Commit Graph

183 Commits

Author SHA1 Message Date
Hartmut 9cb947b1cd rename: AI Assistant → HartBOT
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 11:13:38 +01:00
Hartmut 8290e16b2d fix: chat panel doesn't overlap main content, links use client-side nav
Layout: main content gets mr-96 (margin-right) when chat is open,
pushing the page content left so the chat panel sits alongside it
without overlapping. Smooth 300ms transition.

ChatPanel: internal links (/products/..., /orders/...) now use
React Router navigate() instead of target="_blank" — clicking a
product link in the chat navigates without reloading the page,
keeping the chat panel open.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 11:10:58 +01:00
Hartmut feef2a0827 feat: AI searches product part materials — finds products WITH Durotect
Added product_material filter to find_product_renders:
- Searches cad_part_materials JSONB for materials assigned to CAD parts
- find_product_renders(transparent_only=true, product_material="Durotect")
  → finds 9 products that naturally have Durotect parts with transparent renders

Two material levels explained in system prompt rule 13:
- product_material: materials from STEP/Excel (Durotect_M, Stahl, Bronze)
- material_override: single material forced on ALL parts at render time

AI now searches product_material FIRST when user asks "with Durotect material"

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 10:47:01 +01:00
Hartmut 9c6b210d51 fix: AI agent shows best available render when exact match not found
Rule 13: when searching with multiple criteria (transparent + Durotect),
decompose the search. Show what exists (1220 transparent renders) and
explain what's missing (no Durotect material applied). Never say
"no renders found" when transparent renders DO exist.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 10:43:01 +01:00
Hartmut 54522a63d4 feat: render metadata from render_log for past renderings
find_product_renders now reads actual render metadata from the
render_log JSONB (stored at render time) via COALESCE fallback:
- engine: render_log.engine_used > render_log.engine > output_type setting
- width/height: render_log > output_type.render_settings
- samples: render_log > output_type.render_settings
- render_type: still/turntable/cinematic from render_log.type
- has_template: whether a .blend template was used

All past renderings now have correct metadata without re-processing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 10:35:19 +01:00
Hartmut 86921bacbd feat: render metadata in find_product_renders — material, format, resolution
find_product_renders now returns full render job metadata:
- material_override (effective: line override > output type override)
- output_format (with render_overrides applied)
- resolution (width x height)
- engine, samples
- order_number + order_id (for linking)
- is_animation flag

New material_override filter: search renders by material name
(e.g. transparent_only=true, material_override="Durotect" finds
renders with Durotect material on transparent background)

AI can now answer: "Show me a transparent Durotect render" by filtering
both transparency AND material in one query.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 10:24:02 +01:00
Hartmut 59f83f10ad fix: AI agent must confirm before ANY write action including overrides
Explicitly listed all write tools that require confirmation:
create_order, dispatch_renders, set_material_override, set_render_overrides

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 10:14:48 +01:00
Hartmut 8897afdebb fix: AI agent must confirm before creating orders or dispatching renders
Split rules into read-only vs write actions:
- READ (search, list, show images, status): execute immediately
- WRITE (create orders, dispatch, set overrides): ALWAYS ask for
  confirmation before executing

Prevents accidental render job creation from casual questions.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 10:11:52 +01:00
Hartmut 20bcdee2a2 feat: AI agent links to products and orders in responses
System prompt rule 12: always format product mentions as
[ProductName](/products/UUID) and orders as [OrderNumber](/orders/UUID).

ReactMarkdown in ChatPanel already renders these as clickable links
with accent color styling, so users can navigate directly from chat.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 10:07:44 +01:00
Hartmut ef4c8eefc9 feat: AI agent knows material library — list_materials tool with alias search
Added list_materials tool to the chat agent:
- Searches SCHAEFFLER library materials by name, description, or alias
- Returns material name + schaeffler_code + aliases
- Enables: "zeig mir ein Bild mit Durotect-Material" → agent searches
  for "durotect" → finds SCHAEFFLER_020101_Durotect-Blue → uses as
  material_override

System prompt updated with rules 10-11:
- Explains alias → library material mapping
- Always use full SCHAEFFLER name for material_override

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 10:05:05 +01:00
Hartmut 02669c395c fix: cinematic camera accounts for output aspect ratio
For 16:9 (1280x720), vertical FOV is narrower than horizontal —
products could be clipped top/bottom. Now applies an aspect ratio
correction factor to camera distance: wider formats push camera
further back proportionally.

Still render (_blender_camera.py) already handled this via
min(fov_h, fov_v); cinematic now has equivalent correction.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-16 08:15:10 +01:00
Hartmut 81eb1f9eae fix: cinematic camera distances — no clipping, full product always visible
Redesigned all 3 segments to keep distance > 3× bsphere_radius:
- Segment 1: 3.5× → 3.0× (establishing orbit, 50mm)
- Segment 2: 3.0× → 3.2× (low angle sweep, 50→65mm)
- Segment 3: 3.2× → 4.0× (crane up, 50→40mm)

Removed: detail closeup (was 1.5-1.8×, caused object clipping),
telephoto 85mm (caused extreme close framing), DOF (not needed at safe distance)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 22:21:48 +01:00
Hartmut 3a815a85c5 fix: Blender 5.0 Action.fcurves API change — safe LINEAR keyframe setting
Blender 5.0 renamed Action.fcurves. Now tries fcurves first, falls
back to channels, and wraps in try/except so the render proceeds
even if LINEAR interpolation can't be set.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 22:05:58 +01:00
Hartmut c159bff2df fix: clean frames directory before cinematic/turntable re-render
Old frame PNGs from previous render attempts persisted in the frames
directory, causing FFmpeg to stitch the wrong number of frames.
Now rmtree's the directory before creating it fresh.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 22:02:20 +01:00
Hartmut 458c6cd813 refactor: cinematic render — linear keyframes, 3 segments, 250 frames, white bg
Changes per user feedback:
- Keyframe interpolation: BEZIER → LINEAR (all fcurves set to LINEAR)
- Removed segment 4 (closeup) — now 3 segments only
- Frame count: 480 → 250 (10 seconds at 25fps)
- FPS: 24 → 25
- Easing removed — pure linear interpolation between segment params
- White background by default (World node Color = white)
- Transparent bg still available as override

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 21:57:42 +01:00
Hartmut 75ad397c09 fix: unbuffered stdout for live cinematic frame progress
Two fixes for frame progress not appearing in frontend:
1. Added flush=True to all print() calls in cinematic_render.py
2. Set PYTHONUNBUFFERED=1 in subprocess environment

Without these, Python buffers stdout inside Blender, so all frame
progress lines arrive in a batch after the process exits instead
of streaming line-by-line during rendering.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 21:53:26 +01:00
Hartmut e0714854d2 fix: stream Blender frame output to frontend for cinematic renders
The filter only matched [cinematic_render] tag but Blender outputs its
own "Saved: frame_NNNN.png" lines per frame. Now also matches "Saved:"
lines, extracts the frame number, and formats as:
  [cinematic_render] Frame 84/480 rendered

This shows live frame progress in the LiveRenderLog on the frontend.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 21:42:36 +01:00
Hartmut caffe7809c feat: live frame progress streaming for cinematic renders
Replaced communicate() (blocking) with selectors-based line-by-line
stdout streaming — same pattern as still render. Each frame now
streams live to the frontend:

  [cinematic_render] Frame 42/480 -- 55.3s elapsed (0.76 fps)

Pipeline: Blender stdout → log_callback → emit() → Redis →
LiveRenderLog poll (2s) → frontend display

Also added log_callback parameter to cinematic render task call.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 21:39:41 +01:00
Hartmut e26d76154b fix: cinematic render arg order — match turntable positional layout
The service was sending (glb, frames_dir, width, height, engine, samples...)
but the script expected turntable order (glb, frames_dir, frame_count, degrees,
width, height, engine, samples...). Fixed by adding frame_count and degrees
placeholders to match the expected positional layout.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 21:32:34 +01:00
Hartmut f22b963be9 feat: cinematic highlight render — 20s procedural camera animation
New render type: 4-segment cinematic camera animation (480 frames @ 24fps)
for professional product highlight videos.

Camera sequence:
1. Establishing (5s): slow 45° orbit + push-in, 50mm lens
2. Detail sweep (5s): low-angle close arc, 85mm telephoto, shallow DOF
3. Crane up (5s): rising 30°→60°, 35mm wide reveal, pull-back
4. Hero close (5s): push-in to beauty angle, 65mm, smooth ease-out

Technical:
- cinematic_render.py: procedural camera from bounding sphere, cubic easing,
  per-frame keyframes (location, rotation, focal length, DOF)
- render_cinematic_to_file(): service function (same pattern as turntable)
- Pipeline routing: render_settings.cinematic flag → cinematic path
- Depth of field enabled (f-stop scales with product size)
- use_persistent_data for BVH caching between frames
- Same material/template/USD pipeline as turntable

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 21:25:56 +01:00
Hartmut c82f2a894d fix: invalidate orders list after deleting an order
The kanban board kept showing deleted orders until manual reload.
Added qc.invalidateQueries for 'orders' and qc.removeQueries for
the deleted order's detail cache on delete success.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 20:49:46 +01:00
Hartmut 6f7c001376 feat: persist chat session across page reloads
Session ID saved to localStorage (schaeffler-chat-session).
On mount, restores the last session and loads messages from DB.
"New Chat" clears the stored session.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 20:06:27 +01:00
Hartmut 0dfadbfd56 fix: make AI agent proactive — never ask for info it can look up
System prompt rewritten with explicit RULES:
- Never ask user for info you can query yourself
- "Any product" / "beliebig" → just pick one, don't ask back
- Execute immediately, no confirmation needed
- Be concise, short answers preferred

find_product_renders tool:
- No longer requires product_name or product_id
- Call with empty params → returns any recent renders
- Enables "show me any render with transparent bg"

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 19:56:21 +01:00
Hartmut 29f7103a8b feat: chat agent can find and show existing product renders
Added find_product_renders tool to the AI agent:
- Searches completed renders by product name/ID
- Returns viewable image URLs (relative paths)
- Supports transparent_only filter
- AI formats results as Markdown images/links in chat

Frontend:
- ChatPanel ReactMarkdown renders <img> and <a> tags
- Images shown inline (max 200px height, rounded, bordered)
- Links open in new tab with accent color

System prompt updated to instruct AI to use Markdown image syntax
when showing renders: ![description](/renders/...)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 19:52:45 +01:00
Hartmut 531994cccd fix: OCP import for BRepGProp + route metadata task to asset_pipeline
- Fixed: from OCP.BRepGProp import BRepGProp as brepgprop (was lowercase)
- Routed reextract_rich_metadata_task to asset_pipeline queue (render-worker
  has OCC/OCP installed, worker container does not)
- Backfill verified: 45/45 products updated with volume, surface area,
  part count, complexity metrics

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 19:50:12 +01:00
Hartmut cfccdd5397 feat: rich product metadata extraction from STEP files
Extract volume, surface area, part count, assembly hierarchy, and
complexity from STEP files via OCC B-rep analysis.

Backend:
- extract_rich_metadata() in step_processor.py: computes per-part volume
  (BRepGProp), surface area, triangle/vertex count, assembly depth,
  instance count, complexity score, largest part identification
- cad_metadata JSONB column on Product model (DB migration)
- Auto-populated during STEP processing (non-fatal, 10s timeout)
- Also stored in cad_files.mesh_attributes["rich_metadata"]
- Batch re-extract endpoint: POST /admin/settings/reextract-rich-metadata

AI Agent:
- search_products returns part_count, volume_cm3, complexity, largest_part
- query_database tool description documents cad_metadata schema

Frontend:
- ProductDetail page: CAD Metadata section with stat cards
  (parts, volume, surface area, complexity, triangles, assembly depth)
- Admin System Tools: "Re-extract Rich Metadata" button for backfill

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 18:49:50 +01:00
Hartmut 0ffc86589a fix: chat agent auth, auto-submit/dispatch, no confirmation prompts
- All httpx tool calls use real user_id instead of uuid(int=0) for
  service token — fixes 401 Unauthorized on dispatch/override
- create_order auto-submits and auto-dispatches in one step
- System prompt updated: execute immediately without asking for
  confirmation, respond in user's language
- Product search returns CAD dimensions (dim_x/y/z_mm)
- query_database tool description includes cad_files schema

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 15:59:53 +01:00
Hartmut f70a09886a feat: expose CAD dimensions (mm) in chat agent tools
- search_products now returns dim_x_mm, dim_y_mm, dim_z_mm from
  cad_files.mesh_attributes->'dimensions_mm'
- query_database tool description updated with cad_files schema
  including mesh_attributes->'dimensions_mm' path
- AI can now answer "what's the biggest product?" using real dimensions

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 15:05:37 +01:00
Hartmut d37dd073bd feat: chat agent knows current page context (order/product)
Frontend: Layout extracts order/product UUID from URL path and passes
to ChatPanel as contextType/contextId. When on /orders/{uuid}, the
chat knows which order you're viewing.

Backend: System prompt now loads actual entity data for the context:
- Order: order_number, status, line counts (completed/processing/failed)
- Product: name, PIM-ID, category, STEP file status

The AI understands "this order", "current product" etc. Example:
"What's the status of this order?" → agent knows you mean SA-2026-00164

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 14:50:03 +01:00
Hartmut 48b5287baf fix: rollback DB session after failed tool execution in chat agent
When a tool like query_database fails (e.g., bad column name), the
SQLAlchemy session enters a failed transaction state. Subsequent
operations (like saving the assistant response) then also fail with
InFailedSQLTransactionError.

Fix: rollback the session in the except block of _execute_tool().
Also improved query_database tool description with correct column
names (category_key not category) to help the AI write valid SQL.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 14:32:33 +01:00
Hartmut 7b1a5762d9 feat: render Markdown in AI chat responses (bold, lists, code)
Added react-markdown to render assistant messages with proper formatting:
- **bold** text renders as bold
- Bullet/numbered lists render correctly
- Inline code renders with monospace background
- User messages stay as plain text

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 14:30:33 +01:00
Hartmut 88e8ab0792 fix: match ChatResponse field names to API (user_message/assistant_message)
Frontend interface expected 'message' and 'response' but API returns
'user_message' and 'assistant_message'. Field name mismatch caused
undefined access and page crash.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 14:28:05 +01:00
Hartmut 9f72840722 fix: better error handling for chat AI errors
Catch all exceptions (not just ValueError) and return meaningful
error messages from OpenAI API errors instead of generic 500.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 14:22:54 +01:00
Hartmut 502e2d0387 fix: use max_completion_tokens instead of max_tokens for GPT-4o
Azure OpenAI GPT-4o and newer models require 'max_completion_tokens'
instead of 'max_tokens'. Fixed in all 3 services:
- chat_service.py (2 call sites)
- azure_ai.py (validation service)
- tenants/router.py (test connection endpoint)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 14:20:40 +01:00
Hartmut 59ce61098c feat: tenant AI chat agent with function calling
Actionable AI assistant that uses per-tenant Azure OpenAI credentials
to execute natural language commands against the render pipeline.

Backend:
- ChatMessage model + migration (session-based conversations)
- Chat service with 10 OpenAI function-calling tools:
  list_orders, search_products, create_order, dispatch_renders,
  get_order_status, set_material_override, set_render_overrides,
  get_render_stats, check_materials, query_database
- All tools tenant-scoped (queries filtered by tenant_id)
- Write operations use httpx to call backend API internally
- Chat API: POST /chat/messages, GET /chat/sessions, DELETE session
- Conversation history preserved in DB (last 50 messages per session)

Frontend:
- Slide-out ChatPanel (right side, w-96, animated)
- User/assistant message styling with avatars and timestamps
- Session management (new chat, session history, delete)
- Typing indicator while waiting for AI response
- Floating chat button in bottom-right corner
- Error state for unconfigured AI tenants

Example: "Render all Kugellager products as WebP at 1024x1024"
→ Agent calls search_products + create_order + dispatch_renders

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 12:46:21 +01:00
Hartmut daad2c64f3 fix: revert dual queue to single GPU — light worker caused 2x regression
Root cause: render-worker and render-worker-light shared the same GPU,
causing contention. Complex TRB renders went from 17s → 36s (2x slower).

Changes:
- Thumbnails back to asset_pipeline queue (not asset_pipeline_light)
- Dispatch routing always uses asset_pipeline (no queue splitting)
- render-worker-light gated behind "multi-gpu" profile — only starts with:
  docker compose --profile multi-gpu up -d
- For single-GPU setups: all rendering is sequential on one worker

The dual queue approach is correct for multi-GPU machines where each
worker gets its own GPU. On single-GPU, serial execution is faster
than concurrent GPU contention.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 12:33:26 +01:00
Hartmut b892f72f7e feat: per-line render overrides — override any output type setting at order time
Instead of duplicating output types for every variation (WebP vs PNG,
different resolution), keep one canonical output type and override
specific fields per order line via render_overrides JSONB.

Backend:
- render_overrides JSONB column on OrderLine (DB migration)
- Render task merges overrides with output type settings (format, width,
  height, samples, engine, denoiser, transparent_bg, cycles_device)
- POST /orders/{id}/batch-render-overrides endpoint for bulk override
- PatchLineBody accepts render_overrides for per-line patching

Frontend:
- Batch render overrides section on OrderDetail: output format dropdown
  (PNG/JPG/WebP) + resolution dropdown (512-4096)
- Clear button to remove overrides

MCP:
- create_order tool: accepts product_ids, output_type, render_overrides,
  material_override — enables "render all products as WebP" via Claude
- set_render_overrides tool: batch override on existing orders

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 12:26:38 +01:00
Hartmut 5a148554c0 perf: dual queue, GLB caching, WebP output, persistent BVH
Task 4: Dual render queue
- render-worker: heavy (asset_pipeline, concurrency=1) — HQ 2048x2048, animations
- render-worker-light: light (asset_pipeline_light, concurrency=2) — thumbnails, <=1024
- Thumbnails routed to light queue automatically
- Order line renders routed by resolution at dispatch time

Task 5: GLB caching (skip re-tessellation)
- Before tessellating, check if gltf_geometry MediaAsset exists for the cad_file_id
- If found, copy to expected path — render_blender.py finds it and skips tessellation
- Saves 7-11s per re-render of the same product

Task 6: WebP output format
- New 'webp' option in output_format (OutputType admin)
- Blender renders PNG intermediate, Pillow converts to WebP (quality=90, method=4)
- 50-70% smaller files with no visible quality loss
- Correct MIME type (image/webp) in MediaAsset

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 12:07:12 +01:00
Hartmut ffe3eebfca perf: render pipeline optimizations — sample scaling, USD logging, persistent BVH
Task 1: Resolution-aware sample count
- Auto-scale samples for resolutions <= 1024: max(32, samples * max_dim / 2048)
- 512x512 thumbnails: 256 → 64 samples (75% GPU savings)
- Thumbnail tasks capped at 64 samples via context manager
- 2048x2048 HQ renders unchanged

Task 2: USD path preference audit + logging
- Verified USD master path is correctly preferred over GLB tessellation
- Added clear emit() messages: "Using USD master" vs "No USD master — GLB path"
- Dynamic render log label: "USD → Blender" vs "STEP → GLB → Blender"

Task 3: Persistent BVH for turntable animations
- Added scene.render.use_persistent_data = True before frame loop
- BVH acceleration structure cached between frames (not rebuilt per frame)
- Applies to both camera orbit and object rotation modes

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 12:03:31 +01:00
Hartmut ce15526a15 docs: update review report for UI/UX cleanup
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 12:00:05 +01:00
Hartmut 8c65c52271 fix: persist OptiX kernel cache — 9x faster first render after restart
The OptiX cache was mounted at /root/.nv but NVIDIA writes to
/var/tmp/OptixCache_root/optix7cache.db (28MB). Fixed volume mount.

Before: first render after container restart = 181s (OptiX recompilation)
After: first render after container restart = 20s (cached kernels)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 09:57:11 +01:00
Hartmut db9f6f45ed fix: auto-poll order detail while renders are active (3s interval)
Added refetchInterval to the order query that polls every 3 seconds
while render_progress has pending or processing lines. Stops polling
automatically when all renders reach a terminal state (completed/failed/cancelled).

Fixes: render log and backend status not appearing until manual page reload.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 09:40:49 +01:00
Hartmut 2c7eb81aab refactor: clean up Render Settings — remove 11 unused settings, fix Blender status
Removed from UI (saved to DB but never read by any service):
- Max Concurrent Renders, Stall Timeout, Thumbnail Format, Product Thumbnail Priority
- Render Linear/Angular Deflection (only Scene deflections are used)
- GLB Scale Factor, Smooth Normals, GLB Material Mode, PBR Roughness, PBR Metallic

Fixed Blender status check:
- Old: called is_blender_available() in backend container (Blender not installed there)
- New: dispatches Celery task on asset_pipeline queue → runs in render-worker container
- Returns: available=true, version="Blender 5.0.1", binary path
- Status card moved to System Tools tab with refresh button

Kept active: engine, device, samples, smooth angle, tessellation, scene deflections,
3D viewer zoom limits

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 09:37:54 +01:00
Hartmut 9a794ff2da refactor: full UI/UX cleanup — expandable edit rows, better controls, cleaner UX
Admin tables (same pattern as OutputTypeTable):
- RenderTemplateTable: 11 cramped columns → expandable form row with grouped fields,
  boolean flags consolidated into compact badges, .blend upload in proper section
- PricingTierTable: inline cell editing → expandable form with labeled fields,
  shared renderEditFormGrid() for add/edit modes
- GlobalRenderPositionsPanel: tiny rotation inputs → expandable form with w-24 inputs,
  proper labels, sensor_width_mm added to edit form

Page polish:
- WorkerManagement: larger scale controls (p-2 rounded-lg), wider number displays (w-12),
  proper labels, more prominent Save button
- Billing: status select gets visible dropdown indicator (ChevronDown icon),
  hover border to signal interactivity, larger action buttons with borders
- OrderDetail: batch override in proper card with title/description,
  per-line override shows compact "+ override" link (expands on click),
  active overrides show as amber badge with X to clear

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 09:20:45 +01:00
Hartmut 5b92375d86 refactor: OutputType edit — expandable form row instead of inline cell editing
Replaced the 18-column inline cell editing with an expandable detail row:

- Display row always visible (no more disappearing content on edit)
- Edit form opens BELOW in a full-width colSpan row with accent border
- Fields organized in a 4-column grid with proper labels:
  Row 1: Name, Renderer, Format, Animation
  Row 2: Turntable, Background, Device, Engine
  Row 3: Samples, Resolution, Pricing, Workflow
  Row 4: Categories, Material Override, Sort Order, Active
  Row 5: Denoising settings (6 cols, Blender only)
- Shared renderEditFormGrid() helper for both edit and add modes
- Save/Cancel buttons at bottom of form
- React.Fragment wrappers for dual-row rendering

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 08:30:48 +01:00
Hartmut 966876dced refactor: reorganize Admin page — 8 focused tabs, grouped system tools
Restructured the overloaded 6-tab Admin page into 8 focused tabs:

1. Overview — pricing summary (unchanged)
2. Users — user CRUD (unchanged)
3. Render Settings — engine, samples, tessellation, viewer config only
4. Output Types — OutputTypeTable (extracted from old Pricing tab)
5. Templates & Positions — render templates + camera positions + material lib
6. Pricing — pricing tiers only (cleaned up)
7. Libraries — asset libraries + template editor (unchanged)
8. System Tools — ALL maintenance buttons organized into cards:
   - Reprocessing (stuck recovery, thumbnails, metadata, workflows)
   - USD/Canonical Scenes (missing masters, regenerate all)
   - Cleanup (orphaned media/STEP, purge renders)
   - GPU Status, SMTP, Dashboard Config

Section header pattern (icon + title + description) for each section.
Card pattern for grouped maintenance actions.
Scrollable tab bar for smaller screens.

No sub-components changed — only Admin.tsx reorganization.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 01:58:45 +01:00
Hartmut ed7efd923b fix: add custom accent color picker to Preferences page
The Preferences page had its own inline accent color section that wasn't
updated with the custom picker. Now shows:
- 5 preset swatches + separator + custom swatch with pipette icon
- Color picker + hex input appear when custom is selected
- Larger swatches (w-8 h-8) matching the page's spacious layout

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 01:45:27 +01:00
Hartmut 2eab705a8a feat: custom accent color picker in theme preferences
- Added 'custom' accent option with color picker + hex input
- Pipette icon on the custom swatch (switches to solid when active)
- Color picker appears inline when custom is selected
- Generates hover/light variants automatically from hex (darken/lighten)
- Dark mode accent-light uses rgba for translucency
- Persisted in localStorage, applied before React hydration (no flash)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 01:42:38 +01:00
Hartmut 79651bc41d feat: dashboard widget animations — staggered entrance, hover glow, progress bars
- Widgets scale in with staggered delays (60ms per widget, up to 12)
- Widget hover: lift 3px + accent border glow (dark mode: accent shadow)
- Inner numbers animate up with count-up effect
- Progress bars grow from left with spring curve (800ms delay for content-first feel)
- All wrapped in prefers-reduced-motion guard

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 01:22:35 +01:00
Hartmut bd1c5eec20 feat: micro-interactions and animations — cards, grids, tables, modals, nav
CSS-only animation layer (zero component changes):

- Staggered grid item entrance (fadeInUp with 30ms delays per item)
- Staggered table row entrance (fadeIn with 25ms delays)
- Card hover lift in grids (translateY -2px + elevated shadow)
- Sidebar nav: active link accent bar, hover slide-right
- Badge hover scale, status badge pop-in
- Modal backdrop fade + panel pop-in (fadeInScale)
- Floating action bar slide-up entrance
- Image/thumbnail zoom on group hover (scale 1.03)
- Number/stat counter entrance animation
- Checkbox pop-in on check
- Link animated underline (background-size transition)
- Select hover border highlight
- Loading skeleton shimmer gradient
- Smooth scroll behavior
- prefers-reduced-motion: respects user preference

Keyframes: fadeIn, fadeInUp, fadeInScale, slideInRight, slideInLeft,
slideUp, popIn, breathe, countUp, shimmer, wiggle

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 01:18:00 +01:00