Hartmut c1e1184c51 docs: record remaining USD architecture decisions (questions 2-4)
- Q2: seam/sharp encoding → index-space primvars (not world-space KD-tree)
- Q3: preview GLB → co-author from tessellation pass (not USD->GLB round-trip)
- Q4: layer strategy → Option B (canonical + override layer), flatten via
  UsdUtils.FlattenLayerStack() to preserve instanceable prims for future
  bearing ball instancing optimization

All 5 open questions now decided. Priority 2 coding can start after Priority 1.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-11 15:16:09 +01:00
2026-03-05 22:12:38 +01:00
2026-03-05 22:12:38 +01:00
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HartOMat: CAD import, media, pricing and legacy-compatible node-based render workflow automation platform.
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