Hartmut 5ee4b2e3b5 fix(export_gltf): update for Blender 5.0 API (wm.stl_import, shade_smooth_by_angle)
- bpy.ops.import_mesh.stl → bpy.ops.wm.stl_import (removed in Blender 4.0)
- mesh.use_auto_smooth = True → bpy.ops.object.shade_smooth_by_angle()
  (use_auto_smooth removed in Blender 4.1)
- Apply smooth shading to all objects unconditionally after scale, so
  GLB is smooth-shaded even when no sharp edge midpoints are present

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 14:30:03 +01:00
2026-03-05 22:12:38 +01:00
2026-03-05 22:12:38 +01:00
2026-03-05 22:12:38 +01:00
2026-03-05 22:12:38 +01:00
2026-03-05 22:12:38 +01:00
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