e2eda92d828df415fc8f657f009924681c4a8c33
Linked materials are external references — Blender's GLTF exporter cannot traverse their node trees to extract Principled BSDF PBR values (metallic, roughness, base color, normal maps). Appended materials are local copies that the exporter can fully traverse. Changes: - asset_library.py: add link=True parameter (default unchanged for renders) - export_gltf.py: call apply_asset_library_materials with link=False - export_gltf.py: add export_materials='EXPORT' + export_image_format='AUTO' to embed textures and ensure full PBR data in the GLB Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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HartOMat: CAD import, media, pricing and legacy-compatible node-based render workflow automation platform.
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