a18d4c23ec
- feat(migration): 045_asset_libraries — new asset_libraries table (blend_file_path, catalog JSONB) - feat(model): AssetLibrary SQLAlchemy model in domains/materials/models.py - feat(api): POST/GET/PATCH/DELETE /api/asset-libraries + /upload-blend + /refresh-catalog endpoints - feat(celery): refresh_asset_library_catalog task on thumbnail_rendering queue — runs Blender headless - feat(blender): catalog_assets.py — extracts asset-marked materials + node_groups from .blend - feat(blender): asset_library.py — apply_asset_library_materials + apply_asset_library_node_groups helpers - feat(blender): export_gltf.py — STEP→STL→GLB production export with optional asset library - feat(blender): export_blend.py — STEP→STL→.blend production export with pack_all() - feat(frontend): api/assetLibraries.ts — full CRUD API client - feat(frontend): AssetLibraryPanel in Admin.tsx — upload, refresh, expand catalog view - docs: Blender asset_data marking requirement learning in LEARNINGS.md Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
84 lines
2.3 KiB
Python
84 lines
2.3 KiB
Python
"""Blender headless script: export a STEP-derived scene as a production GLB.
|
|
|
|
Usage:
|
|
blender --background --python export_gltf.py -- \\
|
|
--stl_path /path/to/file.stl \\
|
|
--output_path /path/to/output.glb \\
|
|
[--asset_library_blend /path/to/library.blend] \\
|
|
[--material_map '{"SrcMat": "LibMat"}']
|
|
|
|
The script:
|
|
1. Imports the STL file (with mm→m scale).
|
|
2. Optionally applies asset library materials from a .blend.
|
|
3. Exports as GLB (Draco-compressed if available, otherwise standard).
|
|
"""
|
|
from __future__ import annotations
|
|
|
|
import argparse
|
|
import json
|
|
import sys
|
|
import traceback
|
|
|
|
|
|
def parse_args() -> argparse.Namespace:
|
|
argv = sys.argv
|
|
if "--" not in argv:
|
|
print("No arguments after --", file=sys.stderr)
|
|
sys.exit(1)
|
|
rest = argv[argv.index("--") + 1:]
|
|
parser = argparse.ArgumentParser()
|
|
parser.add_argument("--stl_path", required=True)
|
|
parser.add_argument("--output_path", required=True)
|
|
parser.add_argument("--asset_library_blend", default=None)
|
|
parser.add_argument("--material_map", default="{}")
|
|
return parser.parse_args(rest)
|
|
|
|
|
|
def main() -> None:
|
|
args = parse_args()
|
|
material_map: dict = json.loads(args.material_map)
|
|
|
|
import bpy # type: ignore[import]
|
|
|
|
# Clean scene
|
|
bpy.ops.wm.read_factory_settings(use_empty=True)
|
|
|
|
# Import STL
|
|
bpy.ops.import_mesh.stl(filepath=args.stl_path)
|
|
|
|
# Scale mm → m
|
|
for obj in bpy.context.selected_objects:
|
|
obj.scale = (0.001, 0.001, 0.001)
|
|
bpy.context.view_layer.objects.active = obj
|
|
bpy.ops.object.transform_apply(scale=True)
|
|
|
|
# Apply asset library materials if provided
|
|
if args.asset_library_blend and material_map:
|
|
import os
|
|
sys.path.insert(0, os.path.dirname(__file__))
|
|
from asset_library import apply_asset_library_materials
|
|
apply_asset_library_materials(args.asset_library_blend, material_map)
|
|
|
|
# Export GLB
|
|
try:
|
|
bpy.ops.export_scene.gltf(
|
|
filepath=args.output_path,
|
|
export_format="GLB",
|
|
export_apply=True,
|
|
use_selection=False,
|
|
)
|
|
except Exception as exc:
|
|
print(f"GLB export failed: {exc}", file=sys.stderr)
|
|
sys.exit(1)
|
|
|
|
print(f"GLB exported to {args.output_path}")
|
|
|
|
|
|
try:
|
|
main()
|
|
except SystemExit:
|
|
raise
|
|
except Exception:
|
|
traceback.print_exc()
|
|
sys.exit(1)
|