- export_step_to_usd.py: change stage from Y-up to Z-up, keep (X,-Z,Y)
transform — matches GLB orientation exactly (verified: bounding box match)
- export_glb.py: include canonical_material in resolved_material_assignments
DB field (was being dropped during manifest parsing)
- import_usd.py: use pxr customData read (not string primvars — Blender
ignores those, confirmed by testing)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- export_step_to_usd.py: accept --material_map CLI arg, write
schaeffler:canonicalMaterialName as customData on each Mesh prim,
fix geometry transform (strip shape Location before face exploration,
apply both face_loc and shape_loc sequentially)
- import_usd.py: after Blender USD import, use pxr to read customData
directly from the USD file — builds {part_key: material_name} lookup
(Blender ignores STRING primvars and customData, but pxr reads both)
- _blender_materials.py: add apply_material_library_direct() for exact
dict-based material assignment without name-matching heuristics
- _blender_scene_setup.py: prefer direct USD lookup, fall back to
name-matching for legacy USD files without material metadata
- export_glb.py (generate_usd_master_task): resolve material_map via
material_service.resolve_material_map() and pass to subprocess;
include material hash in cache key for invalidation
- ROADMAP.md: update P5 status, add M5-M7 milestones
Tested: 3/3 parts matched (ans_lfs120), 172/175 parts matched
(F-802007.TR4-D1-H122AG). Previous: 0/25 matched.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The queue handles far more than thumbnails: OCC tessellation, USD master
generation, GLB production, order line renders, and workflow renders.
asset_pipeline better reflects its role as the render-worker's primary queue.
Updated all references in: task decorators, celery_app.py, beat_tasks.py,
docker-compose.yml worker command, worker.py MONITORED_QUEUES, admin.py,
CLAUDE.md, LEARNINGS.md, Dockerfile, helpTexts.ts, test files,
and all .claude/commands/*.md skill files.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Previously the endpoint queued USD generation for ALL 295 completed CadFiles,
including 250 orphan CadFiles not linked to any product. Now filters to only
CadFiles referenced by at least one Product.cad_file_id, reducing the backfill
from ~285 to ~41 tasks.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- beat_tasks.py: import app.models at module level so SQLAlchemy can
resolve relationship("Template") and relationship("User") when domain
models are imported in isolation inside task functions. Fixes all
beat tasks (batch_render_notifications, recover_stuck_cad_files) that
crashed every 60s with mapper initialization error.
- _blender_materials.py: build_mat_map_lower() now adds a slug-normalized
key variant (re.sub([^a-z0-9]+, _, kl)) for each mat_map entry. OCC
part names like 'F-802007_TR4-D1-H122AG' → slug 'f_802007_tr4_d1_h122ag'
now matches USD-imported Blender objects. Existing prefix fallback
(key.startswith(part_key)) catches AF-suffix variants.
- Orders.tsx: kanban drag-to-reject implemented. submitted/processing
cards are draggable (cursor-grab). Rejected column highlights with
red ring on drag-over. Drop opens reject reason modal via createPortal.
Confirm calls rejectOrder() mutation + invalidates orders cache.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Dokumentiert drei neue Learnings aus der GE360-HF Wälzkörper-Positions-Untersuchung:
1. BRepMesh auf Compound: Triangulation in Definition-Space, Face-loc = Instance-Placement
2. IsSame() vs IsPartner() für Assembly-Instanz-Deduplizierung
3. Stale GLB-Cache maskiert Code-Fixes — nach Tessellierungs-Änderungen Cache invalidieren
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
In _extract_mesh(), BRep_Tool.Triangulation_s(face, face_loc) returns a face_loc
that already encodes the instance's full placement transform when a compound shape
is tessellated with BRepMesh_IncrementalMesh. Applying shape_trsf on top doubled
every rotation/translation, causing multiple roller elements to collapse to the same
wrong world position (e.g. Z(-75°)×2 ≡ Z(+105°)×2 mod 360° → identical positions).
Fix: use elif so shape_loc is only applied as a fallback when face_loc is identity.
Adds seam edge extraction (UV seam primvar) and improves _traverse_xcaf doc.
docs: learning erfasst - OCC face_loc double-transform in compound tessellation
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add per-file Redis SET NX EX 1800 locks to generate_gltf_geometry_task
and generate_usd_master_task — concurrent duplicates (e.g. double-click
of bulk action buttons) now log a warning and return immediately instead
of running two expensive OCC tessellation subprocesses on the same file
- Fix eng.dispose() called inside with Session() block in cache-hit path
of both tasks — moved to after the with block exits (Tasks 3+4 from plan)
- Add cad.updated_at = datetime.utcnow() in save_manual_material_overrides
(was missing vs parallel save_part_materials endpoint)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- export_gltf.py: replace single-material fallback (only fired when
len(appended)==1) with a universal sentinel that appends
SCHAEFFLER_059999_FailedMaterial unconditionally and assigns it to
every mesh object not matched by name-based lookup.
Also adds in-memory magenta fallback if library append fails.
Removes 2 temporary [DEBUG] print lines from investigation.
- blender_render.py: add FailedMaterial assignment inside
_apply_material_library() for unmatched parts (was log-only before).
Includes copy-on-write guard (users > 1) matching existing pattern.
Also added alias 'Stahl; Durotect CMT' (semicolon) → Durotect-Blue
to cover STEP files using semicolon separator instead of comma.
Verified: 23/25 objects matched correctly, 2 ISO8734 dowel pins
(empty material) receive SCHAEFFLER_059999_FailedMaterial as sentinel.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Bug 1 — Missing parts (mirror/repeated instances):
- id(solid.TShape()) is unreliable in OCP: each call creates a new
Python wrapper, so id() always differs even for the same TShape.
Replaced with IsSame() for correct TShape-pointer deduplication.
- TopExp_Explorer(SOLID) misses free shells/faces in assemblies.
Fix: run BRepMesh baseline on full root compound first (catches all
face types), then GMSH overrides per unique solid for better seam
topology. REVERSED solids keep BRepMesh to avoid inverted Jacobians.
Bug 2 — GLB 7× too large (21 MB vs OCC 3 MB):
- CharacteristicLengthMax = linear_deflection × 50 (was ×15)
matches OCC effective edge length on curved surfaces (~5 mm).
- MinimumCirclePoints = min(12, ...) (was min(20, ...))
- Result: GMSH 91% of OCC file size (target ≤120% ✓)
Verified on rolling bearing STEP: same 4 skipped nodes as OCC,
25 unique GMSH tessellations (IsSame deduplication), no OOM.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fine production settings (0.03mm/0.05rad) with GMSH → CharacteristicLengthMax
0.45mm → OOM kill on large assemblies even with per-solid iteration.
GMSH quality is algorithmic (conforming seams, no fan triangles) — a denser
mesh provides no extra UV-unwrap benefit. Cap GMSH tessellation at preview
settings (0.1mm/0.1rad) in the production fallback path.
Normal path (GMSH + valid geometry GLB) is unaffected — continues to reuse
_geometry.glb directly without re-tessellating.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Per-solid iteration prevents OOM on multi-part assemblies (25-part bearing:
2.3GB RAM when processing compound → ~100MB per solid with per-solid approach)
- Fix CharacteristicLengthMax multiplier 5× → 15× and cap MinimumCirclePoints
at 20 (prevents 63-pts/circle on angular_deflection=0.1rad → 231MB → 21MB)
- Geometry task timeout 120s → 600s for large assemblies
- Production task: reuse _geometry.glb when GMSH enabled (no re-tessellation)
and cache _production_geom.glb for OCC (mtime vs STEP check)
- Viewer now prefers production GLB when available (shows correct GMSH mesh)
- GMSH OpenMP multithreading (min(cpu_count,16)) for 4.4× speedup
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
GMSH defaults to single-threaded meshing. Setting General.NumThreads,
Mesh.MaxNumThreads1D and Mesh.MaxNumThreads2D to min(cpu_count, 16) enables
parallel Frontal-Delaunay surface meshing across all available cores.
Benchmark on 121-face assembly (32-core host, capped at 16 threads):
Before: 12.7s total (9.8s in gmsh.model.mesh.generate)
After: 2.8s total (1.1s in gmsh.model.mesh.generate)
Cap at 16 threads — benchmark showed 16 threads (1.1s) matches or beats auto
(1.6s), likely due to NUMA/coordination overhead above that threshold.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Introduces GMSH as an alternative to OCC BRepMesh for STEP→GLB tessellation.
GMSH produces conforming meshes that eliminate fan triangles at cylinder seam
edges — a structural limitation of OCC BRepMesh that cannot be fixed via
deflection parameters.
Changes:
- render-worker/Dockerfile: install gmsh>=4.15.0 + libglu1-mesa + libxft2
- export_step_to_gltf.py: --tessellation_engine occ|gmsh CLI arg +
_tessellate_with_gmsh() using BRep→GMSH→Poly_Triangulation write-back
- admin.py: tessellation_engine setting (SETTINGS_DEFAULTS, SettingsOut,
SettingsUpdate, validation)
- export_glb.py: pass tessellation_engine to export_step_to_gltf.py CLI in
both geometry and production GLB tasks
- Admin.tsx: radio button UI for OCC vs GMSH selection
Tested: 121 faces meshed, 0 BRepMesh fallback, 649K triangles on sample part.
Clean seam edges for UV unwrap — GMSH respects B-rep periodic face boundaries.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Merges PLAN.md (Phases A-F), PLAN_REFACTOR.md (Phases 1-8), plan.md (GMSH),
docs/rfcs/0001, and visual-audit-report findings into a single prioritized roadmap.
10 priorities with dependency graph and 'what to do next' decision options.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add export_extras=True to bpy.ops.export_scene.gltf() call
- Store schaeffler_sharp_angle_deg in scene custom props before export
→ value is embedded in scenes[0].extras in the GLB JSON chunk
→ survives import/export round-trip intact (verified: 30.0 restored)
- Add tools/restore_sharp_marks.py: companion Blender script that reads
the angle from scene.get("schaeffler_sharp_angle_deg") and re-applies
mark_sharp() + mark_seam() on all mesh objects after GLB import
GLB format cannot store per-edge sharp/seam flags natively; the visual
shading is correct via vertex splits. The extras + restore script give
users the ability to reconstruct Edit Mode markers without a second format.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When re-generating a production or geometry GLB, the old approach deleted the
existing MediaAsset record and created a new one with a new UUID. Any page that
had the old download_url (/api/media/{old-id}/download) cached would then get
a 404 when trying to download, because the asset ID no longer existed in the DB.
Fix: update the existing MediaAsset record in-place (same UUID, new storage_key)
so existing download URLs remain valid after regeneration. Create a new record
only if no existing one is found.
Applies to both generate_gltf_geometry_task and generate_gltf_production_task.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The geometry GLB from export_step_to_gltf.py contains a 'custom_normal' attribute
(CORNER, INT16_2D) from OCC tessellation. If left in place, Blender's glTF exporter
re-exports these pre-baked normals unchanged — ignoring shade_smooth_by_angle
processing and our explicit sharp edge marks.
Fix: remove the 'custom_normal' attribute from all imported mesh objects immediately
after GLB import, before applying smooth shading. Also add orphans_purge() before
export to remove palette materials (mat_0/1/2/3) that become users=0 after library
material substitution.
Same custom_normal clearing applied to blender_render.py for thumbnail renders.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Sharp edges:
- OCC→Blender coordinate transform was wrong: Blender(X,Y,Z) = OCC(X×0.001, -Z×0.001, Y×0.001)
(RWGltf Z→Y-up + Blender Y→Z-up cancel to Y↔Z swap with Z negated)
- Guard against degenerate edges (idx0==idx1) to prevent bmesh ValueError
- Use obj.matrix_world @ v.co for world-space KD-tree (assembly node transforms)
Materials:
- Single-material fallback: if only 1 library material loaded, apply to all
unmatched objects (cadquery vs RWGltf part names differ, name-match covers ~2/25)
- Fix mesh data sharing: obj.data.copy() before materials.clear() to avoid
clearing shared data blocks
- Use obj.name (not id(obj)) for cross-loop tracking — Blender Python wrappers
can be recreated between iterations
Both fixes applied to export_gltf.py (production GLB) and blender_render.py (thumbnails).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Render pipeline:
- Replace per-object _apply_smooth() loop with _apply_smooth_batch(): selects
all 175 parts, calls shade_smooth_by_angle() ONCE in C → reduces 16s to ~0.2s
- Remove 175 per-part "assigned material to part" log lines (replace with summary)
- Add TIMING_SUMMARY log line at end of every render showing all step durations
- _lap() helper records split times for: template_load, glb_import, rotation,
smooth_shading, material_assign, pre_render_setup, gpu_render
Frontend role checks:
- Add global_admin + tenant_admin to User role type in auth store
- Add isAdmin() and isPrivileged() helper functions
- Fix Admin.tsx, Layout.tsx, Notifications.tsx, OrderDetail.tsx, ProductDetail.tsx,
CostOverviewWidget.tsx — all were checking role === 'admin' but JWT now has
role === 'global_admin' after migration 049 (admin → global_admin backfill)
- This caused Admin page to render completely empty
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Mount named volume optix-cache:/root/.nv so the OptiX ComputeCache
survives docker compose rebuild. Without this every rebuild wiped the
BVH acceleration structure, causing the first render of any complex
scene (~175 parts) to take 130–150s instead of 22s while OptiX
recompiles kernels and rebuilds the BVH from scratch.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Per-tenant Azure AI config stored in tenants.tenant_config JSONB
- GET/PUT /api/tenants/{id}/ai-config + POST .../test connection
- api_key never returned to frontend (has_api_key: bool pattern)
- azure_ai.py resolves creds from tenant config when ai_enabled=True
- ai_tasks.py loads tenant config and passes it to validate_thumbnail
- Admin GPU Status section: probe button + status badge + last-checked time
- Notifications: _BELL_CHANNELS filter (notification+alert only in bell)
- Tenants.tsx: per-row Azure AI Config modal with URL auto-parse helper
- Remove duplicate in-memory /gpu-probe endpoints (kept DB-backed /probe/gpu)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- gpu_probe.py: Blender script that probes OPTIX/CUDA/HIP/ONEAPI and
exits 1 on no GPU — used at startup + on-demand from Admin UI
- blender_render.py, still_render.py, turntable_render.py: emit
RENDER_DEVICE_USED: engine=CYCLES device=GPU|CPU compute_type=...
after GPU activation; exit 2 when CYCLES_DEVICE=gpu and CPU fallback
- render_blender.py: parse RENDER_DEVICE_USED token into render_log
(device_used, compute_type, gpu_fallback); handle exit code 2 as
explicit GPU strict-mode failure
- check_version.py: check_gpu() runs gpu_probe.py at container startup;
CYCLES_DEVICE=gpu aborts startup if no GPU found
- docker-compose.yml: CYCLES_DEVICE=${CYCLES_DEVICE:-auto} env var
- gpu_tasks.py: probe_gpu Celery task on thumbnail_rendering queue;
saves result to system_settings.gpu_probe_last_result; beat every 30min
- worker.py: POST /probe/gpu (trigger) + GET /probe/gpu/result (last result)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
All 19 api/*.ts files already used import api from './client' (X-Tenant-ID
guaranteed). Fixed missing type generics and any usage in 10 files:
- worker.ts: args: any[] → unknown[]
- imports.ts, notifications.ts: add response type generics
- renderTemplates.ts: add typed generics on 6 calls
- materials.ts, cad.ts: type previously untyped api calls
- products.ts: ProductCadUploadResponse interface, typed generics
- uploads.ts: StepUploadResponse interface
- billing.ts, orders.ts: <Blob> on download calls
Zero bare axios usage, zero as any in API layer.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Detect OrderLines stuck in render_status='processing' for >30min,
revoke their Celery task, mark failed, update render_job_doc, and
emit a single CHANNEL_ALERT batch notification to admins.
Runs every 5min via beat schedule alongside recover_stuck_cad_files.
Section B (tenant_id in JWT) confirmed already complete from Phase 4.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
asyncpg+alembic keeps a transaction open via begin_transaction(); calling
execution_options(isolation_level=AUTOCOMMIT) on an already-begun connection
raises InvalidRequestError. Replace with explicit COMMIT before ALTER TYPE
and BEGIN before the backfill UPDATE.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- GET /api/workflows/pipeline-steps: returns all StepName enum values
with category (input|processing|rendering|output) + descriptions;
registered before /{workflow_id} to avoid path collision
- frontend/src/api/workflows.ts: getPipelineSteps(), PipelineStep
and PipelineStepsResponse interfaces
- WorkflowEditor: PipelineStepsPanel showing steps grouped by category
with collapsible accordion sections
- ConfigSidepanel: "Pipeline Step" select dropdown binds any node to a
StepName; selected step description shown below dropdown
- Active workflow indicator: green dot next to is_active=true entries
- Improved empty state with descriptive copy
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Phase 5.1 — MATERIAL_PALETTE removal:
- Remove MATERIAL_PALETTE + _material_to_color() from step_processor.py
- build_part_colors() now returns {part→material_name} for Blender resolver
Phase 6 — Notification Center Refactor:
- Migration 051: add channel (activity|notification|alert) to audit_log,
add frequency (immediate|daily|never) to notification_configs
- Three notification channels: activity (per-render), notification (batch
order summaries), alert (admin infrastructure)
- Per-render emit_notification_sync calls demoted to channel=activity
- New emit_batch_render_notification_sync(): single summary notification
when all order lines reach terminal state ("47/50 succeeded, 3 failed")
- Beat task batch_render_notifications every 60s: safety-net for missed
batch notifications after order completion
- GET /notifications: defaults to channel IN (notification, alert);
accepts ?channel=activity for activity feed
- Unread count badge counts only notification+alert channels
- Notifications.tsx: three tabs (Notifications | Activity | Alerts)
- NotificationSettings.tsx: frequency dropdown per event type
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>