f22b963be9
New render type: 4-segment cinematic camera animation (480 frames @ 24fps) for professional product highlight videos. Camera sequence: 1. Establishing (5s): slow 45° orbit + push-in, 50mm lens 2. Detail sweep (5s): low-angle close arc, 85mm telephoto, shallow DOF 3. Crane up (5s): rising 30°→60°, 35mm wide reveal, pull-back 4. Hero close (5s): push-in to beauty angle, 65mm, smooth ease-out Technical: - cinematic_render.py: procedural camera from bounding sphere, cubic easing, per-frame keyframes (location, rotation, focal length, DOF) - render_cinematic_to_file(): service function (same pattern as turntable) - Pipeline routing: render_settings.cinematic flag → cinematic path - Depth of field enabled (f-stop scales with product size) - use_persistent_data for BVH caching between frames - Same material/template/USD pipeline as turntable Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
88 lines
3.6 KiB
Markdown
88 lines
3.6 KiB
Markdown
# Plan: Cinematic Highlight Render
|
|
|
|
## Context
|
|
|
|
Add a new render type: a 20-second cinematic product highlight video with procedural multi-shot camera animation. Unlike turntable (constant orbit), this has varying camera distances, focal lengths, elevations, and bezier-eased transitions between 4 segments.
|
|
|
|
## Tasks
|
|
|
|
### [ ] Task 1: Cinematic Blender script
|
|
|
|
- **File**: `render-worker/scripts/cinematic_render.py` (new)
|
|
- **What**: Blender Python script that:
|
|
1. Imports product geometry (GLB or USD, same as turntable_render.py)
|
|
2. Applies materials (same pipeline as turntable)
|
|
3. Computes bounding sphere from imported meshes
|
|
4. Creates a procedural 4-segment camera animation (480 frames @ 24fps = 20s):
|
|
- Segment 1 (0-120): Establishing — slow 45° orbit + push-in, 50mm lens
|
|
- Segment 2 (121-240): Detail sweep — low-angle close arc, 85mm lens, shallow DOF
|
|
- Segment 3 (241-360): Crane up — rising from 30° to 60° elevation, 35mm wide
|
|
- Segment 4 (361-480): Hero close — slow push-in, 65mm, ease-out to still
|
|
5. Each segment: camera position from spherical coords (azimuth, elevation, distance), bezier interpolation
|
|
6. Depth of field enabled (f-stop scales with product size)
|
|
7. Renders all frames as PNG to temp directory
|
|
8. FFmpeg assembles frames → MP4 (H.264, yuv420p, 24fps)
|
|
|
|
CLI args (same pattern as turntable_render.py):
|
|
```
|
|
blender --background --python cinematic_render.py -- \
|
|
<glb_path> <output_mp4> <width> <height> <engine> <samples> \
|
|
<smooth_angle> <cycles_device> <transparent_bg> <template_path> \
|
|
<target_collection> <material_library_path> <material_map_json> \
|
|
<part_names_ordered_json> <lighting_only> <shadow_catcher> \
|
|
<rotation_x> <rotation_y> <rotation_z> \
|
|
[--usd-path ...] [--focal-length ...] [--material-override ...]
|
|
```
|
|
- **Acceptance gate**: Script renders a 20s MP4 from a STEP file
|
|
- **Dependencies**: None
|
|
|
|
### [ ] Task 2: Render service function
|
|
|
|
- **File**: `backend/app/services/render_blender.py`
|
|
- **What**: Add `render_cinematic_to_file()` function with same signature as `render_turntable_to_file()` but:
|
|
- Calls `cinematic_render.py` instead of `turntable_render.py`
|
|
- Fixed 24fps, 480 frames (20s)
|
|
- Output format: mp4
|
|
- Passes all the same material/template/position args
|
|
- **Acceptance gate**: Function callable, builds correct subprocess command
|
|
- **Dependencies**: Task 1
|
|
|
|
### [ ] Task 3: Pipeline integration
|
|
|
|
- **File**: `backend/app/domains/pipeline/tasks/render_order_line.py`
|
|
- **What**: In the render task, detect when output type has a cinematic flag. Add a check:
|
|
- If `output_type.render_settings.get("cinematic")` is True → call `render_cinematic_to_file()` instead of `render_turntable_to_file()`
|
|
- OR: if output_type name contains "Cinematic" → route to cinematic
|
|
- **Acceptance gate**: Order line with cinematic output type renders via the new script
|
|
- **Dependencies**: Task 2
|
|
|
|
### [ ] Task 4: Output type + test
|
|
|
|
- **What**: Create the "Cinematic Highlight" output type via API:
|
|
```json
|
|
{
|
|
"name": "Cinematic Highlight",
|
|
"renderer": "blender",
|
|
"output_format": "mp4",
|
|
"render_backend": "celery",
|
|
"is_animation": true,
|
|
"transparent_bg": false,
|
|
"cycles_device": "gpu",
|
|
"render_settings": {
|
|
"width": 1920,
|
|
"height": 1080,
|
|
"engine": "cycles",
|
|
"samples": 128,
|
|
"cinematic": true,
|
|
"fps": 24,
|
|
"frame_count": 480
|
|
}
|
|
}
|
|
```
|
|
Link to BlenderStudio template. Test with a real product.
|
|
- **Acceptance gate**: A cinematic MP4 renders successfully for a TRB product
|
|
- **Dependencies**: Task 3
|
|
|
|
## Migration Check
|
|
**No** — no DB changes needed.
|