`) and the PIL thumbnail generation conditional branch. Remove the import and the branch — leave only the render-worker path.
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- **Acceptance gate**: `grep -n "PIL\|Pillow" backend/app/services/step_processor.py` returns nothing
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- **Dependencies**: none
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- **Risk**: Low — PIL path unreachable; render-worker handles all thumbnails
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### [x] Task 3: Remove stl_quality param from render_blender.py
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- **File**: `backend/app/services/render_blender.py`
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- **What**:
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- `_glb_from_step(step_path, output_dir, quality="low")` → `_glb_from_step(step_path, output_dir)` — hardcode the low-quality deflection values inline (no conditional on quality)
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- Remove `stl_quality: str = "low"` from `render_still(...)` and `render_turntable_to_file(...)`
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- Remove all internal `quality=stl_quality` pass-throughs
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- **Acceptance gate**: `grep -n "stl_quality" backend/app/services/render_blender.py` returns nothing
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- **Dependencies**: none (Task 4 updates callers)
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- **Risk**: Medium — callers in tasks.py pass `stl_quality`; update in Task 4 immediately after
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### [x] Task 4: Remove stl_quality param from domains/rendering/tasks.py
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- **File**: `backend/app/domains/rendering/tasks.py`
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- **What**:
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- `render_still_task` (~line 48): remove `stl_quality: str = "low"` from signature and from the `render_still(...)` call
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- `render_turntable_task` (~line 152): remove `stl_quality: str = "low"` from signature. Lines ~210–228 inline OCC GLB generation reads `stl_quality` to choose deflection values — replace hardcoded quality-based values with DB settings reads (`scene_linear_deflection`, `scene_angular_deflection`). Pattern to follow: `export_glb.py` reads these settings via `sys_settings.get("scene_linear_deflection", 0.03)`.
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- **Acceptance gate**: `grep -n "stl_quality" backend/app/domains/rendering/tasks.py` returns nothing
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- **Dependencies**: Task 3
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- **Risk**: Medium — inline tessellation block must correctly read DB settings; verify key names match migration 062 output
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### [x] Task 5: Extract _blender_args.py
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- **File**: `render-worker/scripts/blender_render.py`, new `render-worker/scripts/_blender_args.py`
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- **What**: Move the `argparse` block (lines ~44–110, ~67 lines) into `_blender_args.py` as a `parse_args()` function. `blender_render.py` calls `from _blender_args import parse_args` and uses `args = parse_args()`.
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- **Acceptance gate**: `_blender_args.py` exists with the parser; `blender_render.py` line count drops by ~60
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- **Dependencies**: none
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- **Risk**: Low — pure refactor, no logic change
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### [x] Task 6: Extract _blender_scene_setup.py
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- **File**: `render-worker/scripts/blender_render.py`, new `render-worker/scripts/_blender_scene_setup.py`
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- **What**: Move the MODE A / MODE B scene setup branches (lines ~131–214, ~84 lines) into `_blender_scene_setup.py` as `setup_scene(args, scene)` (dispatches internally to mode A or B based on `args.blend_template`). Import and call in `blender_render.py`.
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- **Acceptance gate**: `_blender_scene_setup.py` exists; `blender_render.py` line count drops by ~80
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- **Dependencies**: Task 5
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- **Risk**: Low — pure refactor; `bpy` available in Blender Python context
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### [x] Task 7: Extract _blender_render_config.py and verify ≤ 80 lines
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- **File**: `render-worker/scripts/blender_render.py`, new `render-worker/scripts/_blender_render_config.py`
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- **What**: Move engine/render settings + output path logic (lines ~216–258, ~43 lines) into `_blender_render_config.py` as `configure_render(scene, args, output_path, gpu_type)`. After extraction, `blender_render.py` must be ≤ 80 lines.
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- **Acceptance gate**: `wc -l render-worker/scripts/blender_render.py` shows ≤ 80
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- **Dependencies**: Task 6
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- **Risk**: Low — pure refactor
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## Migration Check
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No new Alembic migration required. Task 4 reads existing keys (`scene_linear_deflection`, `scene_angular_deflection`) from the `system_settings` table, already present after migration 062.
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## Order Recommendation
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Tasks 1 and 2 are independent — can run in parallel.
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Tasks 3 and 4 are coupled — run 3 immediately before 4.
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Tasks 5, 6, 7 are sequential — each further reduces blender_render.py line count.
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## Risks / Open Questions
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- `render_turntable_task` inline tessellation: confirm exact key names are `scene_linear_deflection` / `scene_angular_deflection` (not the old `gltf_preview_*` names) by reading `export_glb.py` before Task 4.
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- After Task 7, do a smoke-test render to confirm submodule imports work inside Blender's Python interpreter.
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