5ee4b2e3b5
- bpy.ops.import_mesh.stl → bpy.ops.wm.stl_import (removed in Blender 4.0) - mesh.use_auto_smooth = True → bpy.ops.object.shade_smooth_by_angle() (use_auto_smooth removed in Blender 4.1) - Apply smooth shading to all objects unconditionally after scale, so GLB is smooth-shaded even when no sharp edge midpoints are present Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>