ee6eb34b4c2ae3a32e5bc358b9da9173f0bffa00
- GPU: fix Cycles device activation order — set compute_device_type BEFORE engine init, re-set AFTER open_mainfile wipes preferences - GPU: remove _mark_sharp_and_seams edit-mode loop (redundant with Blender 5.0 shade_smooth_by_angle), saves ~200s/render on 175 parts - Material: fix _AFN suffix mismatch — build AF-stripped mat_map keys and add prefix fallback in _apply_material_library (blender_render.py) - Material: production GLB now uses get_material_library_path() which checks active AssetLibrary instead of empty legacy system setting - Admin: RenderTemplateTable multi-select output types (M2M frontend) - Admin: MaterialLibraryPanel replaced with link to Asset Libraries - UX: move Toaster to top-left to avoid dispatch button overlap - SQLAlchemy: add .unique() to all RenderTemplate M2M collection queries - Logging: flush=True on all Blender progress prints, stdout reconfigure Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Description
HartOMat: CAD import, media, pricing and legacy-compatible node-based render workflow automation platform.
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