c1e1184c5113fc3c9ff77d59ac95010cfbee7096
- Q2: seam/sharp encoding → index-space primvars (not world-space KD-tree) - Q3: preview GLB → co-author from tessellation pass (not USD->GLB round-trip) - Q4: layer strategy → Option B (canonical + override layer), flatten via UsdUtils.FlattenLayerStack() to preserve instanceable prims for future bearing ball instancing optimization All 5 open questions now decided. Priority 2 coding can start after Priority 1. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
HartOMat: CAD import, media, pricing and legacy-compatible node-based render workflow automation platform.
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