Adds app_name and app_subtitle as system settings with a dedicated
Branding tab in the Admin panel. Both values are served via a public
GET /api/admin/branding endpoint (no auth) so the login page can also
show the configured name before the user signs in.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Migration 070: seeds 'Cinematic Highlight' output type (legacy_only, no
workflow link) for fresh installs
- Migration 071: patches existing cinematic output types — clears
workflow_definition_id and forces legacy_only rollout mode. The row
existed since 2026-03 with shadow mode + a linked workflow def;
no BLENDER_CINEMATIC graph node exists so shadow execution would fail.
- API guard in output_types POST + PATCH: cinematic output types cannot
receive a workflow_definition_id (HTTP 400)
- Defense-in-depth in dispatch_service: early legacy exit if
render_settings.cinematic is true, regardless of rollout mode
- docs: learning erfasst — cinematic rollout mode footgun
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Drei Bugs aus Cinematic-Render-Session dokumentiert:
- is_cinematic immer False wegen Invocation-Override-Filter
- usd_path.exists() auf str (fehlender str→Path-Cast in turntable/cinematic)
- NameError stdout/stderr in cinematic error path
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Three bugs causing all cinematic renders to silently fall through to the
turntable path and then immediately crash:
1. is_cinematic read from filtered invocation-override dict — 'cinematic' key
is not in the allowed override key list for turntable_video, so it gets
stripped. Fixed: read directly from output_type.render_settings.
2. render_turntable_to_file and render_cinematic_to_file both call
usd_path.exists() but receive a str from the caller. Added the same
isinstance str→Path conversion that render_still_to_file already had.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Completed renders no longer overwrite a cancelled status — a Blender job
that finishes after a cancel is issued is now silently dropped instead of
flipping the line back to completed.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- `render_cinematic_to_file` referenced undefined `stdout`/`stderr` in the
Blender error path; replaced with `log_lines`/`stderr_lines` so the real
Blender error is actually stored in render_log instead of a Python NameError
- Progress callback hardcoded 480 frames; now uses the `frame_count` variable
- Updated docstring to reflect actual 250 frames @ 25fps (not 480 @ 24fps)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>